Calculate stars in challenges properly

This commit is contained in:
Melledy
2023-10-16 08:04:19 -07:00
parent 331605b67e
commit b495e43c07
5 changed files with 77 additions and 8 deletions

View File

@@ -28,6 +28,7 @@ public class GameData {
@Getter private static Int2ObjectMap<MapEntranceExcel> mapEntranceExcelMap = new Int2ObjectOpenHashMap<>();
@Getter private static Int2ObjectMap<HeroExcel> heroExcelMap = new Int2ObjectOpenHashMap<>();
@Getter private static Int2ObjectMap<ChallengeExcel> challengeExcelMap = new Int2ObjectOpenHashMap<>();
@Getter private static Int2ObjectMap<ChallengeTargetExcel> challengeTargetExcelMap = new Int2ObjectOpenHashMap<>();
@Getter private static Int2ObjectMap<ShopExcel> shopExcelMap = new Int2ObjectOpenHashMap<>();
private static Int2ObjectMap<AvatarPromotionExcel> avatarPromotionExcelMap = new Int2ObjectOpenHashMap<>();

View File

@@ -13,6 +13,8 @@ public class ChallengeExcel extends GameResource {
private int ChallengeCountDown;
private int MazeBuffID;
private int[] ChallengeTargetID;
private int MazeGroupID1;
private int[] ConfigList1;
private int[] NpcMonsterIDList1;

View File

@@ -0,0 +1,23 @@
package emu.lunarcore.data.excel;
import emu.lunarcore.data.GameResource;
import emu.lunarcore.data.ResourceType;
import emu.lunarcore.data.ResourceType.LoadPriority;
import lombok.Getter;
@Getter
@ResourceType(name = {"ChallengeTargetConfig.json"}, loadPriority = LoadPriority.HIGH)
public class ChallengeTargetExcel extends GameResource {
private int ID;
private ChallengeType ChallengeTargetType;
private int ChallengeTargetParam1;
@Override
public int getId() {
return ID;
}
public enum ChallengeType {
None, ROUNDS, DEAD_AVATAR, KILL_MONSTER, AVATAR_BASE_TYPE_MORE, AVATAR_BASE_TYPE_LESS, ROUNDS_LEFT;
}
}

View File

@@ -145,6 +145,10 @@ public class GameAvatar implements GameEntity {
public void setCurrentSp(int amount) {
this.currentSp = Math.max(Math.min(amount, getMaxSp()), 0);
}
public boolean isAlive() {
return this.getCurrentHp() <= 0;
}
public int getRank() {
return this.getData().getRank();

View File

@@ -5,6 +5,7 @@ import emu.lunarcore.data.config.GroupInfo;
import emu.lunarcore.data.config.MonsterInfo;
import emu.lunarcore.data.excel.ChallengeExcel;
import emu.lunarcore.data.excel.NpcMonsterExcel;
import emu.lunarcore.game.avatar.GameAvatar;
import emu.lunarcore.game.battle.Battle;
import emu.lunarcore.game.player.Player;
import emu.lunarcore.game.scene.Scene;
@@ -28,11 +29,12 @@ public class ChallengeData {
private final Position startPos;
private final Position startRot;
private boolean hasAvatarDied;
private int currentStage;
private ExtraLineupType currentExtraLineup;
private ChallengeStatus status;
@Setter private int roundsLimit;
@Setter private int roundsLeft;
@Setter private int stars;
public ChallengeData(Player player, ChallengeExcel excel) {
@@ -42,7 +44,7 @@ public class ChallengeData {
this.startPos = player.getPos().clone();
this.startRot = player.getRot().clone();
this.currentStage = 1;
this.roundsLimit = excel.getChallengeCountDown();
this.roundsLeft = excel.getChallengeCountDown();
this.status = ChallengeStatus.CHALLENGE_DOING;
this.currentExtraLineup = ExtraLineupType.LINEUP_CHALLENGE;
@@ -107,8 +109,8 @@ public class ChallengeData {
}
}
private int getRoundCount() {
return getExcel().getChallengeCountDown() - this.roundsLimit;
private int getRoundsElapsed() {
return getExcel().getChallengeCountDown() - this.roundsLeft;
}
public boolean isWin() {
@@ -116,11 +118,21 @@ public class ChallengeData {
}
public void onBattleStart(Battle battle) {
battle.setRoundsLimit(player.getChallengeData().getRoundsLimit());
battle.setRoundsLimit(player.getChallengeData().getRoundsLeft());
}
public void onBattleFinish(Battle battle, BattleEndStatus result, BattleStatistics stats) {
if (result == BattleEndStatus.BATTLE_END_WIN) {
// Check if any avatar in the lineup has died
for (int avatarId : player.getCurrentLineup().getAvatars()) {
GameAvatar avatar = player.getAvatarById(avatarId);
if (avatar == null) continue;
if (!avatar.isAlive()) {
this.hasAvatarDied = true;
}
}
// Get monster count in stage
long monsters = player.getScene().getEntities().values().stream().filter(e -> e instanceof EntityMonster).count();
@@ -129,7 +141,7 @@ public class ChallengeData {
if (this.currentStage >= excel.getStageNum()) {
// Last stage
this.status = ChallengeStatus.CHALLENGE_FINISH;
this.stars = 7; // TODO calculate the right amount stars
this.stars = this.calculateStars();
// Save history
player.getChallengeManager().addHistory(this.getChallengeId(), this.getStars());
// Send challenge result data
@@ -148,7 +160,7 @@ public class ChallengeData {
}
// Calculate rounds left
this.roundsLimit = Math.min(Math.max(this.roundsLimit - stats.getRoundCnt(), 0), this.roundsLimit);
this.roundsLeft = Math.min(Math.max(this.roundsLeft - stats.getRoundCnt(), 0), this.roundsLeft);
} else {
// Fail challenge
this.status = ChallengeStatus.CHALLENGE_FAILED;
@@ -162,11 +174,38 @@ public class ChallengeData {
}
}
public int calculateStars() {
int[] targets = getExcel().getChallengeTargetID();
int stars = 0;
for (int i = 0; i < targets.length; i++) {
var target = GameData.getChallengeTargetExcelMap().get(targets[i]);
if (target == null) continue;
switch (target.getChallengeTargetType()) {
case ROUNDS_LEFT:
if (this.getRoundsLeft() >= target.getChallengeTargetParam1()) {
stars += (1 << i);
}
break;
case DEAD_AVATAR:
if (!this.hasAvatarDied) {
stars += (1 << i);
}
break;
default:
break;
}
}
return Math.min(stars, 7);
}
public ChallengeInfo toProto() {
var proto = ChallengeInfo.newInstance()
.setChallengeId(this.getExcel().getId())
.setStatus(this.getStatus())
.setRoundCount(this.getRoundCount())
.setRoundCount(this.getRoundsElapsed())
.setExtraLineupType(this.getCurrentExtraLineup());
return proto;