Commit Graph

5 Commits

Author SHA1 Message Date
Houmgaor
d2a9b0ba5c refactor(channelserver): migrate remaining guild SQL into GuildRepository
Move ~39 inline SQL queries from six handler files into repo_guild.go,
consolidating all guild-related DB access (posts, alliances, adventures,
treasure hunts, meals, kill logs, scouts) behind GuildRepository methods.

Handler files now contain only packet serialization, business logic, and
ACK responses with no direct database calls.
2026-02-20 22:14:48 +01:00
Houmgaor
96d07f1c04 refactor(channelserver): extract GuildRepository for guild table access
Per anti-patterns.md item #9, guild-related SQL was scattered across
~15 handler files with no repository abstraction. Following the same
pattern established by CharacterRepository, this centralizes all
guilds, guild_characters, and guild_applications table access into a
single GuildRepository (~30 methods).

guild_model.go and handlers_guild_member.go are trimmed to types and
pure business logic only. All handler files (guild_*, festa, mail,
house, mercenary, rengoku) now call s.server.guildRepo methods
instead of direct DB queries or methods on domain objects.
2026-02-20 22:06:55 +01:00
Houmgaor
d456bd23e0 fix(channelserver): handle ignored DB errors and cache userID on session
Silently ignored DB errors in handlers could cause data loss (frontier
point transactions completing without DB writes), reward duplication
(stamp exchange granting items on failed UPDATE), and crashes (tower
mission page=0 causing index-out-of-bounds). House access state
defaulting to 0 on DB failure also bypassed all access controls.

HIGH risk fixes:
- frontier point buy/sell now fails with ACK on DB error
- stamp exchange/stampcard abort on failed UPDATE
- guild meal INSERT returns fail ACK instead of orphaned ID 0
- mercenary/airou creation aborts on failed sequence nextval

MEDIUM risk fixes:
- tower mission page clamped to >= 1 preventing array underflow
- tower RP donation returns early on failed guild state read
- house state defaults to 2 (password-protected) on DB failure
- playtime read failure logged instead of silently resetting RP

Also cache userID on Session at login time, eliminating ~25 redundant
subqueries of the form WHERE u.id=(SELECT c.user_id FROM characters
c WHERE c.id=$1) across shop, gacha, command, and distitem handlers.
2026-02-20 21:06:16 +01:00
Houmgaor
2bd5f98f32 docs: add doc.go files and godoc comments to all packages
Add package-level documentation (doc.go) to all 22 first-party
packages and godoc comments to ~150 previously undocumented
exported symbols across common/, network/, and server/.
2026-02-18 21:39:13 +01:00
Houmgaor
35665a46d8 refactor(channelserver): split handlers_guild.go into sub-files
handlers_guild.go was 2090 lines mixing unrelated guild subsystems.
Extract handlers into focused files following the existing pattern:

- handlers_guild_ops.go: OperateGuild switch + member operations
- handlers_guild_info.go: InfoGuild + EnumerateGuild display
- handlers_guild_mission.go: guild mission system
- handlers_guild_cooking.go: meals, weekly bonus, hunt data
- handlers_guild_board.go: message board system

Core types, methods, and DB functions remain in handlers_guild.go
(now ~1000 lines).
2026-02-18 00:19:11 +01:00