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Handle record rename/delete/lock/favorite
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@@ -3,6 +3,7 @@ package emu.nebula.game.tower;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Id;
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import dev.morphia.annotations.Indexed;
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import emu.nebula.Nebula;
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import emu.nebula.data.GameData;
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import emu.nebula.database.GameDatabaseObject;
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import emu.nebula.proto.Public.ItemTpl;
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@@ -41,7 +42,7 @@ public class StarTowerBuild implements GameDatabaseObject {
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}
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public StarTowerBuild(StarTowerInstance instance) {
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public StarTowerBuild(StarTowerGame instance) {
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this.uid = Snowflake.newUid();
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this.playerUid = instance.getPlayer().getUid();
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this.name = "";
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@@ -74,6 +75,25 @@ public class StarTowerBuild implements GameDatabaseObject {
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}
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}
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}
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public void setName(String newName) {
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if (newName.length() > 32) {
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newName = newName.substring(0, 31);
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}
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this.name = newName;
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Nebula.getGameDatabase().update(this, this.getUid(), "name", this.getName());
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}
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public void setLock(boolean state) {
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this.lock = state;
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Nebula.getGameDatabase().update(this, this.getUid(), "lock", this.isLock());
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}
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public void setPreference(boolean state) {
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this.preference = state;
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Nebula.getGameDatabase().update(this, this.getUid(), "preference", this.isPreference());
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}
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// Proto
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@@ -129,4 +149,10 @@ public class StarTowerBuild implements GameDatabaseObject {
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return proto;
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}
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// Database
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public void delete() {
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Nebula.getGameDatabase().delete(this);
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}
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}
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@@ -26,7 +26,7 @@ import lombok.SneakyThrows;
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@Getter
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@Entity(useDiscriminator = false)
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public class StarTowerInstance {
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public class StarTowerGame {
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private transient StarTowerManager manager;
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private transient StarTowerDef data;
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@@ -64,11 +64,11 @@ public class StarTowerInstance {
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private transient StarTowerBuild build;
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@Deprecated // Morphia only
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public StarTowerInstance() {
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public StarTowerGame() {
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}
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public StarTowerInstance(StarTowerManager manager, StarTowerDef data, Formation formation, StarTowerApplyReq req) {
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public StarTowerGame(StarTowerManager manager, StarTowerDef data, Formation formation, StarTowerApplyReq req) {
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this.manager = manager;
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this.data = data;
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@@ -6,10 +6,11 @@ import emu.nebula.Nebula;
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import emu.nebula.data.GameData;
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import emu.nebula.database.GameDatabaseObject;
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import emu.nebula.game.player.Player;
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import emu.nebula.game.player.PlayerChangeInfo;
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import emu.nebula.game.player.PlayerManager;
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import emu.nebula.proto.StarTowerApply.StarTowerApplyReq;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
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import lombok.Getter;
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@Getter
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@@ -18,8 +19,13 @@ public class StarTowerManager extends PlayerManager implements GameDatabaseObjec
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@Id
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private int uid;
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private transient Int2ObjectMap<StarTowerBuild> builds;
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private transient StarTowerInstance instance;
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// TODO add tower talents here
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// Tower game instance
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private transient StarTowerGame game;
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// Tower builds
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private transient Long2ObjectMap<StarTowerBuild> builds;
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private transient StarTowerBuild lastBuild;
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@Deprecated // Morphia only
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@@ -34,7 +40,7 @@ public class StarTowerManager extends PlayerManager implements GameDatabaseObjec
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this.save();
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}
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public Int2ObjectMap<StarTowerBuild> getBuilds() {
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public Long2ObjectMap<StarTowerBuild> getBuilds() {
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if (this.builds == null) {
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this.loadFromDatabase();
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}
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@@ -42,7 +48,11 @@ public class StarTowerManager extends PlayerManager implements GameDatabaseObjec
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return builds;
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}
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public StarTowerInstance apply(StarTowerApplyReq req) {
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public StarTowerBuild getBuildById(long id) {
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return this.getBuilds().get(id);
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}
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public StarTowerGame apply(StarTowerApplyReq req) {
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// Sanity checks
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var data = GameData.getStarTowerDataTable().get(req.getId());
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if (data == null) {
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@@ -60,23 +70,23 @@ public class StarTowerManager extends PlayerManager implements GameDatabaseObjec
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return null;
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}
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// Create instance
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this.instance = new StarTowerInstance(this, data, formation, req);
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// Create game
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this.game = new StarTowerGame(this, data, formation, req);
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// Success
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return this.instance;
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return this.game;
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}
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public StarTowerInstance giveUp() {
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public StarTowerGame giveUp() {
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// Cache instance
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var instance = this.instance;
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var instance = this.game;
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if (instance != null) {
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// Set last build
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this.lastBuild = instance.getBuild();
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// Clear instance
