Files
KianaBH3-Resources/ExcelOutput/EditorPropList.json
2025-06-17 21:26:58 +08:00

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[
{
"Info": "汽油桶,打一下会炸",
"Details": "可以配合对应风格的场景",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "Barrel"
},
{
"Info": "古代遗迹炮台机关",
"Details": "有多种攻击模式,可以发射各种弹幕。",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "CampWarThree_Crystal"
},
{
"Info": "冰爆尖刺",
"Details": "有爆炸特效,可以造成伤害和范围减速效果",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "CampWarThree_IceSkill01"
},
{
"Info": "吼辣炸弹",
"Details": "受到攻击会爆炸",
"Category": "娱乐活动专用",
"DataImpl": {},
"PropName": "CampWar_Mine"
},
{
"Info": "绯玉丸NPC",
"Details": "交互道具",
"Category": "娱乐活动专用",
"DataImpl": {},
"PropName": "CastleRaid_Servant_Fox"
},
{
"Info": "香蕉皮",
"Details": "一般用在一些节日玩法里,可以和吼姆搭配出现或者一些小游戏关卡里",
"Category": "娱乐活动专用",
"DataImpl": {},
"PropName": "ChildrensDay_Banana"
},
{
"Info": "麻痹雷",
"Details": "一般作为主动道具出现,怪物踩了之后会爆炸范围麻痹",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "CounterItem_EMP"
},
{
"Info": "Q版小人NPC",
"Details": "交互道具",
"Category": "娱乐活动专用",
"DataImpl": {},
"PropName": "DormGame_Q_Kiana_FX"
},
{
"Info": "Q版小人NPC",
"Details": "交互道具",
"Category": "娱乐活动专用",
"DataImpl": {},
"PropName": "DormGame_Q_Mei_LD"
},
{
"Info": "Q版小人NPC",
"Details": "交互道具",
"Category": "娱乐活动专用",
"DataImpl": {},
"PropName": "DormGame_Q_Sakura_YS"
},
{
"Info": "香蕉皮",
"Details": "一般用在一些节日玩法里,可以和吼姆搭配出现或者一些小游戏关卡里",
"Category": "娱乐活动专用",
"DataImpl": {},
"PropName": "Equitable_Banana"
},
{
"Info": "炸药桶",
"Details": "打了会爆炸,可以用来炸怪物",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "Farm_Bomb_Bin"
},
{
"Info": "小幽灵",
"Details": "一般用在一些节日玩法和外传性质主题活动里",
"Category": "娱乐活动专用",
"DataImpl": {},
"PropName": "GhostFollowProp"
},
{
"Info": "冰墙",
"Details": "可以放在场景中用来做阻挡碰撞,让玩家靠近受到冰冻伤害,并且减速。或者拼迷宫",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "LevelDungeons_IceWall_Static"
},
{
"Info": "避雷针",
"Details": "搭配闪电霹雷使用,可以让雷电都劈到避雷针上",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "Level_CounterItem_LightningRod"
},
{
"Info": "吼姆王的皇冠",
"Details": "交互道具",
"Category": "娱乐活动专用",
"DataImpl": {},
"PropName": "MPRaid_HomuCrown"
},
{
"Info": "用来追杀玩家的移动光墙",
"Details": "在玩家背后不断逼近,追到玩家就秒杀,做追击玩法。",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "MP_LaserKiller"
},
{
"Info": "深海水位控制",
"Details": "深海里控制水位的装置,有被淤泥侵蚀的状态。可以受击,打了之后可以让水位下降。",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "Mainliner_UnderSea_CorepropLv0"
},
{
"Info": "侦查探照灯",
"Details": "可以用来做潜入玩法",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "OWEndless_LightTrap"
},
{
"Info": "侦查探照灯",
"Details": "可以用来做潜入玩法",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "OWEndless_LightTrapStand"
},
{
"Info": "侦查飞机",
"Details": "可以挂一个警戒范围,侦查到玩家之后触发警报",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "OW_Destiny_Detector"
},
{
"Info": "可以打爆喷火的管子",
"Details": "打爆之后,会从管子里喷火,可以利用火焰攻击敌人",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "OW_Destiny_Pipe00"
