Set max avatars in /lineup

This commit is contained in:
Melledy
2023-12-02 04:39:22 -08:00
parent 9c200f8142
commit dd1ee72713

View File

@@ -3,6 +3,7 @@ package emu.lunarcore.command.commands;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import emu.lunarcore.GameConstants;
import emu.lunarcore.command.Command; import emu.lunarcore.command.Command;
import emu.lunarcore.command.CommandArgs; import emu.lunarcore.command.CommandArgs;
import emu.lunarcore.command.CommandHandler; import emu.lunarcore.command.CommandHandler;
@@ -37,7 +38,7 @@ public class LineupCommand implements CommandHandler {
avatars.add(avatar.getAvatarId()); avatars.add(avatar.getAvatarId());
// Soft cap check // Soft cap check
if (avatars.size() >= 64) { if (avatars.size() >= GameConstants.MAX_AVATARS_IN_TEAM) {
break; break;
} }
} }