mirror of
https://github.com/Melledy/Nebula.git
synced 2025-12-14 13:24:43 +01:00
Handle record rename/delete/lock/favorite
This commit is contained in:
@@ -6,10 +6,11 @@ import emu.nebula.Nebula;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.database.GameDatabaseObject;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.game.player.PlayerManager;
|
||||
import emu.nebula.proto.StarTowerApply.StarTowerApplyReq;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@@ -18,8 +19,13 @@ public class StarTowerManager extends PlayerManager implements GameDatabaseObjec
|
||||
@Id
|
||||
private int uid;
|
||||
|
||||
private transient Int2ObjectMap<StarTowerBuild> builds;
|
||||
private transient StarTowerInstance instance;
|
||||
// TODO add tower talents here
|
||||
|
||||
// Tower game instance
|
||||
private transient StarTowerGame game;
|
||||
|
||||
// Tower builds
|
||||
private transient Long2ObjectMap<StarTowerBuild> builds;
|
||||
private transient StarTowerBuild lastBuild;
|
||||
|
||||
@Deprecated // Morphia only
|
||||
@@ -34,7 +40,7 @@ public class StarTowerManager extends PlayerManager implements GameDatabaseObjec
|
||||
this.save();
|
||||
}
|
||||
|
||||
public Int2ObjectMap<StarTowerBuild> getBuilds() {
|
||||
public Long2ObjectMap<StarTowerBuild> getBuilds() {
|
||||
if (this.builds == null) {
|
||||
this.loadFromDatabase();
|
||||
}
|
||||
@@ -42,7 +48,11 @@ public class StarTowerManager extends PlayerManager implements GameDatabaseObjec
|
||||
return builds;
|
||||
}
|
||||
|
||||
public StarTowerInstance apply(StarTowerApplyReq req) {
|
||||
public StarTowerBuild getBuildById(long id) {
|
||||
return this.getBuilds().get(id);
|
||||
}
|
||||
|
||||
public StarTowerGame apply(StarTowerApplyReq req) {
|
||||
// Sanity checks
|
||||
var data = GameData.getStarTowerDataTable().get(req.getId());
|
||||
if (data == null) {
|
||||
@@ -60,23 +70,23 @@ public class StarTowerManager extends PlayerManager implements GameDatabaseObjec
|
||||
return null;
|
||||
}
|
||||
|
||||
// Create instance
|
||||
this.instance = new StarTowerInstance(this, data, formation, req);
|
||||
// Create game
|
||||
this.game = new StarTowerGame(this, data, formation, req);
|
||||
|
||||
// Success
|
||||
return this.instance;
|
||||
return this.game;
|
||||
}
|
||||
|
||||
public StarTowerInstance giveUp() {
|
||||
public StarTowerGame giveUp() {
|
||||
// Cache instance
|
||||
var instance = this.instance;
|
||||
var instance = this.game;
|
||||
|
||||
if (instance != null) {
|
||||
// Set last build
|
||||
this.lastBuild = instance.getBuild();
|
||||
|
||||
// Clear instance
|
||||
this.instance = null;
|
||||
this.game = null;
|
||||
}
|
||||
|
||||
return instance;
|
||||
@@ -112,10 +122,27 @@ public class StarTowerManager extends PlayerManager implements GameDatabaseObjec
|
||||
return true;
|
||||
}
|
||||
|
||||
// TODO give rewards to player
|
||||
public PlayerChangeInfo deleteBuild(long buildId, PlayerChangeInfo changes) {
|
||||
// Create change info
|
||||
if (changes == null) {
|
||||
changes = new PlayerChangeInfo();
|
||||
}
|
||||
|
||||
// Get build
|
||||
var build = this.getBuilds().remove(buildId);
|
||||
|
||||
if (build != null) {
|
||||
build.delete();
|
||||
}
|
||||
|
||||
return changes;
|
||||
}
|
||||
|
||||
// Database
|
||||
|
||||
private void loadFromDatabase() {
|
||||
this.builds = new Int2ObjectOpenHashMap<>();
|
||||
this.builds = new Long2ObjectOpenHashMap<>();
|
||||
|
||||
Nebula.getGameDatabase().getObjects(StarTowerBuild.class, "playerUid", getPlayerUid()).forEach(build -> {
|
||||
this.builds.put(build.getUid(), build);
|
||||
|
||||
Reference in New Issue
Block a user