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Enable script in big world (#884)
* add docs for tower * fix: LEAK: ByteBuf.release() was not called * enableScriptInBigWorld * not print log when loaded scripts from cache * revert the change of server tick * revert the change of server tick * fix * optimize the performance: lazy load & cache * fix the refresh group * fix NPE Co-authored-by: Melledy <52122272+Melledy@users.noreply.github.com>
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@@ -1,12 +1,6 @@
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package emu.grasscutter.scripts.data;
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import emu.grasscutter.utils.Position;
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public class SceneGadget {
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public int level;
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public int config_id;
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public class SceneGadget extends SceneObject{
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public int gadget_id;
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public int state;
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public Position pos;
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public Position rot;
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}
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