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Allow handbook generation in other languages
This commit is contained in:
19
README.md
19
README.md
@@ -9,6 +9,7 @@ A game server reimplementation for version 1.5.0 of a certain turn based anime g
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- Npc shops handled
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- Gacha system
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- Mail system
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- Friend system (Assists are not working yet)
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- Forgotten hall (with 1.4.0 features)
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- Simulated universe (Runs can be finished, but many features are missing)
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@@ -52,17 +53,17 @@ class Handlers
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Server commands can be run in the server console or in-game. There is a dummy user named "Server" in every player's friends list that you can message to use in-game commands.
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```
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/mail [content]. Sends the targeted player a system mail.
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/avatar lv(level) p(ascension) r(eidolon) s(skill levels). Sets the current avatar's properties
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/giveall {materials | avatars}. Gives the targeted player items.
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/account {create | delete} [username] (reserved player uid). Creates or deletes an account.
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/unstuck @[player id]. Unstucks an offline player if theyre in a scene that doesnt load.
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/gender {male | female}. Sets the player gender.
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/spawn [monster/prop id] x[amount] s[stage id]. Spawns a monster or prop near the targeted player.
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/give [item id] x[amount]. Gives the targetted player an item.
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/permission {add | remove | clear} [permission]. Gives/removes a permission from the targeted player.
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/avatar lv(level) p(ascension) r(eidolon) s(skill levels). Sets the current avatar's properties
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/clear {relics | lightcones | materials | items}. Removes filtered items from the player inventory.
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/worldlevel [world level]. Sets the targeted player's equilibrium level.
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/gender {male | female}. Sets the player gender.
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/give [item id] x[amount]. Gives the targetted player an item.
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/giveall {materials | avatars}. Gives the targeted player items.
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/mail [content]. Sends the targeted player a system mail.
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/permission {add | remove | clear} [permission]. Gives/removes a permission from the targeted player.
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/reload. Reloads the server config.
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/scene [scene id] [floor id]. Teleports the player to the specified scene.
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/spawn [monster/prop id] x[amount] s[stage id]. Spawns a monster or prop near the targeted player.
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/unstuck @[player id]. Unstucks an offline player if theyre in a scene that doesnt load.
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/worldlevel [world level]. Sets the targeted player's equilibrium level.
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```
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@@ -89,6 +89,7 @@ public class Config {
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public boolean unlockAllChallenges = true;
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public int staminaRecoveryRate = 5 * 60;
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public int staminaReserveRecoveryRate = 18 * 60;
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public String language = "EN";
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public Set<String> defaultPermissions = Set.of("*");
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public int getStaminaRecoveryRate() {
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@@ -22,9 +22,10 @@ public class Handbook {
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// Load text map
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Map<Long, String> textMap = null;
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List<Integer> list = null;
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String language = LunarCore.getConfig().getServerOptions().language;
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try {
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textMap = JsonUtils.loadToMap(LunarCore.getConfig().getResourceDir() + "/TextMap/TextMapEN.json", Long.class, String.class);
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textMap = JsonUtils.loadToMap(LunarCore.getConfig().getResourceDir() + "/TextMap/TextMap" + language + ".json", Long.class, String.class);
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} catch (Exception e) {
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e.printStackTrace();
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return;
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@@ -45,9 +46,9 @@ public class Handbook {
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// Dump commands
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writer.println(System.lineSeparator());
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writer.println("# Commands");
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list = GameData.getAvatarExcelMap().keySet().intStream().sorted().boxed().toList();
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for (var entry : LunarCore.getCommandManager().getLabels().entrySet()) {
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Command command = entry.getValue().getClass().getAnnotation(Command.class);
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var labels = LunarCore.getCommandManager().getLabels().keySet().stream().sorted().toList();
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for (var label : labels) {
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Command command = LunarCore.getCommandManager().getLabels().get(label).getClass().getAnnotation(Command.class);
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if (command == null) continue;
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writer.println(command.desc());
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