Implement sweeps

This commit is contained in:
Melledy
2025-11-01 15:25:34 -07:00
parent 5bcff7d588
commit 631cdf5e32
6 changed files with 302 additions and 16 deletions

View File

@@ -82,37 +82,77 @@ public class InstanceManager extends PlayerManager implements GameDatabaseObject
settleData.setWin(star > 0);
settleData.setFirst(settleData.isWin() && !log.containsKey(data.getId()));
// Init player changes
var changes = new PlayerChangeInfo();
// Init player change info
var change = new PlayerChangeInfo();
// Handle win
if (settleData.isWin()) {
// Energy
// Reward type
int rewardType = this.getRewardType();
// Calculate energy and exp
settleData.setExp(data.getEnergyConsume());
getPlayer().consumeEnergy(settleData.getExp(), changes);
getPlayer().consumeEnergy(settleData.getExp(), change);
// Awards
getPlayer().getInventory().addItem(GameConstants.EXP_ITEM_ID, settleData.getExp(), changes);
getPlayer().getInventory().addItems(data.getRewards(), changes);
getPlayer().getInventory().addItem(GameConstants.EXP_ITEM_ID, settleData.getExp(), change);
getPlayer().getInventory().addItems(data.getRewards(rewardType), change);
if (settleData.isFirst()) {
getPlayer().getInventory().addItems(data.getFirstRewards(), changes);
getPlayer().getInventory().addItems(data.getFirstRewards(rewardType), change);
}
// Log
this.saveInstanceLog(log, logName, data.getId(), star);
}
// Log energy
if (data.getEnergyConsume() > 0) {
changes.add(this.getPlayer().getEnergyProto());
}
// Set extra data
changes.setExtraData(settleData);
change.setExtraData(settleData);
// Success
return changes.setSuccess(true);
return change.setSuccess(true);
}
public PlayerChangeInfo sweepInstance(InstanceData data, Int2IntMap log, int rewardType, int count) {
// Sanity check count
if (count <= 0) {
return null;
}
// Check if we have 3 starred this instance
int stars = log.get(data.getId());
if (rewardType > 0) {
// Daily instance
if (stars != 7) {
return null;
}
} else {
// Other instances
if (stars != 3) {
return null;
}
}
// Check energy cost
int energyCost = data.getEnergyConsume() * count;
if (this.getPlayer().getEnergy() < energyCost) {
return null;
}
// Init player change info
var change = new PlayerChangeInfo();
// Consume exp
getPlayer().consumeEnergy(energyCost, change);
// Awards
getPlayer().getInventory().addItem(GameConstants.EXP_ITEM_ID, energyCost, change);
getPlayer().getInventory().addItems(data.getRewards(rewardType).mulitply(count), change);
// Success
return change.setSuccess(true);
}
// Proto