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Remove a sanity check when starting battle
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@@ -30,12 +30,6 @@ public class BattleService extends BaseGameService {
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}
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}
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public void startBattle(Player player, int casterId, int attackedGroupId, boolean castedSkill, Set<Integer> targets) {
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public void startBattle(Player player, int casterId, int attackedGroupId, boolean castedSkill, Set<Integer> targets) {
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// Sanity check to make sure player isnt in a battle
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if (player.isInBattle()) {
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player.sendPacket(new PacketSceneCastSkillScRsp());
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return;
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}
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// Setup variables
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// Setup variables
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List<GameEntity> targetEntities = new ArrayList<>();
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List<GameEntity> targetEntities = new ArrayList<>();
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boolean isPlayerCaster = false; // Set true if the player is the one casting
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boolean isPlayerCaster = false; // Set true if the player is the one casting
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