mirror of
https://github.com/Melledy/Nebula.git
synced 2025-12-12 20:34:36 +01:00
Handle more achievements
This commit is contained in:
@@ -20,8 +20,8 @@ public class AchievementDef extends BaseDef {
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private int Qty1;
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// Custom params
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private transient int param1;
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private transient int param2;
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private transient int param1; // -1 == any, 0 = no param, 1+ = param required
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private transient int param2; // -1 == any, 0 = no param, 1+ = param required
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@Override
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public int getId() {
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@@ -33,12 +33,30 @@ public class AchievementDef extends BaseDef {
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this.param2 = param2;
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}
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public boolean hasParam1() {
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return this.param1 > 0;
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/**
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* Checks if this achievement requires params to match
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*/
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public boolean hasParam1(int param) {
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if (this.param1 < 0) {
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return false;
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} else if (this.param1 == 0) {
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return param != 0;
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} else {
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return true;
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}
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}
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public boolean hasParam2() {
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return this.param2 > 0;
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/**
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* Checks if this achievement requires params to match
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*/
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public boolean hasParam2(int param) {
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if (this.param2 < 0) {
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return false;
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} else if (this.param2 == 0) {
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return param != 0;
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} else {
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return true;
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}
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}
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@Override
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@@ -14,7 +14,7 @@ import lombok.Getter;
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// Because achievements in the data files do not have params, we will hardcode them here
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public class AchievementHelper {
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// Cache
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private static IntSet isTotalAchievementSet = new IntOpenHashSet();
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private static IntSet incrementalAchievementSet = new IntOpenHashSet();
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@Getter
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private static Int2ObjectMap<List<AchievementDef>> cache = new Int2ObjectOpenHashMap<>();
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@@ -25,8 +25,8 @@ public class AchievementHelper {
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//
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public static boolean isTotalAchievement(int condition) {
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return isTotalAchievementSet.contains(condition);
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public static boolean isIncrementalAchievement(int condition) {
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return incrementalAchievementSet.contains(condition);
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}
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// Fix params
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@@ -35,12 +35,14 @@ public class AchievementHelper {
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// Cache total achievements
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for (var condition : AchievementCondition.values()) {
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if (condition.name().endsWith("Total")) {
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isTotalAchievementSet.add(condition.getValue());
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incrementalAchievementSet.add(condition.getValue());
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}
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}
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isTotalAchievementSet.add(AchievementCondition.ItemsAdd.getValue());
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isTotalAchievementSet.add(AchievementCondition.ItemsDeplete.getValue());
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incrementalAchievementSet.remove(AchievementCondition.AchievementTotal.getValue());
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incrementalAchievementSet.add(AchievementCondition.ItemsAdd.getValue());
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incrementalAchievementSet.add(AchievementCondition.ItemsDeplete.getValue());
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// Fix params
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fixParams();
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@@ -58,6 +60,33 @@ public class AchievementHelper {
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addParam(27, GameConstants.GOLD_ITEM_ID, 0);
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addParam(28, GameConstants.GOLD_ITEM_ID, 0);
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addParam(29, GameConstants.GOLD_ITEM_ID, 0);
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// Ininfite tower
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for (int diff = 10, id = 270; diff <= 60; diff += 10) {
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addParam(id++, 11000 + diff, 0); // Infinite Arena
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addParam(id++, 51000 + diff, 0); // Shake the Floor
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addParam(id++, 41000 + diff, 0); // Elegance and Flow
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addParam(id++, 71000 + diff, 0); // Upbeat Party
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addParam(id++, 31000 + diff, 0); // Thrilling Beat
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addParam(id++, 21000 + diff, 0); // Flames and Beats
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addParam(id++, 61000 + diff, 0); // Sinister Ritual
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}
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// Character count
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addParam(393, 1, 0);
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addParam(394, 1, 0);
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addParam(395, 1, 0);
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addParam(396, 1, 0);
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addParam(397, 1, 0);
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addParam(398, 1, 0);
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// Disc count
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addParam(382, 1, 0);
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addParam(383, 1, 0);
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addParam(384, 1, 0);
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addParam(385, 1, 0);
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addParam(386, 1, 0);
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addParam(387, 1, 0);
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}
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private static void addParam(int achievementId, int param1, int param2) {
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@@ -85,7 +85,7 @@ public class AchievementManager extends PlayerManager implements GameDatabaseObj
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// Parse events
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for (var event : events.getList()) {
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// Check id
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if (event.getId() != 200) {
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if (event.getId() != AchievementCondition.ClientReport.getValue()) {
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continue;
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}
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@@ -157,7 +157,7 @@ public class AchievementManager extends PlayerManager implements GameDatabaseObj
