Add PlayerNpcTalkEvent

This commit is contained in:
KingRainbow44
2023-08-29 23:54:34 -04:00
parent dbc45f36f0
commit 1ca451559c
2 changed files with 35 additions and 3 deletions

View File

@@ -1,13 +1,14 @@
package emu.grasscutter.game.talk;
import static emu.grasscutter.game.quest.enums.QuestCond.QUEST_COND_COMPLETE_TALK;
import static emu.grasscutter.game.quest.enums.QuestContent.*;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.MainQuestData.TalkData;
import emu.grasscutter.game.player.*;
import emu.grasscutter.server.event.player.PlayerNpcTalkEvent;
import lombok.NonNull;
import static emu.grasscutter.game.quest.enums.QuestCond.QUEST_COND_COMPLETE_TALK;
import static emu.grasscutter.game.quest.enums.QuestContent.*;
public final class TalkManager extends BasePlayerManager {
public TalkManager(@NonNull Player player) {
super(player);
@@ -23,6 +24,11 @@ public final class TalkManager extends BasePlayerManager {
var player = this.getPlayer();
var talkData = GameData.getTalkConfigDataMap().get(talkId);
// Invoke PlayerNpcTalkEvent.
var event = new PlayerNpcTalkEvent(player, talkData, talkId, npcEntityId);
if (!event.call()) return;
if (talkData != null) {
// Check if the NPC id is valid.
var entity = player.getScene().getEntityById(npcEntityId);