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Implement character stories
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@@ -13,11 +13,26 @@ public class HandlerStorySetInfoReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Create response
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var rsp = StorySetInfoResp.newInstance();
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// Get completed sets
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var completedSets = session.getPlayer().getStoryManager().getCompletedSets();
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// Story set (trekker story)
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for (int chapterId : StorySetSectionDef.getChapterIds()) {
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// Get completed index
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int index = completedSets.get(chapterId);
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var chapter = StorySetChapter.newInstance()
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.setChapterId(chapterId);
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.setChapterId(chapterId)
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.setSectionIndex(index);
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// Add rewarded ids
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if (index > 0) {
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for (int i = 1; i <= index; i++)
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chapter.addRewardedIds((chapterId * 100) + i);
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}
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rsp.addChapters(chapter);
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}
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@@ -0,0 +1,24 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.StorySetRewardReceive.StorySetRewardReceiveReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.story_set_reward_receive_req)
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public class HandlerStorySetRewardReceiveReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = StorySetRewardReceiveReq.parseFrom(message);
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// Settle
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var changes = session.getPlayer().getStoryManager().settleSet(req.getChapterId(), req.getSectionId());
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// Finish
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return this.encodeMsg(NetMsgId.story_set_reward_receive_succeed_ack, changes.toProto());
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}
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}
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