Implement sweeps

This commit is contained in:
Melledy
2025-11-01 15:25:34 -07:00
parent 5bcff7d588
commit 631cdf5e32
6 changed files with 302 additions and 16 deletions

View File

@@ -9,7 +9,8 @@ import lombok.Getter;
@Getter
@ResourceType(name = "DailyInstanceRewardGroup.json")
public class DailyInstanceRewardGroupDef extends BaseDef {
private int Id;
private int GroupId;
private int DailyRewardType;
private String BaseAwardPreview;
private transient ItemParamMap firstRewards;
@@ -17,7 +18,7 @@ public class DailyInstanceRewardGroupDef extends BaseDef {
@Override
public int getId() {
return Id;
return GroupId + DailyRewardType;
}
@Override

View File

@@ -82,37 +82,77 @@ public class InstanceManager extends PlayerManager implements GameDatabaseObject
settleData.setWin(star > 0);
settleData.setFirst(settleData.isWin() && !log.containsKey(data.getId()));
// Init player changes
var changes = new PlayerChangeInfo();
// Init player change info
var change = new PlayerChangeInfo();
// Handle win
if (settleData.isWin()) {
// Energy
// Reward type
int rewardType = this.getRewardType();
// Calculate energy and exp
settleData.setExp(data.getEnergyConsume());
getPlayer().consumeEnergy(settleData.getExp(), changes);
getPlayer().consumeEnergy(settleData.getExp(), change);
// Awards
getPlayer().getInventory().addItem(GameConstants.EXP_ITEM_ID, settleData.getExp(), changes);
getPlayer().getInventory().addItems(data.getRewards(), changes);
getPlayer().getInventory().addItem(GameConstants.EXP_ITEM_ID, settleData.getExp(), change);
getPlayer().getInventory().addItems(data.getRewards(rewardType), change);
if (settleData.isFirst()) {
getPlayer().getInventory().addItems(data.getFirstRewards(), changes);
getPlayer().getInventory().addItems(data.getFirstRewards(rewardType), change);
}
// Log
this.saveInstanceLog(log, logName, data.getId(), star);
}
// Log energy
if (data.getEnergyConsume() > 0) {
changes.add(this.getPlayer().getEnergyProto());
}
// Set extra data
changes.setExtraData(settleData);
change.setExtraData(settleData);
// Success
return changes.setSuccess(true);
return change.setSuccess(true);
}
public PlayerChangeInfo sweepInstance(InstanceData data, Int2IntMap log, int rewardType, int count) {
// Sanity check count
if (count <= 0) {
return null;
}
// Check if we have 3 starred this instance
int stars = log.get(data.getId());
if (rewardType > 0) {
// Daily instance
if (stars != 7) {
return null;
}
} else {
// Other instances
if (stars != 3) {
return null;
}
}
// Check energy cost
int energyCost = data.getEnergyConsume() * count;
if (this.getPlayer().getEnergy() < energyCost) {
return null;
}
// Init player change info
var change = new PlayerChangeInfo();
// Consume exp
getPlayer().consumeEnergy(energyCost, change);
// Awards
getPlayer().getInventory().addItem(GameConstants.EXP_ITEM_ID, energyCost, change);
getPlayer().getInventory().addItems(data.getRewards(rewardType).mulitply(count), change);
// Success
return change.setSuccess(true);
}
// Proto

View File

@@ -0,0 +1,60 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.CharGemInstanceSweep.CharGemInstanceSweepReq;
import emu.nebula.proto.CharGemInstanceSweep.CharGemInstanceSweepResp;
import emu.nebula.proto.CharGemInstanceSweep.CharGemInstanceSweepReward;
import emu.nebula.net.HandlerId;
import emu.nebula.data.GameData;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.char_gem_instance_sweep_req)
public class HandlerCharGemInstanceSweepReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = CharGemInstanceSweepReq.parseFrom(message);
// Get instance data
var data = GameData.getCharGemInstanceDataTable().get(req.getId());
if (data == null) {
return session.encodeMsg(NetMsgId.char_gem_instance_sweep_failed_ack);
}
// Sweep
var change = session.getPlayer().getInstanceManager().sweepInstance(
data,
session.getPlayer().getInstanceManager().getCharGemLog(),
0,
req.getTimes()
);
// Sanity check
if (change == null) {
return session.encodeMsg(NetMsgId.char_gem_instance_sweep_failed_ack);
}
// Build response
var rsp = CharGemInstanceSweepResp.newInstance()
.setChange(change.toProto());
// Cache reward list
var rewardList = data.getRewards().toItemTemplateStream().toList();
// Add rewards
for (int i = 0; i < req.getTimes(); i++) {
var reward = CharGemInstanceSweepReward.newInstance()
.setExp(data.getEnergyConsume());
rewardList.forEach(reward::addAwardItems);
rsp.addRewards(reward);
}
// Send response
return session.encodeMsg(NetMsgId.char_gem_instance_sweep_succeed_ack, rsp);
}
}

