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https://github.com/Melledy/Nebula.git
synced 2025-12-12 12:24:35 +01:00
Implement sweeps
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@@ -9,7 +9,8 @@ import lombok.Getter;
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@Getter
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@ResourceType(name = "DailyInstanceRewardGroup.json")
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public class DailyInstanceRewardGroupDef extends BaseDef {
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private int Id;
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private int GroupId;
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private int DailyRewardType;
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private String BaseAwardPreview;
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private transient ItemParamMap firstRewards;
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@@ -17,7 +18,7 @@ public class DailyInstanceRewardGroupDef extends BaseDef {
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@Override
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public int getId() {
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return Id;
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return GroupId + DailyRewardType;
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}
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@Override
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@@ -82,37 +82,77 @@ public class InstanceManager extends PlayerManager implements GameDatabaseObject
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settleData.setWin(star > 0);
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settleData.setFirst(settleData.isWin() && !log.containsKey(data.getId()));
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// Init player changes
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var changes = new PlayerChangeInfo();
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// Init player change info
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var change = new PlayerChangeInfo();
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// Handle win
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if (settleData.isWin()) {
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// Energy
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// Reward type
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int rewardType = this.getRewardType();
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// Calculate energy and exp
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settleData.setExp(data.getEnergyConsume());
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getPlayer().consumeEnergy(settleData.getExp(), changes);
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getPlayer().consumeEnergy(settleData.getExp(), change);
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// Awards
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getPlayer().getInventory().addItem(GameConstants.EXP_ITEM_ID, settleData.getExp(), changes);
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getPlayer().getInventory().addItems(data.getRewards(), changes);
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getPlayer().getInventory().addItem(GameConstants.EXP_ITEM_ID, settleData.getExp(), change);
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getPlayer().getInventory().addItems(data.getRewards(rewardType), change);
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if (settleData.isFirst()) {
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getPlayer().getInventory().addItems(data.getFirstRewards(), changes);
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getPlayer().getInventory().addItems(data.getFirstRewards(rewardType), change);
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}
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// Log
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this.saveInstanceLog(log, logName, data.getId(), star);
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}
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// Log energy
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if (data.getEnergyConsume() > 0) {
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changes.add(this.getPlayer().getEnergyProto());
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}
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// Set extra data
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changes.setExtraData(settleData);
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change.setExtraData(settleData);
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// Success
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return changes.setSuccess(true);
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return change.setSuccess(true);
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}
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public PlayerChangeInfo sweepInstance(InstanceData data, Int2IntMap log, int rewardType, int count) {
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// Sanity check count
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if (count <= 0) {
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return null;
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}
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// Check if we have 3 starred this instance
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int stars = log.get(data.getId());
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if (rewardType > 0) {
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// Daily instance
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if (stars != 7) {
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return null;
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}
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} else {
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// Other instances
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if (stars != 3) {
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return null;
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}
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}
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// Check energy cost
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int energyCost = data.getEnergyConsume() * count;
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if (this.getPlayer().getEnergy() < energyCost) {
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return null;
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}
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// Init player change info
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var change = new PlayerChangeInfo();
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// Consume exp
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getPlayer().consumeEnergy(energyCost, change);
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// Awards
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getPlayer().getInventory().addItem(GameConstants.EXP_ITEM_ID, energyCost, change);
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getPlayer().getInventory().addItems(data.getRewards(rewardType).mulitply(count), change);
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// Success
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return change.setSuccess(true);
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}
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// Proto
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@@ -0,0 +1,60 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.CharGemInstanceSweep.CharGemInstanceSweepReq;
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import emu.nebula.proto.CharGemInstanceSweep.CharGemInstanceSweepResp;
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import emu.nebula.proto.CharGemInstanceSweep.CharGemInstanceSweepReward;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.char_gem_instance_sweep_req)
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public class HandlerCharGemInstanceSweepReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = CharGemInstanceSweepReq.parseFrom(message);
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// Get instance data
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var data = GameData.getCharGemInstanceDataTable().get(req.getId());
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if (data == null) {
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return session.encodeMsg(NetMsgId.char_gem_instance_sweep_failed_ack);
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}
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// Sweep
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var change = session.getPlayer().getInstanceManager().sweepInstance(
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data,
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session.getPlayer().getInstanceManager().getCharGemLog(),
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0,
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req.getTimes()
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);
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// Sanity check
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if (change == null) {
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return session.encodeMsg(NetMsgId.char_gem_instance_sweep_failed_ack);
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}
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// Build response
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var rsp = CharGemInstanceSweepResp.newInstance()
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.setChange(change.toProto());
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// Cache reward list
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var rewardList = data.getRewards().toItemTemplateStream().toList();
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// Add rewards
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for (int i = 0; i < req.getTimes(); i++) {
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var reward = CharGemInstanceSweepReward.newInstance()
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.setExp(data.getEnergyConsume());
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rewardList.forEach(reward::addAwardItems);
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rsp.addRewards(reward);
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}