},
{
"Info": "天命黑洞制造机",
"Details": "可以制造黑洞造成时空断裂",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "OW_Destiny_TimeSlow_Prop"
},
{
"Info": "天命大炮双管",
"Details": "可以发射火炮攻击",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "OW_Destiny_Turret_Double"
},
{
"Info": "天命大炮单管",
"Details": "可以发射火炮攻击",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "OW_Destiny_Turret_Single"
},
{
"Info": "天命光棱炮塔",
"Details": "可以发射光球攻击",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "OW_SwitchBattle_Fort"
},
{
"Info": "吼姆王NPC",
"Details": "交互道具",
"Category": "娱乐活动专用",
"DataImpl": {},
"PropName": "PoolParty_Homo"
},
{
"Info": "逆熵小机器人",
"Details": "可以作为守护或者跟随对象,可以发射子弹进行攻击",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "Raid_MiniRobot"
},
{
"Info": "逆熵小机器人",
"Details": "可以作为守护或者跟随对象,可以发射子弹进行攻击",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "Raid_MiniRobot_Red"
},
{
"Info": "炸药桶",
"Details": "打了会爆炸",
"Category": "娱乐活动专用",
"DataImpl": {},
"PropName": "Shoot_Bomb_Prop"
},
{
"Info": "从天而降落冰砸敌人",
"Details": "打爆之后,会从管子里喷火,可以利用火焰攻击敌人",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "SingleRaid_FallIce"
},
{
"Info": "可破坏机关",
"Details": "放在逆熵或者天穹市这样的场景,破坏后可以触发各种效果,例如开门",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "Switch"
},
{
"Info": "火墙",
"Details": "可以放在场景中用来做阻挡碰撞,让玩家靠近受到火焰伤害。",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "TeamLevel_FX_FireArea"
},
{
"Info": "小蝙蝠",
"Details": "装饰或者交互",
"Category": "娱乐活动专用",
"DataImpl": {},
"PropName": "TheServantProp"
},
{
"Info": "落石陷阱",
"Details": "用在洞穴里,可以做成及时掉下来的,或者先在地上铺沙子,玩家踩到陷阱才会触发落石",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "Trap_FallStone"
},
{
"Info": "落石陷阱",
"Details": "用在洞穴里,可以做成及时掉下来的,或者先在地上铺沙子,玩家踩到陷阱才会触发落石",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "Trap_FallStoneOnce"
},
{
"Info": "落石陷阱",
"Details": "用在洞穴里,可以做成及时掉下来的,或者先在地上铺沙子,玩家踩到陷阱才会触发落石",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "Trap_FallStoneOnceInstant"
},
{
"Info": "喷火陷阱",
"Details": "比较适合放一排,或者一圈,给战场上设置障碍。",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "Trap_Fire"
},
{
"Info": "激光陷阱",
"Details": "从下往上,可以设置激活和关闭。比较适合放一排做阻挡",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "Trap_Laser"
},
{
"Info": "麻痹陷阱",
"Details": "可以放在地上,干扰玩家走位,玩家踩到会麻痹",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "Trap_Palsy"
},
{
"Info": "减速地块",
"Details": "多块叠在一起形成一片减速区域,干扰玩家移动",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "Trap_Slow"
},
{
"Info": "天命镭射激光炮",
"Details": "主要适合天命和其他机械风格场景,可以用来做阻挡或者攻击玩家的陷阱",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "Trap_SpaceShip_Laser"
},
{
"Info": "地刺陷阱",
"Details": "可以自由设置地刺插人间隔的陷阱,干扰玩家走位或者设置路障",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "Trap_Spike"
},
{
"Info": "地刺陷阱",
"Details": "可以自由设置地刺插人间隔的陷阱,干扰玩家走位或者设置路障",
"Category": "核心玩法机制",
"DataImpl": {},
"PropName": "Trap_Spike_Special"
}
]