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Add SJISToUTF8Lossy() that wraps SJISToUTF8() and logs decode errors at slog.Debug level. Replace all 31 call sites across 17 files that previously discarded the error with `_, _ =`. This makes garbled text from malformed SJIS client data debuggable without adding noise at default log levels.
146 lines
7.2 KiB
Markdown
146 lines
7.2 KiB
Markdown
# Erupe Technical Debt & Suggested Next Steps
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> Analysis date: 2026-02-22
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This document tracks actionable technical debt items discovered during a codebase audit. It complements `anti-patterns.md` (which covers structural patterns) by focusing on specific, fixable items with file paths and line numbers.
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## Table of Contents
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- [High Priority](#high-priority)
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- [1. Broken game features (gameplay-impacting TODOs)](#1-broken-game-features-gameplay-impacting-todos)
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- [2. Test gaps on critical paths](#2-test-gaps-on-critical-paths)
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- [3. Sign server has no repository layer](#3-sign-server-has-no-repository-layer)
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- [Medium Priority](#medium-priority)
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- [4. Split repo_guild.go](#4-split-repo_guildgo)
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- [5. Logging anti-patterns](#5-logging-anti-patterns)
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- [6. Inconsistent transaction API](#6-inconsistent-transaction-api)
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- [7. LoopDelay config has no Viper default](#7-loopdelay-config-has-no-viper-default)
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- [Low Priority](#low-priority)
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- [8. Typos and stale comments](#8-typos-and-stale-comments)
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- [9. CI updates](#9-ci-updates)
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- [Suggested Execution Order](#suggested-execution-order)
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---
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## High Priority
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### 1. Broken game features (gameplay-impacting TODOs)
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These TODOs represent features that are visibly broken for players.
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| Location | Issue | Impact |
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|----------|-------|--------|
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| `model_character.go:88,101,113` | `TODO: fix bookshelf data pointer` for G10-ZZ, F4-F5, and S6 versions | Wrong pointer corrupts character save reads for three game versions |
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| ~~`handlers_guild.go:389`~~ | ~~`TODO: Implement month-by-month tracker` — always returns `0x01` (claimed)~~ | ~~Players can never claim monthly guild items~~ **Fixed.** Now tracks per-character per-type monthly claims via `stamps` table. |
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| `handlers_guild_ops.go:148` | `TODO: Move this value onto rp_yesterday and reset to 0... daily?` | Guild daily RP rollover logic is missing entirely |
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| `handlers_achievement.go:125` | `TODO: Notify on rank increase` — always returns `false` | Achievement rank-up notifications are silently suppressed |
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| `handlers_guild_info.go:443` | `TODO: Enable GuildAlliance applications` — hardcoded `true` | Guild alliance applications are always open regardless of setting |
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| `handlers_session.go:397` | `TODO(Andoryuuta): log key index off-by-one` | Known off-by-one in log key indexing is unresolved |
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| `handlers_session.go:577` | `TODO: This case might be <=G2` | Uncertain version detection in switch case |
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| `handlers_session.go:777` | `TODO: Retail returned the number of clients in quests` | Player count reported to clients does not match retail behavior |
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### 2. Test gaps on critical paths
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**Handler files with no test file:**
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| File | Lines | Priority | Reason |
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|------|-------|----------|--------|
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| `handlers_session.go` | 833 | HIGH | Login/logout, log key, character enumeration |
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| `handlers_gacha.go` | 411 | HIGH | Economy system with DB writes |
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| `handlers_commands.go` | 421 | HIGH | Admin command system |
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| `handlers_data_paper.go` | 621 | MEDIUM | Daily paper data |
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| `handlers_plate.go` | 294 | MEDIUM | Armor plate system |
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| `handlers_shop.go` | 291 | MEDIUM | Shopping system |
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| `handlers_seibattle.go` | 259 | MEDIUM | Sei battle system |
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| `handlers_scenario.go` | ~100 | LOW | Mostly complete, uses repo |
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| `handlers_distitem.go` | small | LOW | Distribution items |
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| `handlers_guild_mission.go` | small | LOW | Guild missions |
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| `handlers_kouryou.go` | small | LOW | Kouryou system |
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**Repository files with no store-level test file (17 total):**
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`repo_achievement.go`, `repo_cafe.go`, `repo_distribution.go`, `repo_diva.go`, `repo_festa.go`, `repo_gacha.go`, `repo_goocoo.go`, `repo_house.go`, `repo_mail.go`, `repo_mercenary.go`, `repo_misc.go`, `repo_rengoku.go`, `repo_scenario.go`, `repo_session.go`, `repo_shop.go`, `repo_stamp.go`, `repo_tower.go`
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These are validated indirectly through mock-based handler tests but have no SQL-level integration tests.
