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MariesWonderland/README.md
2026-04-21 01:10:25 +10:00

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# Marie's Wonderland
An open-source server implementation for mobile game NieR Reincarnation.
## Requirements
#### PC
- [.NET 10 SDK](https://dotnet.microsoft.com/download)
- [Visual Studio 2026](https://visualstudio.microsoft.com/downloads) or [Rider](https://www.jetbrains.com/rider/)
- [Android Platform Tools](https://developer.android.com/tools/releases/platform-tools) (`adb`)
#### Phone
- An Android device or an [Android Studio](https://developer.android.com/studio) emulator (physical device not required)
## Setup overview
### 1. Run the server
Open `MariesWonderland.slnx` and run the project.
The server listens on the standard HTTP and HTTPS ports on localhost:
- `http://localhost` (port 80) - used for HTTP asset serving
- `https://localhost` (port 443) - used for gRPC (HTTP/2)
### 2. Expose the server
The game communicates over gRPC (HTTP/2). You do not need ngrok or an external tunnel if your emulator or device can reach your machine directly.
- If running on an emulator: configure the emulator to reach the host (Android Studio emulators usually can reach the host).
- If running from a remote device or across a network: open ports 80 and 443 on your firewall/NAT and ensure those ports are forwarded to the machine running the server so the game can reach `http(s)://<your-host>`.
Ensure any network path supports HTTP/2 for gRPC traffic on port 443.
## Configuration
Server settings live in `src/appsettings.development.json`:
```json
{
"Server": {
"Paths": {
"AssetDatabase": "<path to extracted asset revisions>",
"MasterDatabase": "<path to extracted master data>",
"ResourcesBaseUrl": "http://<your-host>/aaaaaaaaaaaaaaaaaaaaaaaa"
},
"Data": {
"LatestMasterDataVersion": "1234567890",
"UserDataPath": "Data/UserData"
}
}
}
```
- The `ResourcesBaseUrl` value must be exactly 43 characters long.
- If you change the length of that segment, you may also need to update the server-side minimal API that serves the short path (the `/aaaaaaaa...` handler) so its expected length matches your new value.
## Project structure
```
src/ .NET 10 gRPC + HTTP server
proto/ protobuf service definitions
Services/ gRPC service implementations
Data/ in-memory data stores (master + user)
Models/ entity and type definitions
Extensions/ DI, HTTP, and gRPC helpers
Configuration/ strongly-typed options
Http/ HTTP API handlers (asset serving, etc.)
Interceptors/ gRPC interceptors (diff, logging, auth)
Helpers/ shared game logic helpers
tests/ xUnit test project
Infrastructure/ shared test base classes and fixtures
Interceptors/ interceptor unit tests
```
## Disclaimer
See [DISCLAIMER.md](DISCLAIMER.md).
## Special Thanks
- [onepiecefreak3](https://github.com/onepiecefreak3)
- [Walter-Sparrow](https://github.com/Walter-Sparrow)