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@@ -21,11 +21,13 @@ public class SceneGadget extends SceneObject {
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public SceneBossChest boss_chest;
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public int interact_id;
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/**
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* Note: this field indicates whether the gadget should disappear permanently.
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* For example, if isOneOff=true, like most chests, it will disappear permanently after interacted.
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* If isOneOff=false, like investigation points, it will disappear temporarily, and appear again in next big world resource refresh routine.
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* Note: this field indicates whether the gadget should disappear permanently. For example, if
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* isOneOff=true, like most chests, it will disappear permanently after interacted. If
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* isOneOff=false, like investigation points, it will disappear temporarily, and appear again in
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* next big world resource refresh routine.
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*/
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public boolean isOneoff;
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public int area_id;
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public int draft_id;
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public int route_id;
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