Implement mass limit break

This commit is contained in:
Melledy
2025-11-18 05:32:31 -08:00
parent 9777f4fc3c
commit 2cd276f091
4 changed files with 103 additions and 7 deletions

View File

@@ -1,5 +1,6 @@
package emu.nebula.game.character;
import java.util.ArrayList;
import java.util.Collection;
import emu.nebula.Nebula;
@@ -10,6 +11,7 @@ import emu.nebula.game.player.PlayerManager;
import emu.nebula.proto.Public.HandbookInfo;
import emu.nebula.util.Bitset;
import emu.nebula.game.player.Player;
import emu.nebula.game.player.PlayerChangeInfo;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import lombok.Getter;
@@ -164,6 +166,45 @@ public class CharacterStorage extends PlayerManager {
return handbook;
}
public PlayerChangeInfo limitBreakAllDiscs() {
// Create variables
var change = new PlayerChangeInfo();
var modifiedDiscs = new ArrayList<GameDisc>();
// Try to limit all discs
for (var disc : this.getDiscCollection()) {
// Skip if at max stars
if (disc.getStar() >= 5) {
continue;
}
// Get transform id
var transformId = disc.getData().getTransformItemId();
var transformCount = this.getPlayer().getInventory().getItemCount(transformId);
if (transformCount <= 0) {
continue;
}
// Try to limit break
var discChange = disc.limitBreak(transformCount);
// Check if limit break was successful
if (discChange == null) {
continue;
}
// Merge any changes from the disc limit break to this one
change.add(discChange);
// Add to changed discs
modifiedDiscs.add(disc);
}
// Success
return change.setExtraData(modifiedDiscs);
}
// Database
public void loadFromDatabase() {

View File

@@ -237,11 +237,14 @@ public class GameDisc implements GameDatabaseObject {
// Remove items
var change = this.getPlayer().getInventory().removeItems(materials, null);
// Add phase level
this.star = Math.max(this.star + count, 4);
// Add star
int old = this.star;
this.star = Math.max(this.star + count, 5);
// Save to database
this.save();
// Save to database if star count changed
if (this.star != old) {
this.save();
}
// Success
return change.setSuccess(true);

View File

@@ -7,15 +7,12 @@ import emu.nebula.GameConstants;
import emu.nebula.proto.AnyOuterClass.Any;
import emu.nebula.proto.Public.ChangeInfo;
import lombok.Getter;
import lombok.Setter;
import us.hebi.quickbuf.ProtoMessage;
@Getter
public class PlayerChangeInfo {
private boolean success;
private List<Any> list;
@Setter
private Object extraData;
public PlayerChangeInfo() {
@@ -30,6 +27,11 @@ public class PlayerChangeInfo {
public boolean isEmpty() {
return this.list == null || this.list.isEmpty();
}
public PlayerChangeInfo setExtraData(Object extraData) {
this.extraData = extraData;
return this;
}
public void add(ProtoMessage<?> proto) {
var any = Any.newInstance()
@@ -39,6 +41,10 @@ public class PlayerChangeInfo {
this.list.add(any);
}
public void add(PlayerChangeInfo otherChange) {
this.getList().addAll(otherChange.getList());
}
// Proto
public ChangeInfo toProto() {

View File

@@ -0,0 +1,46 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.DiscAllLimitBreak.DiscAllLimitBreakResp;
import emu.nebula.proto.DiscAllLimitBreak.DiscLimitBreakChange;
import emu.nebula.net.HandlerId;
import java.util.List;
import emu.nebula.game.character.GameDisc;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.disc_all_limit_break_req)
public class HandlerDiscAllLimitBreakReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Limit break all discs
var change = session.getPlayer().getCharacters().limitBreakAllDiscs();
if (change == null) {
return session.encodeMsg(NetMsgId.disc_all_limit_break_failed_ack);
}
// Get changed discs
@SuppressWarnings("unchecked")
var discs = (List<GameDisc>) change.getExtraData();
// Build response
var rsp = DiscAllLimitBreakResp.newInstance()
.setChange(change.toProto());
for (var disc : discs) {
var info = DiscLimitBreakChange.newInstance()
.setId(disc.getDiscId())
.setStar(disc.getStar());
rsp.addLimitBreaks(info);
}
// Encode and send
return session.encodeMsg(NetMsgId.disc_all_limit_break_succeed_ack, rsp);
}
}