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Implement mass limit break
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@@ -0,0 +1,46 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.DiscAllLimitBreak.DiscAllLimitBreakResp;
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import emu.nebula.proto.DiscAllLimitBreak.DiscLimitBreakChange;
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import emu.nebula.net.HandlerId;
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import java.util.List;
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import emu.nebula.game.character.GameDisc;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.disc_all_limit_break_req)
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public class HandlerDiscAllLimitBreakReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Limit break all discs
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var change = session.getPlayer().getCharacters().limitBreakAllDiscs();
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if (change == null) {
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return session.encodeMsg(NetMsgId.disc_all_limit_break_failed_ack);
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}
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// Get changed discs
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@SuppressWarnings("unchecked")
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var discs = (List<GameDisc>) change.getExtraData();
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// Build response
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var rsp = DiscAllLimitBreakResp.newInstance()
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.setChange(change.toProto());
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for (var disc : discs) {
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var info = DiscLimitBreakChange.newInstance()
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.setId(disc.getDiscId())
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.setStar(disc.getStar());
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rsp.addLimitBreaks(info);
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}
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// Encode and send
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return session.encodeMsg(NetMsgId.disc_all_limit_break_succeed_ack, rsp);
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}
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}
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