Implement character stories

This commit is contained in:
Melledy
2025-10-28 01:09:03 -07:00
parent 38d44f7a71
commit 276d9f9002
5 changed files with 89 additions and 2 deletions

View File

@@ -43,6 +43,7 @@ public class GameData {
@Getter private static DataTable<WorldClassDef> WorldClassDataTable = new DataTable<>();
@Getter private static DataTable<GuideGroupDef> GuideGroupDataTable = new DataTable<>();
@Getter private static DataTable<StoryDef> StoryDataTable = new DataTable<>();
@Getter private static DataTable<StorySetSectionDef> StorySetSectionDataTable = new DataTable<>();
@Getter private static DataTable<StarTowerDef> StarTowerDataTable = new DataTable<>();
@Getter private static DataTable<StarTowerStageDef> StarTowerStageDataTable = new DataTable<>();

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@@ -2,6 +2,7 @@ package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.ResourceType;
import emu.nebula.game.inventory.ItemParamMap;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import it.unimi.dsi.fastutil.ints.IntSet;
import lombok.Getter;
@@ -12,6 +13,11 @@ public class StorySetSectionDef extends BaseDef {
private int Id;
private int ChapterId;
private int RewardItem1Tid;
private int RewardItem1Qty;
private transient ItemParamMap rewards;
@Getter
private static IntSet chapterIds = new IntOpenHashSet();
@@ -22,6 +28,14 @@ public class StorySetSectionDef extends BaseDef {
@Override
public void onLoad() {
// Add to chapter ids
chapterIds.add(this.getChapterId());
// Parse rewards
this.rewards = new ItemParamMap();
if (this.RewardItem1Tid > 0) {
this.rewards.add(this.RewardItem1Tid, this.RewardItem1Qty);
}
}
}

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@@ -8,7 +8,8 @@ import emu.nebula.database.GameDatabaseObject;
import emu.nebula.game.player.Player;
import emu.nebula.game.player.PlayerChangeInfo;
import emu.nebula.game.player.PlayerManager;
import it.unimi.dsi.fastutil.ints.Int2IntMap;
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
import it.unimi.dsi.fastutil.ints.IntList;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import it.unimi.dsi.fastutil.ints.IntSet;
@@ -22,6 +23,7 @@ public class StoryManager extends PlayerManager implements GameDatabaseObject {
private int uid;
private IntSet completedStories;
private Int2IntMap completedSets;
@Deprecated // Morphia only
public StoryManager() {
@@ -32,9 +34,13 @@ public class StoryManager extends PlayerManager implements GameDatabaseObject {
super(player);
this.uid = player.getUid();
this.completedStories = new IntOpenHashSet();
this.completedSets = new Int2IntOpenHashMap();
this.save();
}
public PlayerChangeInfo settle(IntList list) {
// Player change info
var changes = new PlayerChangeInfo();
for (int id : list) {
@@ -59,4 +65,31 @@ public class StoryManager extends PlayerManager implements GameDatabaseObject {
return changes;
}
public PlayerChangeInfo settleSet(int chapterId, int sectionId) {
// Player change info
var changes = new PlayerChangeInfo();
// Get story data
var data = GameData.getStorySetSectionDataTable().get(sectionId);
if (data == null) return changes;
int sectionIndex = sectionId % 10;
// Check if we already completed the story
if (this.getCompletedSets().get(chapterId) >= sectionIndex) {
return changes;
}
// Complete story and get rewards
this.getCompletedSets().put(chapterId, sectionIndex);
// Add rewards
this.getPlayer().getInventory().addItems(data.getRewards(), changes);
// Save to db
Nebula.getGameDatabase().update(this, this.getPlayerUid(), "completedSets." + chapterId, sectionIndex);
return changes;
}
}

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@@ -13,11 +13,26 @@ public class HandlerStorySetInfoReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Create response
var rsp = StorySetInfoResp.newInstance();
// Get completed sets
var completedSets = session.getPlayer().getStoryManager().getCompletedSets();
// Story set (trekker story)
for (int chapterId : StorySetSectionDef.getChapterIds()) {
// Get completed index
int index = completedSets.get(chapterId);
var chapter = StorySetChapter.newInstance()
.setChapterId(chapterId);
.setChapterId(chapterId)
.setSectionIndex(index);
// Add rewarded ids
if (index > 0) {
for (int i = 1; i <= index; i++)
chapter.addRewardedIds((chapterId * 100) + i);
}
rsp.addChapters(chapter);
}

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@@ -0,0 +1,24 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.StorySetRewardReceive.StorySetRewardReceiveReq;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.story_set_reward_receive_req)
public class HandlerStorySetRewardReceiveReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = StorySetRewardReceiveReq.parseFrom(message);
// Settle
var changes = session.getPlayer().getStoryManager().settleSet(req.getChapterId(), req.getSectionId());
// Finish
return this.encodeMsg(NetMsgId.story_set_reward_receive_succeed_ack, changes.toProto());
}
}