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Fix SU world difficulty order
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@@ -6,6 +6,7 @@ import emu.lunarcore.data.config.FloorInfo;
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import emu.lunarcore.data.excel.*;
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import emu.lunarcore.game.battle.MazeBuff;
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import emu.lunarcore.util.Utils;
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import it.unimi.dsi.fastutil.ints.Int2ObjectLinkedOpenHashMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.objects.Object2ObjectMap;
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@@ -29,7 +30,7 @@ public class GameData {
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@Getter private static Int2ObjectMap<HeroExcel> heroExcelMap = new Int2ObjectOpenHashMap<>();
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@Getter private static Int2ObjectMap<ChallengeExcel> challengeExcelMap = new Int2ObjectOpenHashMap<>();
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@Getter private static Int2ObjectMap<ChallengeTargetExcel> challengeTargetExcelMap = new Int2ObjectOpenHashMap<>();
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@Getter private static Int2ObjectMap<RogueAreaExcel> rogueAreaExcelMap = new Int2ObjectOpenHashMap<>();
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@Getter private static Int2ObjectMap<RogueAreaExcel> rogueAreaExcelMap = new Int2ObjectLinkedOpenHashMap<>();
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@Getter private static Int2ObjectMap<RogueScheduleExcel> rogueScheduleExcelMap = new Int2ObjectOpenHashMap<>();
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@Getter private static Int2ObjectMap<ShopExcel> shopExcelMap = new Int2ObjectOpenHashMap<>();
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