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Implement material crafting
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@@ -0,0 +1,28 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.ItemProduct.ItemProductReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.item_product_req)
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public class HandlerItemProductReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = ItemProductReq.parseFrom(message);
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// Produce item
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var changes = session.getPlayer().getInventory().produce(req.getId(), req.getNum());
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if (changes == null) {
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return this.encodeMsg(NetMsgId.item_product_failed_ack);
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}
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// Send response
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return this.encodeMsg(NetMsgId.item_product_succeed_ack, changes.toProto());
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}
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}
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