Files
Erupe/server/channelserver/handlers_discord.go

91 lines
3.0 KiB
Go

package channelserver
import (
"fmt"
"github.com/bwmarrin/discordgo"
"golang.org/x/crypto/bcrypt"
"strings"
"unicode"
)
// onInteraction handles slash commands
func (s *Server) onInteraction(ds *discordgo.Session, i *discordgo.InteractionCreate) {
switch i.Interaction.ApplicationCommandData().Name {
case "link":
var temp string
err := s.db.QueryRow(`UPDATE users SET discord_id = $1 WHERE discord_token = $2 RETURNING discord_id`, i.Member.User.ID, i.ApplicationCommandData().Options[0].StringValue()).Scan(&temp)
if err == nil {
ds.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Your Erupe account was linked successfully.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
} else {
ds.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Failed to link Erupe account.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
}
case "password":
password, _ := bcrypt.GenerateFromPassword([]byte(i.ApplicationCommandData().Options[0].StringValue()), 10)
_, err := s.db.Exec(`UPDATE users SET password = $1 WHERE discord_id = $2`, password, i.Member.User.ID)
if err == nil {
ds.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Your Erupe account password has been updated.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
} else {
ds.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Failed to update Erupe account password.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
}
}
}
// onDiscordMessage handles receiving messages from discord and forwarding them ingame.
func (s *Server) onDiscordMessage(ds *discordgo.Session, m *discordgo.MessageCreate) {
// Ignore messages from bots, or messages that are not in the correct channel.
if m.Author.Bot || m.ChannelID != s.erupeConfig.Discord.RelayChannel.RelayChannelID {
return
}
paddedName := strings.TrimSpace(strings.Map(func(r rune) rune {
if r > unicode.MaxASCII {
return -1
}
return r
}, m.Author.Username))
for i := 0; i < 8-len(m.Author.Username); i++ {
paddedName += " "
}
message := s.discordBot.NormalizeDiscordMessage(fmt.Sprintf("[D] %s > %s", paddedName, m.Content))
if len(message) > s.erupeConfig.Discord.RelayChannel.MaxMessageLength {
return
}
var messages []string
lineLength := 61
for i := 0; i < len(message); i += lineLength {
end := i + lineLength
if end > len(message) {
end = len(message)
}
messages = append(messages, message[i:end])
}
for i := range messages {
s.BroadcastChatMessage(messages[i])
}
}