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https://github.com/Melledy/Nebula.git
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Implement material crafting
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@@ -31,7 +31,8 @@ public class GameData {
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@Getter private static DataTable<DiscPromoteLimitDef> DiscPromoteLimitDataTable = new DataTable<>();
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@Getter private static DataTable<ItemDef> ItemDataTable = new DataTable<>();
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@Getter private static DataTable<ProductionDef> ProductionDataTable = new DataTable<>();
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@Getter private static DataTable<MallMonthlyCardDef> MallMonthlyCardDataTable = new DataTable<>();
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@Getter private static DataTable<MallPackageDef> MallPackageDataTable = new DataTable<>();
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@Getter private static DataTable<MallShopDef> MallShopDataTable = new DataTable<>();
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@@ -3,13 +3,12 @@ package emu.nebula.data.resources;
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import emu.nebula.GameConstants;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import emu.nebula.data.ResourceType.LoadPriority;
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import emu.nebula.game.inventory.ItemParamMap;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "CharacterSkillUpgrade.json", loadPriority = LoadPriority.LOW)
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@ResourceType(name = "CharacterSkillUpgrade.json")
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public class CharacterSkillUpgradeDef extends BaseDef {
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private int Group;
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private int AdvanceNum;
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34
src/main/java/emu/nebula/data/resources/ProductionDef.java
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34
src/main/java/emu/nebula/data/resources/ProductionDef.java
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@@ -0,0 +1,34 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import emu.nebula.game.inventory.ItemParamMap;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "Production.json")
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public class ProductionDef extends BaseDef {
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private int Id;
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private int UnlockWorldLevel;
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private int ProductionId;
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private int ProductionPerBatch;
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private int RawMaterialId1;
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private int RawMaterialCount1;
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private transient ItemParamMap materials;
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@Override
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public int getId() {
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return Id;
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}
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@Override
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public void onLoad() {
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this.materials = new ItemParamMap();
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if (this.RawMaterialId1 > 0) {
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this.materials.add(this.RawMaterialId1, this.RawMaterialCount1);
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}
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}
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}
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@@ -296,6 +296,36 @@ public class Inventory extends PlayerManager {
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return hasItems;
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}
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// Utility functions
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public PlayerChangeInfo produce(int id, int num) {
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// Get production data
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var data = GameData.getProductionDataTable().get(id);
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if (data == null) {
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return null;
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}
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// Get materials
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var materials = data.getMaterials().mulitply(num);
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// Verify that we have the materials
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if (!this.verifyItems(materials)) {
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return null;
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}
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// Create change info
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var changes = new PlayerChangeInfo();
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// Remove items
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this.removeItems(materials, changes);
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// Add produced items
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this.addItem(data.getProductionId(), data.getProductionPerBatch() * num, changes);
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// Success
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return changes.setSuccess(true);
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}
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// Database
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public void loadFromDatabase() {
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@@ -0,0 +1,28 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.ItemProduct.ItemProductReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.item_product_req)
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public class HandlerItemProductReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = ItemProductReq.parseFrom(message);
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// Produce item
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var changes = session.getPlayer().getInventory().produce(req.getId(), req.getNum());
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if (changes == null) {
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return this.encodeMsg(NetMsgId.item_product_failed_ack);
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}
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// Send response
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return this.encodeMsg(NetMsgId.item_product_succeed_ack, changes.toProto());
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}
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}
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