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### 3. Sign server has no repository layer
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The channelserver was refactored to use repository interfaces (commits `a9cca84`, `6fbd294`, `1d5026c`), but `server/signserver/` was not included. It still does raw `db.QueryRow`/`db.Exec` with **8 silently discarded errors** on write paths:
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```
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server/signserver/dbutils.go:86,91,94,100,107,123,149
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server/signserver/session.go
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server/signserver/dsgn_resp.go
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```
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Examples of discarded errors (login timestamps, return-to-player expiry, rights queries):
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```go
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_, _ = s.db.Exec("UPDATE users SET return_expires=$1 WHERE id=$2", returnExpiry, uid)
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_ = s.db.QueryRow("SELECT last_character FROM users WHERE id=$1", uid).Scan(&lastPlayed)
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```
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A database connectivity issue during login would be invisible.
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---
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## Medium Priority
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### 4. Split `repo_guild.go`
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At 1004 lines with 71 functions, `repo_guild.go` mixes 6 distinct concerns:
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- Guild CRUD and metadata
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- Member management
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- Applications/recruitment
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- RP tracking
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- Item box operations
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- Message board posts
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Suggested split: `repo_guild.go` (core CRUD), `repo_guild_members.go`, `repo_guild_items.go`, `repo_guild_board.go`.
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### 5. Logging anti-patterns
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~~**a) `fmt.Sprintf` inside structured logger calls (6 sites):**~~ **Fixed.** All 6 sites now use `zap.Uint32`/`zap.Uint8`/`zap.String` structured fields instead of `fmt.Sprintf`.
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~~**b) 20+ silently discarded SJIS encoding errors in packet parsing:**~~ **Fixed.** All call sites now use `SJISToUTF8Lossy()` which logs decode errors at `slog.Debug` level.
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### ~~6. Inconsistent transaction API~~ (Fixed)
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**Status:** Fixed. All transaction call sites now use `BeginTxx(context.Background(), nil)` with deferred rollback, replacing the old `Begin()` + manual rollback pattern across `repo_guild.go`, `repo_guild_rp.go`, `repo_festa.go`, and `repo_event.go`.
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### ~~7. `LoopDelay` config has no Viper default~~ (Fixed)
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**Status:** Fixed. `viper.SetDefault("LoopDelay", 50)` added in `config/config.go`, matching the `config.example.json` value.
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---
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## Low Priority
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### 8. Typos and stale comments
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| Location | Issue |
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|----------|-------|
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| `sys_session.go:73` | Comment says "For Debuging" — typo, and the field is used in production logging, not just debugging |
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| `handlers_session.go:397` | "offical" should be "official" |
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| `handlers_session.go:324` | `if s.server.db != nil` guard wraps repo calls that are already nil-safe — refactoring artifact |
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### 9. CI updates
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- `codecov-action@v3` could be updated to `v4` (current stable)
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- No coverage threshold is enforced — coverage is uploaded but regressions aren't caught
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---
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## Suggested Execution Order
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Based on impact and the momentum from recent repo-interface refactoring:
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1. **Add tests for `handlers_session.go` and `handlers_gacha.go`** — highest-risk untested code on the critical login and economy paths
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2. **Refactor signserver to use repository interfaces** — completes the pattern established in channelserver and surfaces 8 hidden error paths
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3. ~~**Fix monthly guild item claim**~~ (`handlers_guild.go:389`) — **Done**
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4. **Split `repo_guild.go`** — last oversized file after the recent refactoring push
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5. ~~**Fix `fmt.Sprintf` in logger calls**~~ — **Done**
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6. ~~**Add `LoopDelay` Viper default**~~ — **Done**
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7. ~~**Log SJIS decoding errors**~~ — **Done**
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8. ~~**Standardize on `BeginTxx`**~~ — **Done**
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