mirror of
https://github.com/MikuLeaks/KianaBH3.git
synced 2025-12-12 13:04:33 +01:00
feat: add affix stigmata roll
This commit is contained in:
@@ -1,6 +1,6 @@
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using KianaBH.Proto;
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using KianaBH.Data;
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using KianaBH.Proto;
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using SqlSugar;
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using static System.Runtime.InteropServices.JavaScript.JSType;
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namespace KianaBH.Database.Inventory;
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@@ -65,14 +65,14 @@ public class ItemData
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{
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return new Stigmata
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{
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Id= (uint)ItemId,
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UniqueId= (uint)UniqueId,
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Level= (uint)Level,
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Exp= (uint)Exp,
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Id = (uint)ItemId,
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UniqueId = (uint)UniqueId,
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Level = (uint)Level,
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Exp = (uint)Exp,
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SlotNum = (uint)SlotNum,
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RefineValue = (uint)RefineValue,
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PromoteTimes = (uint)PromoteTimes,
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IsProtected= IsLocked,
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IsProtected = IsLocked,
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IsAffixIdentify = IsAffixIdentify,
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RuneList =
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{
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@@ -97,7 +97,7 @@ public class ItemData
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UniqueId = (uint)x.UniqueId,
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RuneList =
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{
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RuneLists.Select(l => new StigmataRune
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x.RuneLists.Select(l => new StigmataRune
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{
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RuneId = (uint)l.RuneId,
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StrengthPercent = (uint)l.Strength,
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@@ -107,6 +107,46 @@ public class ItemData
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}
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};
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}
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public List<StigmataRuneGroup> ToWaitSelectRuneGroup()
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{
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return WaitSelectRuneGroupLists.Select(x => new StigmataRuneGroup
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{
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UniqueId = (uint)x.UniqueId,
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RuneList =
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{
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x.RuneLists.Select(l => new StigmataRune
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{
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RuneId = (uint)l.RuneId,
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StrengthPercent = (uint)l.Strength,
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})
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}
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}).ToList();
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}
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public StigmataRune AddRune(int min = 1, int max = 4)
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{
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var proto = new StigmataRune
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{
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RuneId = GenerateAffixId(),
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StrengthPercent = GenerateAffixStrength()
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};
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return proto;
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}
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private uint GenerateAffixId()
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{
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Random _random = new Random();
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var affixKeys = GameData.AffixListData.Keys.ToList();
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int affixBase = affixKeys[_random.Next(affixKeys.Count)];
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return (uint)affixBase;
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}
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private uint GenerateAffixStrength(int min = 1, int max = 101)
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=> (uint)(new Random().Next(
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min > 0 && min < max ? min : 1, max > min && max < 102 ? max : 101
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));
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}
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public class RuneGroup
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@@ -4,6 +4,7 @@ using KianaBH.Database.Inventory;
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using KianaBH.Enums.Item;
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using KianaBH.GameServer.Game.Player;
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using KianaBH.GameServer.Server.Packet.Send.Item;
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using KianaBH.Proto;
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using KianaBH.Util;
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namespace KianaBH.GameServer.Game.Inventory;
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@@ -200,4 +201,99 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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await Player.SyncValk();
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}
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public async ValueTask GenerateRune(int uniqueId, StigmataRefineType type, StigmataRefineTimesType times, int lockRuneIndex)
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{
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var item = Data.StigmataItems.Find(x => x.UniqueId == uniqueId);
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if (item == null) return;
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var proto = new StigmataRuneGroup
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{
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UniqueId = (uint)uniqueId,
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};
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switch (type)
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{
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case StigmataRefineType.StigmataRefineAddSlot:
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if (item.SlotNum >= 2) return;
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item.SlotNum++;
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proto.RuneList.Add(item.AddRune());
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item.WaitSelectRuneGroupLists.Add(new RuneGroup
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{
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UniqueId = uniqueId,
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RuneLists = proto.RuneList.Select(x => new Rune
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{
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RuneId = (int)x.RuneId,
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Strength = (int)x.StrengthPercent,
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}).ToList()
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});
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break;
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case StigmataRefineType.StigmataRefineNormal:
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item.WaitSelectRuneGroupLists.Clear();
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if (times == StigmataRefineTimesType.StigmataRefineTimesTen)
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{
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for (int i = 0; i < 10; i++)
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{
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var runeList = new List<StigmataRune>
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{
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item.AddRune(),
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item.AddRune(),
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};
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proto.RuneList.AddRange(runeList);
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item.WaitSelectRuneGroupLists.Add(new RuneGroup
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{
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UniqueId = uniqueId++,
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RuneLists = runeList.Select(x => new Rune
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{
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RuneId = (int)x.RuneId,
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Strength = (int)x.StrengthPercent,
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}).ToList()