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}
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// Check what type of achievement condition this is
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boolean isTotal = AchievementHelper.isTotalAchievement(condition);
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boolean isTotal = AchievementHelper.isIncrementalAchievement(condition);
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boolean hasCompleted = false;
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// Parse achievements
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@@ -75,11 +75,11 @@ public class GameAchievement {
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var data = this.getData();
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if (data == null) return false;
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if ((data.hasParam1() || param1 != 0) && data.getParam1() != param1) {
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if (data.hasParam1(param1) && data.getParam1() != param1) {
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return false;
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}
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if ((data.hasParam2() || param2 != 0) && data.getParam2() != param2) {
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if (data.hasParam2(param2) && data.getParam2() != param2) {
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return false;
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}
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@@ -8,8 +8,10 @@ import emu.nebula.data.GameData;
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import emu.nebula.data.resources.CharacterDef;
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import emu.nebula.data.resources.DiscDef;
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import emu.nebula.game.player.PlayerManager;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.Public.HandbookInfo;
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import emu.nebula.util.Bitset;
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import emu.nebula.game.achievement.AchievementCondition;
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import emu.nebula.game.player.Player;
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import emu.nebula.game.player.PlayerChangeInfo;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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@@ -22,6 +24,10 @@ public class CharacterStorage extends PlayerManager {
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private final Int2ObjectMap<GameCharacter> characters;
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private final Int2ObjectMap<GameDisc> discs;
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// Flags
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@Setter private boolean hasAddedChar;
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@Setter private boolean hasAddedDisc;
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@Setter private boolean updateCharHandbook;
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@Setter private boolean updateDiscHandbook;
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@@ -67,11 +73,14 @@ public class CharacterStorage extends PlayerManager {
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// Save to database
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character.save();
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// Set flag for player to update character skins in their handbook
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this.setUpdateCharHandbook(true);
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// Add to characters
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this.characters.put(character.getCharId(), character);
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// Set flags for player to update character skins in their handbook
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this.setUpdateCharHandbook(true);
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this.setHasAddedChar(true);
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// Return character
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return character;
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}
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@@ -79,18 +88,6 @@ public class CharacterStorage extends PlayerManager {
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return this.getCharacters().values();
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}
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public int getNewPhoneMessageCount() {
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int count = 0;
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for (var character : this.getCharacterCollection()) {
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if (character.getContact().hasNew()) {
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count++;
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}
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}
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return count;
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}
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public HandbookInfo getCharacterHandbook() {
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var bitset = new Bitset();
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@@ -145,11 +142,14 @@ public class CharacterStorage extends PlayerManager {
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// Save to database
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disc.save();
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// Set flag for player to update discs in their handbook
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this.setUpdateDiscHandbook(true);
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// Add to discs
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this.discs.put(disc.getDiscId(), disc);
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// Set flags for player to update discs in their handbook
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this.setUpdateDiscHandbook(true);
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this.setHasAddedDisc(true);
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// Return disc
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return disc;
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}
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@@ -215,6 +215,73 @@ public class CharacterStorage extends PlayerManager {
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return change.setExtraData(modifiedDiscs);
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}
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// Contacts
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public int getNewPhoneMessageCount() {
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int count = 0;
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for (var character : this.getCharacterCollection()) {
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if (character.getContact().hasNew()) {
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count++;
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}
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}
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return count;
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}
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//
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/**
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* Checks if we should add next packages for player
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*/
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public void checkPlayerState() {
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// Check if we need to trigger character achievements
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if (this.hasAddedChar) {
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this.hasAddedChar = false;
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this.getPlayer().trigger(
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AchievementCondition.CharactersWithSpecificQuantityAndRarity,
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getCharacters().size()
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);
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this.getPlayer().trigger(
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AchievementCondition.CharactersWithSpecificQuantityAndRarity,
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(int) getCharacters().values().stream().filter(GameCharacter::isMaster).count(),
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1,
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0
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);
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}
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// Check if we need to send handbook update to player
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if (this.updateCharHandbook) {
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this.updateCharHandbook = false;
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this.getPlayer().addNextPackage(
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NetMsgId.handbook_change_notify,
