Files
Erupe/server/channelserver/sys_channel_server.go
2024-10-28 23:05:14 +11:00

264 lines
5.8 KiB
Go

package channelserver
import (
"fmt"
"net"
"sync"
"time"
"erupe-ce/config"
"erupe-ce/internal/system"
"erupe-ce/server/discordbot"
"erupe-ce/utils/database"
"erupe-ce/utils/gametime"
"erupe-ce/utils/logger"
"go.uber.org/zap"
)
// Config struct allows configuring the server.
type Config struct {
ID uint16
DiscordBot *discordbot.DiscordBot
Name string
Enable bool
}
// Map key type for a user binary part.
type userBinaryPartID struct {
charID uint32
index uint8
}
// ChannelServer is a MHF channel server.
type ChannelServer struct {
sync.Mutex
Channels []*ChannelServer
ID uint16
GlobalID string
IP string
Port uint16
logger logger.Logger
erupeConfig *config.Config
acceptConns chan net.Conn
deleteConns chan net.Conn
sessions map[net.Conn]*Session
objectIDs map[*Session]uint16
listener net.Listener // Listener that is created when Server.Start is called.
isShuttingDown bool
stagesLock sync.RWMutex
stages map[string]*system.Stage
// Used to map different languages
i18n i18n
// UserBinary
userBinaryPartsLock sync.RWMutex
userBinaryParts map[userBinaryPartID][]byte
// Semaphore
semaphoreLock sync.RWMutex
semaphore map[string]*Semaphore
// Discord chat integration
discordBot *discordbot.DiscordBot
name string
raviente *Raviente
questCacheData map[int][]byte
questCacheTime map[int]time.Time
}
// NewServer creates a new Server type.
func NewServer(config *Config) *ChannelServer {
stageNames := []string{
"sl1Ns200p0a0u0", // Mezeporta
"sl1Ns211p0a0u0", // Rasta bar
"sl1Ns260p0a0u0", // Pallone Carvan
"sl1Ns262p0a0u0", // Pallone Guest House 1st Floor
"sl1Ns263p0a0u0", // Pallone Guest House 2nd Floor
"sl2Ns379p0a0u0", // Diva fountain
"sl1Ns462p0a0u0", // MezFes
}
stages := make(map[string]*system.Stage)
for _, name := range stageNames {
stages[name] = system.NewStage(name)
}
server := &ChannelServer{
ID: config.ID,
logger: logger.Get().Named("channel-" + fmt.Sprint(config.ID)),
acceptConns: make(chan net.Conn),
deleteConns: make(chan net.Conn),
sessions: make(map[net.Conn]*Session),
objectIDs: make(map[*Session]uint16),
stages: stages,
userBinaryParts: make(map[userBinaryPartID][]byte),
semaphore: make(map[string]*Semaphore),
discordBot: config.DiscordBot,
name: config.Name,
raviente: &Raviente{
id: 1,
register: make([]uint32, 30),
state: make([]uint32, 30),
support: make([]uint32, 30),
},
questCacheData: make(map[int][]byte),
questCacheTime: make(map[int]time.Time),
}
server.initCommands()
server.i18n = getLangStrings(server)
return server
}
// Start starts the server in a new goroutine.
func (server *ChannelServer) Start() error {
l, err := net.Listen("tcp", fmt.Sprintf(":%d", server.Port))
if err != nil {
return err
}
server.listener = l
go server.acceptClients()
go server.manageSessions()
// Start the discord bot for chat integration.
if config.GetConfig().Discord.Enabled && server.discordBot != nil {
server.discordBot.Session.AddHandler(server.onDiscordMessage)
server.discordBot.Session.AddHandler(server.onInteraction)
}
return nil
}
// Shutdown tries to shut down the server gracefully.
func (server *ChannelServer) Shutdown() {
server.Lock()
server.isShuttingDown = true
server.Unlock()
server.listener.Close()
close(server.acceptConns)
}
func (server *ChannelServer) acceptClients() {
for {
conn, err := server.listener.Accept()
if err != nil {
server.Lock()
shutdown := server.isShuttingDown
server.Unlock()
if shutdown {
break
} else {
server.logger.Warn("Error accepting client", zap.Error(err))
continue
}
}
server.acceptConns <- conn
}
}
func (server *ChannelServer) manageSessions() {
for {
select {
case newConn := <-server.acceptConns:
// Gracefully handle acceptConns channel closing.
if newConn == nil {
server.Lock()
shutdown := server.isShuttingDown
server.Unlock()
if shutdown {
return
}
}
session := NewSession(server, newConn)
server.Lock()
server.sessions[newConn] = session
server.Unlock()
session.Start()
case delConn := <-server.deleteConns:
server.Lock()
delete(server.sessions, delConn)
server.Unlock()
}
}
}
func (server *ChannelServer) FindSessionByCharID(charID uint32) *Session {
for _, c := range server.Channels {
for _, session := range c.sessions {
if session.CharID == charID {
return session
}
}
}
return nil
}
func (server *ChannelServer) DisconnectUser(uid uint32) {
var cid uint32
var cids []uint32
db, err := database.GetDB()
if err != nil {
server.logger.Fatal(fmt.Sprintf("Failed to get database instance: %s", err))
}
rows, _ := db.Query(`SELECT id FROM characters WHERE user_id=$1`, uid)
for rows.Next() {
rows.Scan(&cid)
cids = append(cids, cid)
}
for _, c := range server.Channels {
for _, session := range c.sessions {
for _, cid := range cids {
if session.CharID == cid {
session.rawConn.Close()
break
}
}
}
}
}
func (server *ChannelServer) FindObjectByChar(charID uint32) *system.Object {
server.stagesLock.RLock()
defer server.stagesLock.RUnlock()
for _, stage := range server.stages {
stage.RLock()
for objId := range stage.Objects {
obj := stage.Objects[objId]
if obj.OwnerCharID == charID {
stage.RUnlock()
return obj
}
}
stage.RUnlock()
}
return nil
}
func (server *ChannelServer) HasSemaphore(ses *Session) bool {
for _, semaphore := range server.semaphore {
if semaphore.host == ses {
return true
}
}
return false
}
func (server *ChannelServer) Season() uint8 {
sid := int64(((server.ID & 0xFF00) - 4096) / 256)
return uint8(((gametime.TimeAdjusted().Unix() / 86400) + sid) % 3)
}