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Add compose relic materials to the /giveall materials command
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@@ -33,7 +33,7 @@ public class GiveAllCommand implements CommandHandler {
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// Character/Relic/Lightcone upgrade materials
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for (ItemExcel excel : GameData.getItemExcelMap().values()) {
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int purpose = excel.getPurposeType();
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if (purpose >= 1 && purpose <= 7) {
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if ((purpose >= 1 && purpose <= 7) || purpose == 10) {
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items.add(new GameItem(excel, 1000));
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}
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}
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