View File

@@ -0,0 +1,65 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.DailyInstanceRaid.DailyInstanceRaidReq;
import emu.nebula.proto.DailyInstanceRaid.DailyInstanceRaidResp;
import emu.nebula.proto.DailyInstanceRaid.DailyInstanceReward;
import emu.nebula.net.HandlerId;
import emu.nebula.data.GameData;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.daily_instance_raid_req)
public class HandlerDailyInstanceRaidReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = DailyInstanceRaidReq.parseFrom(message);
// Get instance data
var data = GameData.getDailyInstanceDataTable().get(req.getId());
if (data == null) {
return session.encodeMsg(NetMsgId.daily_instance_raid_failed_ack);
}
// Check reward group
if (data.getRewardGroup(req.getRewardType()) == null) {
return session.encodeMsg(NetMsgId.daily_instance_raid_failed_ack);
}
// Sweep
var change = session.getPlayer().getInstanceManager().sweepInstance(
data,
session.getPlayer().getInstanceManager().getDailyInstanceLog(),
req.getRewardType(),
req.getTimes()
);
// Sanity check
if (change == null) {
return session.encodeMsg(NetMsgId.daily_instance_raid_failed_ack);
}
// Build response
var rsp = DailyInstanceRaidResp.newInstance()
.setChange(change.toProto());
// Cache reward list
var rewardList = data.getRewards(req.getRewardType()).toItemProtoStream().toList();
// Add rewards
for (int i = 0; i < req.getTimes(); i++) {
var reward = DailyInstanceReward.newInstance()
.setExp(data.getEnergyConsume());
rewardList.forEach(reward::addSelect);
rsp.addRewards(reward);
}
// Send response
return session.encodeMsg(NetMsgId.daily_instance_raid_succeed_ack, rsp);
}
}

View File

@@ -0,0 +1,60 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.RegionBossLevelSweep.RegionBossLevelSweepReq;
import emu.nebula.proto.RegionBossLevelSweep.RegionBossLevelSweepResp;
import emu.nebula.proto.RegionBossLevelSweep.RegionBossLevelSweepRewards;
import emu.nebula.net.HandlerId;
import emu.nebula.data.GameData;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.region_boss_level_sweep_req)
public class HandlerRegionBossLevelSweepReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = RegionBossLevelSweepReq.parseFrom(message);
// Get instance data
var data = GameData.getRegionBossLevelDataTable().get(req.getId());
if (data == null) {
return session.encodeMsg(NetMsgId.region_boss_level_sweep_failed_ack);
}
// Sweep
var change = session.getPlayer().getInstanceManager().sweepInstance(
data,
session.getPlayer().getInstanceManager().getRegionBossLog(),
0,
req.getTimes()
);
// Sanity check
if (change == null) {
return session.encodeMsg(NetMsgId.region_boss_level_sweep_failed_ack);
}
// Build response
var rsp = RegionBossLevelSweepResp.newInstance()
.setChange(change.toProto());
// Cache reward list
var rewardList = data.getRewards().toItemTemplateStream().toList();
// Add rewards
for (int i = 0; i < req.getTimes(); i++) {
var reward = RegionBossLevelSweepRewards.newInstance()
.setExp(data.getEnergyConsume());
rewardList.forEach(reward::addAwardItems);
rsp.addRewards(reward);
}
// Send response
return session.encodeMsg(NetMsgId.region_boss_level_sweep_succeed_ack, rsp);
}
}

View File

@@ -0,0 +1,60 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.SkillInstanceSweep.SkillInstanceSweepReq;
import emu.nebula.proto.SkillInstanceSweep.SkillInstanceSweepResp;
import emu.nebula.proto.SkillInstanceSweep.SkillInstanceSweepRewards;
import emu.nebula.net.HandlerId;
import emu.nebula.data.GameData;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.skill_instance_sweep_req)
public class HandlerSkillInstanceSweepReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = SkillInstanceSweepReq.parseFrom(message);
// Get instance data
var data = GameData.getSkillInstanceDataTable().get(req.getId());
if (data == null) {
return session.encodeMsg(NetMsgId.skill_instance_sweep_failed_ack);
}
// Sweep
var change = session.getPlayer().getInstanceManager().sweepInstance(
data,
session.getPlayer().getInstanceManager().getSkillInstanceLog(),
0,
req.getTimes()
);
// Sanity check
if (change == null) {
return session.encodeMsg(NetMsgId.skill_instance_sweep_failed_ack);
}
// Build response
var rsp = SkillInstanceSweepResp.newInstance()
.setChange(change.toProto());
// Cache reward list
var rewardList = data.getRewards().toItemTemplateStream().toList();
// Add rewards
for (int i = 0; i < req.getTimes(); i++) {
var reward = SkillInstanceSweepRewards.newInstance()
.setExp(data.getEnergyConsume());
rewardList.forEach(reward::addAwardItems);
rsp.addRewards(reward);
}
// Send response
return session.encodeMsg(NetMsgId.skill_instance_sweep_succeed_ack, rsp);
}
}