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// Send response
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return session.encodeMsg(NetMsgId.char_gem_instance_sweep_succeed_ack, rsp);
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}
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}
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@@ -0,0 +1,65 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.DailyInstanceRaid.DailyInstanceRaidReq;
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import emu.nebula.proto.DailyInstanceRaid.DailyInstanceRaidResp;
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import emu.nebula.proto.DailyInstanceRaid.DailyInstanceReward;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.daily_instance_raid_req)
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public class HandlerDailyInstanceRaidReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = DailyInstanceRaidReq.parseFrom(message);
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// Get instance data
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var data = GameData.getDailyInstanceDataTable().get(req.getId());
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if (data == null) {
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return session.encodeMsg(NetMsgId.daily_instance_raid_failed_ack);
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}
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// Check reward group
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if (data.getRewardGroup(req.getRewardType()) == null) {
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return session.encodeMsg(NetMsgId.daily_instance_raid_failed_ack);
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}
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// Sweep
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var change = session.getPlayer().getInstanceManager().sweepInstance(
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data,
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session.getPlayer().getInstanceManager().getDailyInstanceLog(),
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req.getRewardType(),
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req.getTimes()
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);
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// Sanity check
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if (change == null) {
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return session.encodeMsg(NetMsgId.daily_instance_raid_failed_ack);
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}
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// Build response
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var rsp = DailyInstanceRaidResp.newInstance()
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.setChange(change.toProto());
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// Cache reward list
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var rewardList = data.getRewards(req.getRewardType()).toItemProtoStream().toList();
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// Add rewards
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for (int i = 0; i < req.getTimes(); i++) {
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var reward = DailyInstanceReward.newInstance()
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.setExp(data.getEnergyConsume());
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rewardList.forEach(reward::addSelect);
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rsp.addRewards(reward);
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}
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// Send response
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return session.encodeMsg(NetMsgId.daily_instance_raid_succeed_ack, rsp);
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}
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}
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@@ -0,0 +1,60 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.RegionBossLevelSweep.RegionBossLevelSweepReq;
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import emu.nebula.proto.RegionBossLevelSweep.RegionBossLevelSweepResp;
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import emu.nebula.proto.RegionBossLevelSweep.RegionBossLevelSweepRewards;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.region_boss_level_sweep_req)
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public class HandlerRegionBossLevelSweepReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = RegionBossLevelSweepReq.parseFrom(message);
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// Get instance data
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var data = GameData.getRegionBossLevelDataTable().get(req.getId());
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if (data == null) {
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return session.encodeMsg(NetMsgId.region_boss_level_sweep_failed_ack);
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}
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// Sweep
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var change = session.getPlayer().getInstanceManager().sweepInstance(
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data,
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session.getPlayer().getInstanceManager().getRegionBossLog(),
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0,
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req.getTimes()
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);
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// Sanity check
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if (change == null) {
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return session.encodeMsg(NetMsgId.region_boss_level_sweep_failed_ack);
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}
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// Build response
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var rsp = RegionBossLevelSweepResp.newInstance()
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.setChange(change.toProto());
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// Cache reward list
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var rewardList = data.getRewards().toItemTemplateStream().toList();
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// Add rewards
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for (int i = 0; i < req.getTimes(); i++) {
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var reward = RegionBossLevelSweepRewards.newInstance()
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.setExp(data.getEnergyConsume());
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rewardList.forEach(reward::addAwardItems);
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rsp.addRewards(reward);
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}
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// Send response
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return session.encodeMsg(NetMsgId.region_boss_level_sweep_succeed_ack, rsp);
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}
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}
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@@ -0,0 +1,60 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.SkillInstanceSweep.SkillInstanceSweepReq;
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import emu.nebula.proto.SkillInstanceSweep.SkillInstanceSweepResp;
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import emu.nebula.proto.SkillInstanceSweep.SkillInstanceSweepRewards;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.skill_instance_sweep_req)
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public class HandlerSkillInstanceSweepReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = SkillInstanceSweepReq.parseFrom(message);
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// Get instance data
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var data = GameData.getSkillInstanceDataTable().get(req.getId());
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if (data == null) {
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return session.encodeMsg(NetMsgId.skill_instance_sweep_failed_ack);
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}
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// Sweep
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var change = session.getPlayer().getInstanceManager().sweepInstance(
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data,
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session.getPlayer().getInstanceManager().getSkillInstanceLog(),
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0,
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req.getTimes()
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);
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// Sanity check
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if (change == null) {
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return session.encodeMsg(NetMsgId.skill_instance_sweep_failed_ack);
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}
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// Build response
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var rsp = SkillInstanceSweepResp.newInstance()
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.setChange(change.toProto());
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// Cache reward list
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var rewardList = data.getRewards().toItemTemplateStream().toList();
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// Add rewards
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for (int i = 0; i < req.getTimes(); i++) {
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var reward = SkillInstanceSweepRewards.newInstance()
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.setExp(data.getEnergyConsume());
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rewardList.forEach(reward::addAwardItems);
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rsp.addRewards(reward);
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}
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// Send response
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return session.encodeMsg(NetMsgId.skill_instance_sweep_succeed_ack, rsp);
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}
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}
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