feat: add equip weapon & stigmata

This commit is contained in:
Naruse
2025-06-15 10:45:10 +08:00
parent 1751dc6cbb
commit 7b80075e98
7 changed files with 194 additions and 12 deletions

View File

@@ -17,9 +17,7 @@ public class AvatarInfo
public int Exp { get; set; }
public int Fragment { get; set; }
public int WeaponUniqueId { get; set; }
public int StigmataUniqueId1 { get; set; }
public int StigmataUniqueId2 { get; set; }
public int StigmataUniqueId3 { get; set; }
public Dictionary<int, int> Stigmata { get; set; } = [];
public List<AvatarSkill> SkillList { get; set; } = [];
public int TouchGoodFeel { get; set; }
public int TodayHasAddGoodFeel { get; set; }
@@ -40,9 +38,9 @@ public class AvatarInfo
Exp = (uint)Exp,
Fragment = (uint)Fragment,
WeaponUniqueId = (uint)WeaponUniqueId,
StigmataUniqueId1 = (uint)StigmataUniqueId1,
StigmataUniqueId2 = (uint)StigmataUniqueId2,
StigmataUniqueId3 = (uint)StigmataUniqueId3,
StigmataUniqueId1 = (uint)(Stigmata.TryGetValue(1, out var id1) ? id1 : 0),
StigmataUniqueId2 = (uint)(Stigmata.TryGetValue(2, out var id2) ? id2 : 0),
StigmataUniqueId3 = (uint)(Stigmata.TryGetValue(3, out var id3) ? id3 : 0),
TouchGoodfeel = (uint)TouchGoodFeel,
TodayHasAddGoodfeel = (uint)TodayHasAddGoodFeel,
StageGoodfeel = (uint)StageGoodFeel,

View File

@@ -4,9 +4,7 @@ using KianaBH.Database.Inventory;
using KianaBH.Enums.Item;
using KianaBH.GameServer.Game.Player;
using KianaBH.GameServer.Server.Packet.Send.Item;
using KianaBH.Proto;
using KianaBH.Util;
using static KianaBH.Proto.MasterPupilRetcode.Types;
namespace KianaBH.GameServer.Game.Inventory;
@@ -87,4 +85,119 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
return item;
}
public async ValueTask EquipAvatar(int avatarId, int uniqueId)
{
var itemData = Data.WeaponItems.Find(x => x.UniqueId == uniqueId);
var avatarData = Player.AvatarManager!.GetAvatar(avatarId);
if (itemData == null || avatarData == null) return;
var oldItem = Data.WeaponItems.Find(x => x.UniqueId == avatarData.WeaponUniqueId);
if (itemData.EquipAvatar > 0) // already be dressed
{
var equipAvatarId = itemData.EquipAvatar;
var equipAvatar = Player.AvatarManager.GetAvatar(equipAvatarId);
if (equipAvatar != null && oldItem != null)
{
// switch
equipAvatar.WeaponUniqueId = oldItem.UniqueId;
oldItem.EquipAvatar = equipAvatar.AvatarId;
}
else if (equipAvatar != null && oldItem == null)
{
equipAvatar.WeaponUniqueId = 0;
}
}
else
{
if (oldItem != null)
{
oldItem.EquipAvatar = 0;
}
}
itemData.EquipAvatar = avatarData.AvatarId;
avatarData.WeaponUniqueId = itemData.UniqueId;
await Player.SyncValk();
}
public async ValueTask ExchangeAvatar(int avatarId1, int avatarId2)
{
var avatarData1 = Player.AvatarManager!.GetAvatar(avatarId1);
var avatarData2 = Player.AvatarManager!.GetAvatar(avatarId2);
if (avatarData1 == null || avatarData2 == null) return;
var item1 = Data.WeaponItems.Find(x => x.UniqueId == avatarData1.WeaponUniqueId);
var item2 = Data.WeaponItems.Find(x => x.UniqueId == avatarData2.WeaponUniqueId);
if (item1 == null || item2 == null) return;
var tempWeaponId = avatarData1.WeaponUniqueId;
avatarData1.WeaponUniqueId = avatarData2.WeaponUniqueId;
avatarData2.WeaponUniqueId = tempWeaponId;
item1.EquipAvatar = avatarData2.AvatarId;
item2.EquipAvatar = avatarData1.AvatarId;
await Player.SyncValk();
}
public async ValueTask EquipStigmata(int avatarId, int uniqueId, int slot)
{
var itemData = Data.StigmataItems.Find(x => x.UniqueId == uniqueId);
var avatarData = Player.AvatarManager!.GetAvatar(avatarId);
if (itemData == null || avatarData == null) return;
avatarData.Stigmata.TryGetValue(slot, out var id);
var oldItem = Data.StigmataItems.Find(x => x.UniqueId == id);
if (itemData.EquipAvatar > 0) // already be dressed
{
var equipAvatarId = itemData.EquipAvatar;
var equipAvatar = Player.AvatarManager!.GetAvatar(equipAvatarId);
if (equipAvatar != null && oldItem != null)
{
// switch
equipAvatar.Stigmata[slot] = oldItem.UniqueId;
oldItem.EquipAvatar = equipAvatar.AvatarId;
}
else if (equipAvatar != null && oldItem == null)
{
equipAvatar.Stigmata[slot] = 0;
}
}
else
{
if (oldItem != null)
{
oldItem.EquipAvatar = 0;
}
}
itemData.EquipAvatar = avatarData.AvatarId;
avatarData.Stigmata[slot] = itemData.UniqueId;
await Player.SyncValk();
}
public async ValueTask ExchangeStigmata(int avatarId1, int avatarId2, int slot)
{
var avatarData1 = Player.AvatarManager!.GetAvatar(avatarId1);
var avatarData2 = Player.AvatarManager!.GetAvatar(avatarId2);
if (avatarData1 == null || avatarData2 == null) return;
var has1 = avatarData1.Stigmata.TryGetValue(slot, out var id1);
var has2 = avatarData2.Stigmata.TryGetValue(slot, out var id2);
var item1 = Data.StigmataItems.Find(x => x.UniqueId == id1);
var item2 = Data.StigmataItems.Find(x => x.UniqueId == id2);
if (item1 == null || item2 == null) return;
var tempStigmataId = avatarData1.Stigmata[slot];
avatarData1.Stigmata[slot] = avatarData2.Stigmata[slot];
avatarData2.Stigmata[slot] = tempStigmataId;
item1.EquipAvatar = avatarData2.AvatarId;
item2.EquipAvatar = avatarData1.AvatarId;
await Player.SyncValk();
}
}

