Unimplemented Handlers
Tracks channel server handlers that are empty stubs. Regenerate by searching the source:
All empty handlers carry an inline comment — // stub: unimplemented for real game features,
// stub: reserved for protocol message IDs that MHF itself never uses.
Unimplemented (68 handlers)
Grouped by handler file / game subsystem.
Achievements (handlers_achievement.go)
| Handler |
Notes |
handleMsgMhfResetAchievement |
Resets achievement progress for a character |
handleMsgMhfPaymentAchievement |
Achievement reward payout (currency/items) |
handleMsgMhfGetCaAchievementHist |
Fetch CA (cross-platform?) achievement history |
handleMsgMhfSetCaAchievement |
Set CA achievement state |
Caravan (handlers_caravan.go)
| Handler |
Notes |
handleMsgMhfPostRyoudama |
Post/submit Ryoudama (Caravan jewel) data |
Cast Binary (handlers_cast_binary.go)
| Handler |
Notes |
handleMsgSysCastedBinary |
Relay of already-cast binary state (complement to MsgSysCastBinary) |
Client Management (handlers_clients.go)
| Handler |
Notes |
handleMsgMhfShutClient |
Server-initiated client disconnect |
handleMsgSysHideClient |
Hide a client session from the session list |
Data / Auth (handlers_data.go)
| Handler |
Notes |
handleMsgSysAuthData |
Supplemental auth data exchange |
Events (handlers_event.go)
| Handler |
Notes |
handleMsgMhfGetRestrictionEvent |
Fetch event-based gameplay restrictions |
Guild (handlers_guild.go)
| Handler |
Notes |
handleMsgMhfUpdateForceGuildRank |
Force-set a guild's rank (admin/GM operation) |
handleMsgMhfUpdateGuild |
Update generic guild metadata |
handleMsgMhfUpdateGuildcard |
Update guild card display data |
House / My Room (handlers_house.go)
| Handler |
Notes |
handleMsgMhfResetTitle |
Reset a character's displayed title |
Items (handlers_items.go)
| Handler |
Notes |
handleMsgMhfStampcardPrize |
Claim a stamp card prize |
Misc (handlers_misc.go)
| Handler |
Notes |
handleMsgMhfKickExportForce |
Force-kick a character from an export/transfer |
handleMsgMhfRegistSpabiTime |
Register Spabi (practice area?) usage time |
handleMsgMhfDebugPostValue |
Debug value submission (client-side debug tool) |
handleMsgMhfGetDailyMissionMaster |
Fetch daily mission master data (template list) |
handleMsgMhfGetDailyMissionPersonal |
Fetch character's daily mission progress |
handleMsgMhfSetDailyMissionPersonal |
Save character's daily mission progress |
handleMsgMhfUseUdShopCoin |
Spend a UD Shop coin |
Mutex (handlers_mutex.go)
All five mutex handlers are empty. MHF mutexes are distributed locks used for event coordination (Raviente, etc.). The server currently uses its own semaphore system instead.
| Handler |
Notes |
handleMsgSysCreateMutex |
Create a named distributed mutex |
handleMsgSysCreateOpenMutex |
Create and immediately open a mutex |
handleMsgSysOpenMutex |
Acquire an existing mutex |
handleMsgSysCloseMutex |
Release a mutex |
handleMsgSysDeleteMutex |
Destroy a mutex |
Object Sync (handlers_object.go)
Object sync is partially implemented (create, position, binary set/notify work). The following secondary operations are stubs:
| Handler |
Notes |
handleMsgSysDeleteObject |
Delete a stage object |
handleMsgSysRotateObject |
Broadcast object rotation |
handleMsgSysDuplicateObject |
Duplicate a stage object |
handleMsgSysGetObjectBinary |
Fetch binary state of a specific object |
handleMsgSysGetObjectOwner |
Get the owning session of an object |
handleMsgSysUpdateObjectBinary |
Update object binary state |
handleMsgSysCleanupObject |
Clean up stale object state |
handleMsgSysAddObject |
Add an object to the stage |
handleMsgSysDelObject |
Remove an object from the stage |
handleMsgSysDispObject |
Display/show a previously hidden object |
handleMsgSysHideObject |
Hide an object from other clients |
Quests (handlers_quest.go)
| Handler |
Notes |
handleMsgMhfEnterTournamentQuest |
Enter a tournament-mode quest |
Register (handlers_register.go)
| Handler |
Notes |
handleMsgSysNotifyRegister |
Notify server of a client-side registration event |
Rewards (handlers_reward.go)
| Handler |
Notes |
handleMsgMhfUseRewardSong |
Use/activate a reward song buff |
handleMsgMhfAddRewardSongCount |
Increment reward song usage counter |
handleMsgMhfAcceptReadReward |
Claim a reward for reading an in-game notice |
Session (handlers_session.go)
Some of these may be intentionally no-ops (e.g. MsgSysAck is a client-to-server confirmation that needs no reply). Others are genuine feature gaps.
| Handler |
Notes |
handleMsgHead |
Raw packet header handler (likely intentional no-op) |
handleMsgSysAck |
Client acknowledgement — no server reply expected |
handleMsgSysSetStatus |
Set session/character status flags |
handleMsgSysEcho |
Protocol echo/ping (no reply needed) |
handleMsgSysUpdateRight |
Update client rights/entitlements |
handleMsgSysAuthQuery |
Auth capability query |
handleMsgSysAuthTerminal |
Terminate auth session |
handleMsgSysTransBinary |
Transfer binary data between clients |
handleMsgSysCollectBinary |
Collect binary data from clients |
handleMsgSysGetState |
Get session state snapshot |
handleMsgSysSerialize |
Serialize session data |
handleMsgSysEnumlobby |
Enumerate available lobbies |
handleMsgSysEnumuser |
Enumerate users in context |
handleMsgSysInfokyserver |
Fetch key server info |
handleMsgCaExchangeItem |
CA (cross-platform) item exchange |
handleMsgMhfServerCommand |
Server-push command to client |
handleMsgMhfSetLoginwindow |
Configure client login window state |
handleMsgMhfGetCaUniqueID |
Fetch CA unique identifier |
Stage (handlers_stage.go)
| Handler |
Notes |
handleMsgSysStageDestruct |
Destroy/teardown a stage |
handleMsgSysLeaveStage |
Client leaving a stage (complement to handleMsgSysEnterStage) |
Tactics / UD (handlers_tactics.go)
| Handler |
Notes |
handleMsgMhfSetUdTacticsFollower |
Set UD (Unlimited?) Tactics follower data |
handleMsgMhfGetUdTacticsLog |
Fetch UD Tactics combat log |
Users (handlers_users.go)
| Handler |
Notes |
handleMsgSysInsertUser |
Register a new user session |
handleMsgSysDeleteUser |
Remove a user session |
handleMsgSysNotifyUserBinary |
Notify clients of a user binary state change |
Reserved Protocol Slots (56 handlers)
handlers_reserve.go contains 56 empty handlers for message IDs that are reserved in the MHF protocol but never sent by any known client version. These are intentionally empty and are not missing features.
Two reserve IDs (188, 18B) have partial implementations returning hardcoded responses — they appear in an unknown subsystem and are documented with inline comments in the source.
Full list: handleMsgSysReserve01–07, 0C–0E, 4A–4F, 55–57, 5C, 5E–5F, 71–7C, 7E, 180, 18E–18F, 19B–19F, 1A4, 1A6–1AF, 192–194, handleMsgMhfReserve10F.