Implement mass limit break

This commit is contained in:
Melledy
2025-11-18 05:32:31 -08:00
parent 9777f4fc3c
commit 2cd276f091
4 changed files with 103 additions and 7 deletions

View File

@@ -0,0 +1,46 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.DiscAllLimitBreak.DiscAllLimitBreakResp;
import emu.nebula.proto.DiscAllLimitBreak.DiscLimitBreakChange;
import emu.nebula.net.HandlerId;
import java.util.List;
import emu.nebula.game.character.GameDisc;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.disc_all_limit_break_req)
public class HandlerDiscAllLimitBreakReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Limit break all discs
var change = session.getPlayer().getCharacters().limitBreakAllDiscs();
if (change == null) {
return session.encodeMsg(NetMsgId.disc_all_limit_break_failed_ack);
}
// Get changed discs
@SuppressWarnings("unchecked")
var discs = (List<GameDisc>) change.getExtraData();
// Build response
var rsp = DiscAllLimitBreakResp.newInstance()
.setChange(change.toProto());
for (var disc : discs) {
var info = DiscLimitBreakChange.newInstance()
.setId(disc.getDiscId())
.setStar(disc.getStar());
rsp.addLimitBreaks(info);
}
// Encode and send
return session.encodeMsg(NetMsgId.disc_all_limit_break_succeed_ack, rsp);
}
}