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Add a save() function to player managers
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@@ -66,10 +66,6 @@ public class MapMarksManager extends BasePlayerManager {
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}
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}
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private void save() {
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player.save();
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}
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private void teleport(Player player, MapMark mapMark) {
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float y;
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try {
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@@ -12,4 +12,11 @@ public abstract class BasePlayerManager {
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public Player getPlayer() {
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return this.player;
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}
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/**
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* Saves the player to the database
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*/
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public void save() {
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getPlayer().save();
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}
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}
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