Files
KianaBH3/GameServer/Server/Packet/Recv/Avatar/HandlerDressEquipmentReq.cs
2025-06-15 10:45:10 +08:00

28 lines
989 B
C#

using KianaBH.GameServer.Server.Packet.Send.Avatar;
using KianaBH.Proto;
namespace KianaBH.GameServer.Server.Packet.Recv.Avatar;
[Opcode(CmdIds.DressEquipmentReq)]
public class HandlerDressEquipmentReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = DressEquipmentReq.Parser.ParseFrom(data);
var player = connection.Player!;
switch (req.Slot)
{
case EquipmentSlot.Weapon1:
await player.InventoryManager!.EquipAvatar((int)req.AvatarId, (int)req.UniqueId);
break;
case EquipmentSlot.Stigmata1:
case EquipmentSlot.Stigmata2:
case EquipmentSlot.Stigmata3:
await player.InventoryManager!.EquipStigmata((int)req.AvatarId, (int)req.UniqueId, ((int)req.Slot - 1));
break;
}
await connection.SendPacket(new PacketDressEquipmentRsp(req.Slot,req.UniqueId));
}
}