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https://github.com/Melledy/Nebula.git
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Implement sweeps
This commit is contained in:
@@ -0,0 +1,60 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.CharGemInstanceSweep.CharGemInstanceSweepReq;
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import emu.nebula.proto.CharGemInstanceSweep.CharGemInstanceSweepResp;
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import emu.nebula.proto.CharGemInstanceSweep.CharGemInstanceSweepReward;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.char_gem_instance_sweep_req)
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public class HandlerCharGemInstanceSweepReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = CharGemInstanceSweepReq.parseFrom(message);
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// Get instance data
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var data = GameData.getCharGemInstanceDataTable().get(req.getId());
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if (data == null) {
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return session.encodeMsg(NetMsgId.char_gem_instance_sweep_failed_ack);
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}
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// Sweep
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var change = session.getPlayer().getInstanceManager().sweepInstance(
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data,
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session.getPlayer().getInstanceManager().getCharGemLog(),
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0,
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req.getTimes()
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);
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// Sanity check
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if (change == null) {
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return session.encodeMsg(NetMsgId.char_gem_instance_sweep_failed_ack);
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}
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// Build response
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var rsp = CharGemInstanceSweepResp.newInstance()
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.setChange(change.toProto());
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// Cache reward list
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var rewardList = data.getRewards().toItemTemplateStream().toList();
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// Add rewards
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for (int i = 0; i < req.getTimes(); i++) {
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var reward = CharGemInstanceSweepReward.newInstance()
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.setExp(data.getEnergyConsume());
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rewardList.forEach(reward::addAwardItems);
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rsp.addRewards(reward);
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}
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// Send response
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return session.encodeMsg(NetMsgId.char_gem_instance_sweep_succeed_ack, rsp);
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}
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}
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@@ -0,0 +1,65 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.DailyInstanceRaid.DailyInstanceRaidReq;
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import emu.nebula.proto.DailyInstanceRaid.DailyInstanceRaidResp;
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import emu.nebula.proto.DailyInstanceRaid.DailyInstanceReward;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.daily_instance_raid_req)
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public class HandlerDailyInstanceRaidReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = DailyInstanceRaidReq.parseFrom(message);
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// Get instance data
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var data = GameData.getDailyInstanceDataTable().get(req.getId());
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if (data == null) {
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return session.encodeMsg(NetMsgId.daily_instance_raid_failed_ack);
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}
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// Check reward group
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if (data.getRewardGroup(req.getRewardType()) == null) {
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return session.encodeMsg(NetMsgId.daily_instance_raid_failed_ack);
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}
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// Sweep
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var change = session.getPlayer().getInstanceManager().sweepInstance(
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data,
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session.getPlayer().getInstanceManager().getDailyInstanceLog(),
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req.getRewardType(),
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req.getTimes()
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);
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// Sanity check
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if (change == null) {
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return session.encodeMsg(NetMsgId.daily_instance_raid_failed_ack);
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}
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// Build response
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var rsp = DailyInstanceRaidResp.newInstance()
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.setChange(change.toProto());
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// Cache reward list
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var rewardList = data.getRewards(req.getRewardType()).toItemProtoStream().toList();
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// Add rewards
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for (int i = 0; i < req.getTimes(); i++) {
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var reward = DailyInstanceReward.newInstance()
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.setExp(data.getEnergyConsume());
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rewardList.forEach(reward::addSelect);
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rsp.addRewards(reward);
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}
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// Send response
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return session.encodeMsg(NetMsgId.daily_instance_raid_succeed_ack, rsp);
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}
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}
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@@ -0,0 +1,60 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.RegionBossLevelSweep.RegionBossLevelSweepReq;
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import emu.nebula.proto.RegionBossLevelSweep.RegionBossLevelSweepResp;
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import emu.nebula.proto.RegionBossLevelSweep.RegionBossLevelSweepRewards;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.region_boss_level_sweep_req)
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public class HandlerRegionBossLevelSweepReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = RegionBossLevelSweepReq.parseFrom(message);
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// Get instance data
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var data = GameData.getRegionBossLevelDataTable().get(req.getId());
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if (data == null) {
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return session.encodeMsg(NetMsgId.region_boss_level_sweep_failed_ack);
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}
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// Sweep
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var change = session.getPlayer().getInstanceManager().sweepInstance(
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data,
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session.getPlayer().getInstanceManager().getRegionBossLog(),
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0,
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req.getTimes()
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);
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// Sanity check
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if (change == null) {
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return session.encodeMsg(NetMsgId.region_boss_level_sweep_failed_ack);
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}
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// Build response
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var rsp = RegionBossLevelSweepResp.newInstance()
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.setChange(change.toProto());
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// Cache reward list
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var rewardList = data.getRewards().toItemTemplateStream().toList();
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// Add rewards
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for (int i = 0; i < req.getTimes(); i++) {
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var reward = RegionBossLevelSweepRewards.newInstance()
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.setExp(data.getEnergyConsume());
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rewardList.forEach(reward::addAwardItems);
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rsp.addRewards(reward);
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}
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// Send response
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return session.encodeMsg(NetMsgId.region_boss_level_sweep_succeed_ack, rsp);
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}
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}
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@@ -0,0 +1,60 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.SkillInstanceSweep.SkillInstanceSweepReq;
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import emu.nebula.proto.SkillInstanceSweep.SkillInstanceSweepResp;
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import emu.nebula.proto.SkillInstanceSweep.SkillInstanceSweepRewards;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.skill_instance_sweep_req)
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public class HandlerSkillInstanceSweepReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = SkillInstanceSweepReq.parseFrom(message);
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// Get instance data
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var data = GameData.getSkillInstanceDataTable().get(req.getId());
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if (data == null) {
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return session.encodeMsg(NetMsgId.skill_instance_sweep_failed_ack);
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}
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// Sweep
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var change = session.getPlayer().getInstanceManager().sweepInstance(
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data,
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session.getPlayer().getInstanceManager().getSkillInstanceLog(),
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0,
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req.getTimes()
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);
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// Sanity check
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if (change == null) {
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return session.encodeMsg(NetMsgId.skill_instance_sweep_failed_ack);
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}
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// Build response
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var rsp = SkillInstanceSweepResp.newInstance()
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.setChange(change.toProto());
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// Cache reward list
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var rewardList = data.getRewards().toItemTemplateStream().toList();
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// Add rewards
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for (int i = 0; i < req.getTimes(); i++) {
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var reward = SkillInstanceSweepRewards.newInstance()
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.setExp(data.getEnergyConsume());
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rewardList.forEach(reward::addAwardItems);
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rsp.addRewards(reward);
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}
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// Send response
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return session.encodeMsg(NetMsgId.skill_instance_sweep_succeed_ack, rsp);
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}
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}
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