Enable script in big world (#884)

* add docs for tower

* fix: LEAK: ByteBuf.release() was not called

* enableScriptInBigWorld

* not print log when loaded scripts from cache

* revert the change of server tick

* revert the change of server tick

* fix

* optimize the performance: lazy load & cache

* fix the refresh group

* fix NPE

Co-authored-by: Melledy <52122272+Melledy@users.noreply.github.com>
This commit is contained in:
Akka
2022-05-15 19:19:24 +08:00
committed by GitHub
parent eb64b25f12
commit 6dc30e4def
21 changed files with 643 additions and 321 deletions

View File

@@ -1,12 +1,6 @@
package emu.grasscutter.scripts.data;
import emu.grasscutter.utils.Position;
public class SceneGadget {
public int level;
public int config_id;
public class SceneGadget extends SceneObject{
public int gadget_id;
public int state;
public Position pos;
public Position rot;
}