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});
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}
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}
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else // One Time
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{
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if (item.SlotNum < 2 && new Random().Next(0, 10) == 9) item.SlotNum++;
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if (item.SlotNum >= 1) proto.RuneList.Add(item.AddRune());
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if (item.SlotNum == 2) proto.RuneList.Add(item.AddRune());
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item.WaitSelectRuneGroupLists.Add(new RuneGroup
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{
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UniqueId = uniqueId++,
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RuneLists = proto.RuneList.Select(x => new Rune
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{
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RuneId = (int)x.RuneId,
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Strength = (int)x.StrengthPercent,
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}).ToList()
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});
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}
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break;
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}
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await Player.SyncInventory();
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}
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public async ValueTask SelectRune(int uniqueId, int selectUniqueId)
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{
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var item = Data.StigmataItems.Find(x => x.UniqueId == uniqueId);
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if (item == null) return;
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var select = item.WaitSelectRuneGroupLists.Find(x => x.UniqueId == selectUniqueId);
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if (select == null) return;
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item.RuneLists.Clear();
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item.RuneLists.AddRange(
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select.RuneLists.Select(x => new Rune
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{
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RuneId = x.RuneId,
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Strength = x.Strength
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})
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);
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item.WaitSelectRuneGroupLists.Clear();
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await Player.SyncInventory();
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}
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}
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@@ -0,0 +1,17 @@
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using KianaBH.GameServer.Server.Packet.Send.Item;
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using KianaBH.Proto;
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namespace KianaBH.GameServer.Server.Packet.Recv.Item;
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[Opcode(CmdIds.RefineStigmataRuneReq)]
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public class HandlerRefineStigmataRuneReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = RefineStigmataRuneReq.Parser.ParseFrom(data);
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var player = connection.Player!;
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await player.InventoryManager!.GenerateRune((int)req.UniqueId,req.Type,req.TimesType,(int)req.LockRuneIndex);
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await connection.SendPacket(new PacketRefineStigmataRuneRsp(player,(int)req.UniqueId, req.TimesType));
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}
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}
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@@ -0,0 +1,21 @@
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using KianaBH.GameServer.Server.Packet.Send.Item;
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using KianaBH.Proto;
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namespace KianaBH.GameServer.Server.Packet.Recv.Item;
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[Opcode(CmdIds.SelectNewStigmataRuneReq)]
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public class HandlerSelectNewStigmataRuneReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = SelectNewStigmataRuneReq.Parser.ParseFrom(data);
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var player = connection.Player!;
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if (req.IsSelect && req.SelectUniqueId > 0)
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{
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await player.InventoryManager!.SelectRune((int)req.UniqueId, (int)req.SelectUniqueId);
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}
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await connection.SendPacket(new PacketSelectNewStigmataRuneRsp(req.SelectUniqueId,req.IsSelect));
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}
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}
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@@ -1,13 +0,0 @@
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using KianaBH.GameServer.Server.Packet.Send.Test;
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using KianaBH.Proto;
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namespace KianaBH.GameServer.Server.Packet.Recv.Test;
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[Opcode(CmdIds.RefineStigmataRuneReq)]
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public class HandlerRefineStigmataRuneReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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await connection.SendPacket(new PacketRefineStigmataRuneRsp());
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}
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}
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@@ -1,13 +0,0 @@
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using KianaBH.GameServer.Server.Packet.Send.Test;
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using KianaBH.Proto;
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namespace KianaBH.GameServer.Server.Packet.Recv.Test;
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[Opcode(CmdIds.SelectNewStigmataRuneReq)]
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public class HandlerSelectNewStigmataRuneReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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await connection.SendPacket(new PacketSelectNewStigmataRuneRsp());
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}
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}
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@@ -1,15 +1,17 @@
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using KianaBH.GameServer.Game.Player;
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using KianaBH.KcpSharp;
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using KianaBH.Proto;
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namespace KianaBH.GameServer.Server.Packet.Send.Test;
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namespace KianaBH.GameServer.Server.Packet.Send.Item;
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public class PacketRefineStigmataRuneRsp : BasePacket
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{
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public PacketRefineStigmataRuneRsp() : base(CmdIds.RefineStigmataRuneRsp)
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public PacketRefineStigmataRuneRsp(PlayerInstance player,int uniqueId, StigmataRefineTimesType type) : base(CmdIds.RefineStigmataRuneRsp)
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{
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var proto = new RefineStigmataRuneRsp
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{
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RuneGroupList = { player.InventoryManager!.Data!.StigmataItems.Find(x => x.UniqueId == uniqueId)!.ToWaitSelectRuneGroup() },
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TimesType = type
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};
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SetData(proto);
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@@ -1,15 +1,16 @@
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using KianaBH.KcpSharp;
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using KianaBH.Proto;
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namespace KianaBH.GameServer.Server.Packet.Send.Test;
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namespace KianaBH.GameServer.Server.Packet.Send.Item;
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public class PacketSelectNewStigmataRuneRsp : BasePacket
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{
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public PacketSelectNewStigmataRuneRsp() : base(CmdIds.SelectNewStigmataRuneRsp)
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public PacketSelectNewStigmataRuneRsp(uint selectUniqueId, bool isSelect) : base(CmdIds.SelectNewStigmataRuneRsp)
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{
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var proto = new SelectNewStigmataRuneRsp
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{
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SelectUniqueId = selectUniqueId,
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IsSelect = isSelect
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};
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SetData(proto);
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