fix co-op mode avatar animation interrupt (#2124)

This commit is contained in:
FlourishingWorld
2023-04-19 03:19:34 +08:00
committed by GitHub
parent abcabc9861
commit 8c6b166a42

View File

@@ -89,8 +89,8 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
}
}
// MOTION_STATE_NOTIFY = Dont send to other players
if (motionState == MotionState.MOTION_STATE_NOTIFY) {
// as long as one of these two packets be forwarded to client, the animation of avatar will be interrupted
if (motionState == MotionState.MOTION_STATE_NOTIFY || motionState == MotionState.MOTION_STATE_FIGHT) {
continue;
}
}
@@ -146,7 +146,7 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
}
if (damageFactor > 0) {
Grasscutter.getLogger().debug(currentHP + "/" + maxHP + "\tLandingSpeed: " + cachedLandingSpeed +
"\tDamageFactor: " + damageFactor + "\tDamage: " + damage + "\tNewHP: " + newHP);
"\tDamageFactor: " + damageFactor + "\tDamage: " + damage + "\tNewHP: " + newHP);
} else {
Grasscutter.getLogger().trace(currentHP + "/" + maxHP + "\tLandingSpeed: 0\tNo damage");
}