Fix SU world difficulty order

This commit is contained in:
Melledy
2023-10-20 02:52:15 -07:00
parent 572218d8b7
commit 6990e445b7

View File

@@ -6,6 +6,7 @@ import emu.lunarcore.data.config.FloorInfo;
import emu.lunarcore.data.excel.*;
import emu.lunarcore.game.battle.MazeBuff;
import emu.lunarcore.util.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectLinkedOpenHashMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.objects.Object2ObjectMap;
@@ -29,7 +30,7 @@ public class GameData {
@Getter private static Int2ObjectMap<HeroExcel> heroExcelMap = new Int2ObjectOpenHashMap<>();
@Getter private static Int2ObjectMap<ChallengeExcel> challengeExcelMap = new Int2ObjectOpenHashMap<>();
@Getter private static Int2ObjectMap<ChallengeTargetExcel> challengeTargetExcelMap = new Int2ObjectOpenHashMap<>();
@Getter private static Int2ObjectMap<RogueAreaExcel> rogueAreaExcelMap = new Int2ObjectOpenHashMap<>();
@Getter private static Int2ObjectMap<RogueAreaExcel> rogueAreaExcelMap = new Int2ObjectLinkedOpenHashMap<>();
@Getter private static Int2ObjectMap<RogueScheduleExcel> rogueScheduleExcelMap = new Int2ObjectOpenHashMap<>();
@Getter private static Int2ObjectMap<ShopExcel> shopExcelMap = new Int2ObjectOpenHashMap<>();