mirror of
https://github.com/MikuLeaks/KianaBH3.git
synced 2025-12-12 13:04:33 +01:00
feat: set warship theme
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@@ -1,13 +0,0 @@
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using KianaBH.GameServer.Server.Packet.Send.Test;
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using KianaBH.Proto;
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namespace KianaBH.GameServer.Server.Packet.Recv.Test;
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[Opcode(CmdIds.SetWarshipReq)]
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public class HandlerSetWarshipReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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await connection.SendPacket(new PacketSetWarshipRsp());
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}
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}
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@@ -1,5 +1,4 @@
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using KianaBH.GameServer.Server.Packet.Send.Player;
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using KianaBH.GameServer.Server.Packet.Send.Warship;
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using KianaBH.Proto;
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namespace KianaBH.GameServer.Server.Packet.Recv.Warship;
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@@ -0,0 +1,17 @@
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using KianaBH.GameServer.Server.Packet.Send.Player;
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using KianaBH.Proto;
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namespace KianaBH.GameServer.Server.Packet.Recv.Warship;
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[Opcode(CmdIds.SetWarshipReq)]
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public class HandlerSetWarshipReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = SetWarshipReq.Parser.ParseFrom(data);
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connection.Player!.Data!.WarshipId = (int)req.WarshipId;
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await connection.SendPacket(new PacketGetMainDataRsp(req.WarshipId));
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await connection.SendPacket(CmdIds.SetWarshipRsp);
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}
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}
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@@ -25,4 +25,18 @@ public class PacketGetMainDataRsp : BasePacket
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SetData(proto);
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}
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public PacketGetMainDataRsp(uint warshipId) : base(CmdIds.GetMainDataRsp)
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{
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var proto = new GetMainDataRsp
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{
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WarshipTheme = new WarshipThemeData
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{
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WarshipId = (uint)warshipId,
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},
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TypeList = { 35 },
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};
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SetData(proto);
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}
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}
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@@ -1,17 +0,0 @@
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using KianaBH.KcpSharp;
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using KianaBH.Proto;
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namespace KianaBH.GameServer.Server.Packet.Send.Test;
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public class PacketSetWarshipAvatarRsp : BasePacket
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{
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public PacketSetWarshipAvatarRsp() : base(CmdIds.SetWarshipAvatarRsp)
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{
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var proto = new SetWarshipAvatarRsp
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{
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};
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SetData(proto);
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}
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}
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@@ -1,17 +0,0 @@
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using KianaBH.KcpSharp;
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using KianaBH.Proto;
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namespace KianaBH.GameServer.Server.Packet.Send.Test;
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public class PacketSetWarshipRsp : BasePacket
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{
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public PacketSetWarshipRsp() : base(CmdIds.SetWarshipRsp)
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{
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var proto = new SetWarshipRsp
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{
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};
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SetData(proto);
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}
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}
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@@ -1,17 +0,0 @@
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using KianaBH.KcpSharp;
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using KianaBH.Proto;
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namespace KianaBH.GameServer.Server.Packet.Send.Warship;
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public class PacketSetWarshipAvatarRsp : BasePacket
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{
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public PacketSetWarshipAvatarRsp() : base(CmdIds.SetWarshipAvatarRsp)
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{
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var proto = new SetWarshipAvatarRsp
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{
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Retcode = SetWarshipAvatarRsp.Types.Retcode.Succ,
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};
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SetData(proto);
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}
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}
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