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this.getPlayer().getCharacters().getCharacterHandbook());
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}
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// Check if we need to trigger disc achievements
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if (this.hasAddedChar) {
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this.hasAddedChar = false;
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this.getPlayer().trigger(
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AchievementCondition.DiscAcquireSpecificQuantityAndRarity,
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this.getDiscs().size()
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);
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this.getPlayer().trigger(
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AchievementCondition.DiscAcquireSpecificQuantityAndRarity,
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(int) getDiscs().values().stream().filter(GameDisc::isMaster).count(),
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1,
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0
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);
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}
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// Check if we need to send handbook update to player
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if (this.updateDiscHandbook) {
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this.updateDiscHandbook = false;
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this.getPlayer().addNextPackage(
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NetMsgId.handbook_change_notify,
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this.getPlayer().getCharacters().getDiscHandbook());
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}
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}
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// Database
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public void loadFromDatabase() {
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@@ -18,6 +18,7 @@ import emu.nebula.data.GameData;
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import emu.nebula.data.resources.CharacterDef;
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import emu.nebula.data.resources.TalentGroupDef;
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import emu.nebula.database.GameDatabaseObject;
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import emu.nebula.game.achievement.AchievementCondition;
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import emu.nebula.game.inventory.ItemParamMap;
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import emu.nebula.game.player.Player;
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import emu.nebula.game.player.PlayerChangeInfo;
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@@ -117,6 +118,10 @@ public class GameCharacter implements GameDatabaseObject {
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}
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}
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public boolean isMaster() {
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return this.getData().getGrade() == 1;
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}
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public void setLevel(int level) {
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this.level = level;
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}
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@@ -272,6 +277,9 @@ public class GameCharacter implements GameDatabaseObject {
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// Save to database
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this.save();
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// Trigger quest/achievement
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this.getPlayer().trigger(AchievementCondition.CharacterAdvanceTotal, 1);
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// Success
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return changes.setSuccess(true);
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}
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@@ -11,6 +11,7 @@ import emu.nebula.data.GameData;
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import emu.nebula.data.resources.DiscDef;
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import emu.nebula.data.resources.SubNoteSkillPromoteGroupDef;
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import emu.nebula.database.GameDatabaseObject;
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import emu.nebula.game.achievement.AchievementCondition;
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import emu.nebula.game.inventory.ItemParamMap;
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import emu.nebula.game.player.Player;
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import emu.nebula.game.player.PlayerChangeInfo;
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@@ -70,6 +71,10 @@ public class GameDisc implements GameDatabaseObject {
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}
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}
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public boolean isMaster() {
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return GameData.getItemDataTable().get(this.getDiscId()).getRarity() == 1;
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}
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public void setLevel(int level) {
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this.level = level;
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}
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@@ -215,6 +220,9 @@ public class GameDisc implements GameDatabaseObject {
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// Save to database
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this.save();
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// Trigger quest/achievement
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this.getPlayer().trigger(AchievementCondition.DiscPromoteTotal, 1);
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// Success
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return change.setSuccess(true);
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}
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@@ -2,6 +2,7 @@ package emu.nebula.game.infinitytower;
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import emu.nebula.data.GameData;
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import emu.nebula.data.resources.InfinityTowerLevelDef;
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import emu.nebula.game.achievement.AchievementCondition;
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import emu.nebula.game.player.Player;
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import emu.nebula.game.player.PlayerChangeInfo;
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import emu.nebula.game.player.PlayerManager;
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@@ -75,6 +76,9 @@ public class InfinityTowerManager extends PlayerManager {
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// Log in player progress
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this.getPlayer().getProgress().addInfinityArenaLog(this.getLevelId());
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// Trigger achievement
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this.getPlayer().trigger(AchievementCondition.InfinityTowerClearSpecificFloor, 10, this.getLevelId(), 0);
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// Success
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return change.setSuccess(true);
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}
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@@ -193,18 +193,7 @@ public class GameSession {
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}
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// Check handbook states
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if (this.getPlayer().getCharacters().isUpdateCharHandbook()) {
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getPlayer().getCharacters().setUpdateCharHandbook(false);
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getPlayer().addNextPackage(
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NetMsgId.handbook_change_notify,
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this.getPlayer().getCharacters().getCharacterHandbook());
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}
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if (this.getPlayer().getCharacters().isUpdateDiscHandbook()) {
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getPlayer().getCharacters().setUpdateDiscHandbook(false);
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getPlayer().addNextPackage(
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NetMsgId.handbook_change_notify,
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this.getPlayer().getCharacters().getDiscHandbook());
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}
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this.getPlayer().getCharacters().checkPlayerState();
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}
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private ProtoMessage<?> addNextPackages(ProtoMessage<?> proto) {
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Block a user