mirror of
https://github.com/Melledy/LunarCore.git
synced 2025-12-13 05:44:36 +01:00
Add a basic /giveall command
This commit is contained in:
@@ -10,6 +10,8 @@ import emu.lunarcore.data.excel.ItemExcel;
|
||||
import emu.lunarcore.data.excel.NpcMonsterExcel;
|
||||
import emu.lunarcore.data.excel.StageExcel;
|
||||
import emu.lunarcore.game.inventory.GameItem;
|
||||
import emu.lunarcore.game.inventory.ItemMainType;
|
||||
import emu.lunarcore.game.inventory.ItemSubType;
|
||||
import emu.lunarcore.game.player.Player;
|
||||
import emu.lunarcore.game.scene.entity.EntityMonster;
|
||||
import emu.lunarcore.util.Position;
|
||||
@@ -151,6 +153,36 @@ public class PlayerCommands {
|
||||
player.dropMessage("Set world level to " + level);
|
||||
}
|
||||
}
|
||||
|
||||
@Command(aliases = {"ga"}, desc = "/giveall {materials|avatars}")
|
||||
public static class GiveAll extends PlayerCommand {
|
||||
@Override
|
||||
public void execute(Player player, String raw) {
|
||||
switch (raw) {
|
||||
case "materials":
|
||||
// Character/Relic/Lightcone upgrade materials
|
||||
for (ItemExcel excel : GameData.getItemExcelMap().values()) {
|
||||
int purpose = excel.getPurposeType();
|
||||
if (purpose >= 1 && purpose <= 7) {
|
||||
player.getInventory().addItem(excel, 1000);
|
||||
}
|
||||
}
|
||||
// Credits
|
||||
player.getInventory().addItem(2, 10_000_000);
|
||||
break;
|
||||
case "avatars":
|
||||
// All avatars and their eidolons
|
||||
for (ItemExcel excel : GameData.getItemExcelMap().values()) {
|
||||
if (excel.getItemMainType() == ItemMainType.AvatarCard) {
|
||||
player.getInventory().addItem(excel, 1);
|
||||
} else if (excel.getItemSubType() == ItemSubType.Eidolon) {
|
||||
player.getInventory().addItem(excel, 6);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Temporarily disabled as spawned monsters need
|
||||
@Command(desc = "/spawn [monster id] [count] - Creates {count} amount of {item id}")
|
||||
|
||||
@@ -22,6 +22,7 @@ public class ItemExcel extends GameResource {
|
||||
private ItemSubType ItemSubType;
|
||||
private ItemRarity Rarity;
|
||||
private int PileLimit;
|
||||
private int PurposeType;
|
||||
|
||||
private List<ItemParam> ReturnItemIDList;
|
||||
|
||||
|
||||
@@ -84,14 +84,17 @@ public class Inventory extends BasePlayerManager {
|
||||
}
|
||||
|
||||
public boolean addItem(int itemId, int count) {
|
||||
ItemExcel excel = GameData.getItemExcelMap().get(itemId);
|
||||
ItemExcel itemExcel = GameData.getItemExcelMap().get(itemId);
|
||||
|
||||
if (excel == null) {
|
||||
if (itemExcel == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
GameItem item = new GameItem(excel, count);
|
||||
|
||||
|
||||
return addItem(itemExcel, count);
|
||||
}
|
||||
|
||||
public boolean addItem(ItemExcel itemExcel, int count) {
|
||||
GameItem item = new GameItem(itemExcel, count);
|
||||
return addItem(item);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user