View File

@@ -8,6 +8,20 @@ public class HandlerDressEquipmentReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
await connection.SendPacket(new PacketDressEquipmentRsp());
var req = DressEquipmentReq.Parser.ParseFrom(data);
var player = connection.Player!;
switch (req.Slot)
{
case EquipmentSlot.Weapon1:
await player.InventoryManager!.EquipAvatar((int)req.AvatarId, (int)req.UniqueId);
break;
case EquipmentSlot.Stigmata1:
case EquipmentSlot.Stigmata2:
case EquipmentSlot.Stigmata3:
await player.InventoryManager!.EquipStigmata((int)req.AvatarId, (int)req.UniqueId, ((int)req.Slot - 1));
break;
}
await connection.SendPacket(new PacketDressEquipmentRsp(req.Slot,req.UniqueId));
}
}

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@@ -0,0 +1,18 @@
using KianaBH.GameServer.Server.Packet.Send.Avatar;
using KianaBH.Proto;
namespace KianaBH.GameServer.Server.Packet.Recv.Avatar;
[Opcode(CmdIds.ExchangeAvatarStigmataReq)]
public class HandlerExchangeAvatarStigmataReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = ExchangeAvatarStigmataReq.Parser.ParseFrom(data);
var player = connection.Player!;
await player.InventoryManager!.ExchangeStigmata((int)req.AvatarId1, (int)req.AvatarId2, ((int)req.Slot-1));
await connection.SendPacket(new PacketExchangeAvatarStigmataRsp(req.AvatarId1,req.AvatarId2,req.Slot));
}
}

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@@ -0,0 +1,18 @@
using KianaBH.GameServer.Server.Packet.Send.Avatar;
using KianaBH.Proto;
namespace KianaBH.GameServer.Server.Packet.Recv.Avatar;
[Opcode(CmdIds.ExchangeAvatarWeaponReq)]
public class HandlerExchangeAvatarWeaponReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = ExchangeAvatarWeaponReq.Parser.ParseFrom(data);
var player = connection.Player!;
await player.InventoryManager!.ExchangeAvatar((int)req.AvatarId1, (int)req.AvatarId2);
await connection.SendPacket(CmdIds.ExchangeAvatarWeaponRsp);
}
}

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@@ -1,3 +1,4 @@
using KianaBH.GameServer.Game.Player;
using KianaBH.KcpSharp;
using KianaBH.Proto;
@@ -5,12 +6,12 @@ namespace KianaBH.GameServer.Server.Packet.Send.Avatar;
public class PacketDressEquipmentRsp : BasePacket
{
public PacketDressEquipmentRsp() : base(CmdIds.DressEquipmentRsp)
public PacketDressEquipmentRsp(EquipmentSlot slot, uint uniqueId) : base(CmdIds.DressEquipmentRsp)
{
// TODO: Implement
var proto = new DressEquipmentRsp
{
UniqueId = uniqueId,
Slot = slot
};
SetData(proto);

View File

@@ -0,0 +1,20 @@
using KianaBH.GameServer.Game.Player;
using KianaBH.KcpSharp;
using KianaBH.Proto;
namespace KianaBH.GameServer.Server.Packet.Send.Avatar;
public class PacketExchangeAvatarStigmataRsp : BasePacket
{
public PacketExchangeAvatarStigmataRsp(uint avatarId1, uint avatarId2, EquipmentSlot slot) : base(CmdIds.ExchangeAvatarStigmataRsp)
{
var proto = new ExchangeAvatarStigmataRsp
{
AvatarId1 = avatarId1,
AvatarId2 = avatarId2,
Slot = slot
};
SetData(proto);
}
}