Implement sweeps

This commit is contained in:
Melledy
2025-11-01 15:25:34 -07:00
parent 5bcff7d588
commit 631cdf5e32
6 changed files with 302 additions and 16 deletions

View File

@@ -0,0 +1,60 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.CharGemInstanceSweep.CharGemInstanceSweepReq;
import emu.nebula.proto.CharGemInstanceSweep.CharGemInstanceSweepResp;
import emu.nebula.proto.CharGemInstanceSweep.CharGemInstanceSweepReward;
import emu.nebula.net.HandlerId;
import emu.nebula.data.GameData;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.char_gem_instance_sweep_req)
public class HandlerCharGemInstanceSweepReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = CharGemInstanceSweepReq.parseFrom(message);
// Get instance data
var data = GameData.getCharGemInstanceDataTable().get(req.getId());
if (data == null) {
return session.encodeMsg(NetMsgId.char_gem_instance_sweep_failed_ack);
}
// Sweep
var change = session.getPlayer().getInstanceManager().sweepInstance(
data,
session.getPlayer().getInstanceManager().getCharGemLog(),
0,
req.getTimes()
);
// Sanity check
if (change == null) {
return session.encodeMsg(NetMsgId.char_gem_instance_sweep_failed_ack);
}
// Build response
var rsp = CharGemInstanceSweepResp.newInstance()
.setChange(change.toProto());
// Cache reward list
var rewardList = data.getRewards().toItemTemplateStream().toList();
// Add rewards
for (int i = 0; i < req.getTimes(); i++) {
var reward = CharGemInstanceSweepReward.newInstance()
.setExp(data.getEnergyConsume());
rewardList.forEach(reward::addAwardItems);
rsp.addRewards(reward);
}
// Send response
return session.encodeMsg(NetMsgId.char_gem_instance_sweep_succeed_ack, rsp);
}
}