Implement character stories

This commit is contained in:
Melledy
2025-10-28 01:09:03 -07:00
parent 38d44f7a71
commit 276d9f9002
5 changed files with 89 additions and 2 deletions

View File

@@ -13,11 +13,26 @@ public class HandlerStorySetInfoReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Create response
var rsp = StorySetInfoResp.newInstance();
// Get completed sets
var completedSets = session.getPlayer().getStoryManager().getCompletedSets();
// Story set (trekker story)
for (int chapterId : StorySetSectionDef.getChapterIds()) {
// Get completed index
int index = completedSets.get(chapterId);
var chapter = StorySetChapter.newInstance()
.setChapterId(chapterId);
.setChapterId(chapterId)
.setSectionIndex(index);
// Add rewarded ids
if (index > 0) {
for (int i = 1; i <= index; i++)
chapter.addRewardedIds((chapterId * 100) + i);
}
rsp.addChapters(chapter);
}

View File

@@ -0,0 +1,24 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.StorySetRewardReceive.StorySetRewardReceiveReq;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.story_set_reward_receive_req)
public class HandlerStorySetRewardReceiveReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = StorySetRewardReceiveReq.parseFrom(message);
// Settle
var changes = session.getPlayer().getStoryManager().settleSet(req.getChapterId(), req.getSectionId());
// Finish
return this.encodeMsg(NetMsgId.story_set_reward_receive_succeed_ack, changes.toProto());
}
}