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this.instance = null;
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this.game = null;
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}
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return instance;
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@@ -112,10 +122,27 @@ public class StarTowerManager extends PlayerManager implements GameDatabaseObjec
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return true;
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}
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// TODO give rewards to player
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public PlayerChangeInfo deleteBuild(long buildId, PlayerChangeInfo changes) {
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// Create change info
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if (changes == null) {
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changes = new PlayerChangeInfo();
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}
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// Get build
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var build = this.getBuilds().remove(buildId);
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if (build != null) {
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build.delete();
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}
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return changes;
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}
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// Database
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private void loadFromDatabase() {
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this.builds = new Int2ObjectOpenHashMap<>();
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this.builds = new Long2ObjectOpenHashMap<>();
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Nebula.getGameDatabase().getObjects(StarTowerBuild.class, "playerUid", getPlayerUid()).forEach(build -> {
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this.builds.put(build.getUid(), build);
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@@ -0,0 +1,35 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.StarTowerBuildDelete.StarTowerBuildDeleteReq;
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import emu.nebula.proto.StarTowerBuildDelete.StarTowerBuildDeleteResp;
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import emu.nebula.net.HandlerId;
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import emu.nebula.game.player.PlayerChangeInfo;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.star_tower_build_delete_req)
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public class HandlerStarTowerBuildDeleteReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = StarTowerBuildDeleteReq.parseFrom(message);
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//
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var changes = new PlayerChangeInfo();
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// Delete
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for (var id : req.getBuildIds()) {
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session.getPlayer().getStarTowerManager().deleteBuild(id, changes);
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}
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// Build response
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var rsp = StarTowerBuildDeleteResp.newInstance()
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.setChange(changes.toProto());
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// Encode packet
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return this.encodeMsg(NetMsgId.star_tower_build_delete_succeed_ack, rsp);
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}
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}
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@@ -0,0 +1,30 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.StarTowerBuildLockUnlock.StarTowerBuildLockUnlockReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.star_tower_build_lock_unlock_req)
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public class HandlerStarTowerBuildLockUnlockReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = StarTowerBuildLockUnlockReq.parseFrom(message);
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// Get build
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var build = session.getPlayer().getStarTowerManager().getBuildById(req.getBuildId());
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if (build == null) {
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return this.encodeMsg(NetMsgId.star_tower_build_lock_unlock_failed_ack);
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}
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build.setLock(req.getLock());
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// Encode packet
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return this.encodeMsg(NetMsgId.star_tower_build_lock_unlock_succeed_ack);
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}
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}
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@@ -0,0 +1,36 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.StarTowerBuildNameSet.StarTowerBuildNameSetReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.star_tower_build_name_set_req)
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public class HandlerStarTowerBuildNameSetReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = StarTowerBuildNameSetReq.parseFrom(message);
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// Sanity
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if (req.getName() == null || req.getName().isEmpty()) {
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return this.encodeMsg(NetMsgId.star_tower_build_name_set_failed_ack);
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}
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// Get build
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var build = session.getPlayer().getStarTowerManager().getBuildById(req.getBuildId());
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if (build == null) {
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return this.encodeMsg(NetMsgId.star_tower_build_name_set_failed_ack);
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}
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// Set name
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build.setName(req.getName());
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// Encode packet
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return this.encodeMsg(NetMsgId.star_tower_build_name_set_succeed_ack);
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}
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}
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@@ -0,0 +1,43 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.StarTowerBuildPreferenceSet.StarTowerBuildPreferenceSetReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.star_tower_build_preference_set_req)
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public class HandlerStarTowerBuildPreferenceSetReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = StarTowerBuildPreferenceSetReq.parseFrom(message);
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for (long id : req.getCheckInIds()) {
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// Get build
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var build = session.getPlayer().getStarTowerManager().getBuildById(id);
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if (build == null) {
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continue;
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}
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build.setPreference(true);
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}
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for (long id : req.getCheckOutIds()) {
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// Get build
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var build = session.getPlayer().getStarTowerManager().getBuildById(id);
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if (build == null) {
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continue;
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}
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build.setPreference(false);
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}
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// Encode packet
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return this.encodeMsg(NetMsgId.star_tower_build_preference_set_succeed_ack);
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}
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}
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@@ -12,9 +12,9 @@ public class HandlerStarTowerInteractReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Get star tower instance
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var instance = session.getPlayer().getStarTowerManager().getInstance();
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var game = session.getPlayer().getStarTowerManager().getGame();
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if (instance == null) {
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if (game == null) {
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return this.encodeMsg(NetMsgId.star_tower_interact_failed_ack);
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}
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@@ -22,7 +22,7 @@ public class HandlerStarTowerInteractReq extends NetHandler {
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var req = StarTowerInteractReq.parseFrom(message);
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// Handle interaction
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var rsp = instance.handleInteract(req);
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var rsp = game.handleInteract(req);
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// Template
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return this.encodeMsg(NetMsgId.star_tower_interact_succeed_ack, rsp);
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