Ghidra decompilation of hf_gp_main in the Wii U binary revealed that
these three fields are reward eligibility thresholds checked against
the player's Hunter Rank, max Skill Rank, and G Rank respectively.
The extra reward fields (Unk5, Unk6, Unk7) in the InfoFesta response
were gated at >= G1, but G1 clients do not expect these 5 extra bytes
per reward entry. This caused the entire packet after the rewards
section to be misaligned, corrupting MaximumFP, leaderboards, and
bonus rates — which broke the festa UI including trial voting.
Wii U disassembly of import_festa_info (0x02C470EC, 1068 bytes)
confirms G3-Z2 reads these fields. G1 binary analysis shows only
8 festa packets (vs 12 in ZZ), and the intermediate/personal prize
systems were not added until G5.2/G7 respectively.
Add explicit error discards (_ =) for Close() calls on network
connections, SQL rows, and file handles across 28 files. Also add
.golangci.yml with standard linter defaults to match CI configuration.
138 bare db.Exec calls across 22 handler files silently dropped write
errors. Each is now wrapped with error check and zap logging.
4 QueryRow sites that legitimately return sql.ErrNoRows during normal
operation (new player mezfes, festa rankings, empty guild item box)
now filter it out to reduce log noise.
Fix unchecked error returns on bf.Seek(), db.Exec(), QueryRow().Scan(),
pkt.Build(), logger.Sync(), and binary.Write() calls. The linter now
passes with 0 errors, build compiles, and all tests pass with -race.
Re-enable the golangci-lint job in CI (disabled Oct 2025), update to
Go 1.25 and golangci-lint-action v7. Fix errcheck, gosimple S1009,
staticcheck SA4031 and SA2001 errors across 54 files. Remaining ~39
lint errors will be addressed in follow-up commits.
Add error checking and logging for ~25 database call sites that were
silently dropping errors, preventing resource leaks (unclosed rows),
nil pointer panics, and silent data corruption in festa transactions.