The festa handler contained event lifecycle management (cleanup expired
events, create new ones) and the repo enforced a business rule (skip
zero-value soul submissions). Move these into a new FestaService to
keep repos as pure data access and consolidate business logic.
19 repository calls across 8 handler files were silently discarding
errors with `_ =`, making database failures invisible. Add structured
logging at appropriate levels: Error for write operations where data
loss may occur (guild saves, member updates), Warn for read operations
where handlers continue with zero-value defaults (application checks,
warehouse loads, item box queries). No control flow changes.
The config package used `package _config` with a leading underscore,
which is unconventional in Go. Rename to `package config` (matching the
directory name) and use `cfg` as the standard import alias across all
93 importing files.
Move all direct DB calls from handlers_festa.go (23 calls across 8
tables) and handlers_tower.go (16 calls across 4 tables) into
dedicated repository structs following the established pattern.
FestaRepository (14 methods): lifecycle cleanup, event management,
team souls, trial stats/rankings, user state, voting, registration,
soul submission, prize claiming/enumeration.
TowerRepository (12 methods): personal tower data (skills, progress,
gems), guild tenrouirai progress/scores/page advancement, tower RP.
Also fix pre-existing nil pointer panics in integration tests by
adding SetTestDB helper that initializes both the DB connection and
all repositories, and wire the done channel in createTestServerWithDB
to prevent Shutdown panics.
Per anti-patterns.md item #9, guild-related SQL was scattered across
~15 handler files with no repository abstraction. Following the same
pattern established by CharacterRepository, this centralizes all
guilds, guild_characters, and guild_applications table access into a
single GuildRepository (~30 methods).
guild_model.go and handlers_guild_member.go are trimmed to types and
pure business logic only. All handler files (guild_*, festa, mail,
house, mercenary, rengoku) now call s.server.guildRepo methods
instead of direct DB queries or methods on domain objects.
Add readCharacterInt/adjustCharacterInt helpers for single-column
integer operations on the characters table. Eliminates fmt.Sprintf
SQL construction in handlers_misc.go and replaces inline queries
across cafe, kouryou, and mercenary handlers.
Second round of protocol constant extraction: adds constants_time.go
(secsPerDay, secsPerWeek), constants_raviente.go (register IDs,
semaphore constants), and named constants across 14 handler files
replacing raw hex/numeric literals. Updates anti-patterns doc to
mark #4 (magic numbers) as substantially fixed.
Replace the mutable global `_config.ErupeConfig` with dependency
injection across 79 files. Config is now threaded through existing
paths: `ClientContext.RealClientMode` for packet encoding, `s.server.
erupeConfig` for channel handlers, and explicit parameters for utility
functions. This removes hidden coupling, enables test parallelism
without global save/restore, and prevents low-level packages from
reaching up to the config layer.
Key changes:
- Enrich ClientContext with RealClientMode for packet files
- Add mode parameter to CryptConn, mhfitem, mhfcourse functions
- Convert handlers_commands init() to lazy sync.Once initialization
- Delete global var, init(), and helper functions from config.go
- Update all tests to pass config explicitly
A malicious or buggy client could send arbitrarily large payloads
that get written directly to PostgreSQL, wasting disk and memory.
Each save handler now rejects payloads exceeding a generous upper
bound derived from the known data format sizes.
Covers all remaining items from #158: partner, hunternavi,
savemercenary, scenariodata, platedata, platebox, platemyset,
rengokudata, mezfes, savefavoritequest, house_furniture, mission.
Closes#158
Ghidra decompilation of hf_gp_main in the Wii U binary revealed that
these three fields are reward eligibility thresholds checked against
the player's Hunter Rank, max Skill Rank, and G Rank respectively.
The extra reward fields (Unk5, Unk6, Unk7) in the InfoFesta response
were gated at >= G1, but G1 clients do not expect these 5 extra bytes
per reward entry. This caused the entire packet after the rewards
section to be misaligned, corrupting MaximumFP, leaderboards, and
bonus rates — which broke the festa UI including trial voting.
Wii U disassembly of import_festa_info (0x02C470EC, 1068 bytes)
confirms G3-Z2 reads these fields. G1 binary analysis shows only
8 festa packets (vs 12 in ZZ), and the intermediate/personal prize
systems were not added until G5.2/G7 respectively.
Add explicit error discards (_ =) for Close() calls on network
connections, SQL rows, and file handles across 28 files. Also add
.golangci.yml with standard linter defaults to match CI configuration.
138 bare db.Exec calls across 22 handler files silently dropped write
errors. Each is now wrapped with error check and zap logging.
4 QueryRow sites that legitimately return sql.ErrNoRows during normal
operation (new player mezfes, festa rankings, empty guild item box)
now filter it out to reduce log noise.
Fix unchecked error returns on bf.Seek(), db.Exec(), QueryRow().Scan(),
pkt.Build(), logger.Sync(), and binary.Write() calls. The linter now
passes with 0 errors, build compiles, and all tests pass with -race.
Re-enable the golangci-lint job in CI (disabled Oct 2025), update to
Go 1.25 and golangci-lint-action v7. Fix errcheck, gosimple S1009,
staticcheck SA4031 and SA2001 errors across 54 files. Remaining ~39
lint errors will be addressed in follow-up commits.
Add error checking and logging for ~25 database call sites that were
silently dropping errors, preventing resource leaks (unclosed rows),
nil pointer panics, and silent data corruption in festa transactions.