Implement boss blitz

This commit is contained in:
Melledy
2025-11-06 20:43:30 -08:00
parent 7785c0d65f
commit 67029b7094
8 changed files with 173 additions and 1 deletions
@@ -18,6 +18,7 @@ import emu.nebula.game.instance.InstanceManager;
import emu.nebula.game.inventory.Inventory;
import emu.nebula.game.mail.Mailbox;
import emu.nebula.game.quest.QuestManager;
import emu.nebula.game.scoreboss.ScoreBossManager;
import emu.nebula.game.story.StoryManager;
import emu.nebula.game.tower.StarTowerManager;
import emu.nebula.net.GameSession;
@@ -64,7 +65,8 @@ public class Player implements GameDatabaseObject {
// Managers
private final transient CharacterStorage characters;
private transient GachaManager gachaManager;
private final transient GachaManager gachaManager;
private final transient ScoreBossManager scoreBossManager;
// Referenced data
private transient Inventory inventory;
@@ -80,9 +82,12 @@ public class Player implements GameDatabaseObject {
@Deprecated // Morphia only
public Player() {
// Init player managers
this.characters = new CharacterStorage(this);
this.gachaManager = new GachaManager(this);
this.scoreBossManager = new ScoreBossManager(this);
// Init next packages stack
this.nextPackages = new Stack<>();
}
@@ -0,0 +1,50 @@
package emu.nebula.game.scoreboss;
import emu.nebula.data.GameData;
import emu.nebula.data.resources.ScoreBossControlDef;
import emu.nebula.game.player.Player;
import emu.nebula.game.player.PlayerManager;
import lombok.Getter;
@Getter
public class ScoreBossManager extends PlayerManager {
private int levelId;
private long buildId;
public ScoreBossManager(Player player) {
super(player);
}
public int getControlId() {
return 1;
}
public ScoreBossControlDef getControlData() {
return GameData.getScoreBossControlDataTable().get(this.getControlId());
}
public boolean apply(int levelId, long buildId) {
// Get level
var control = getControlData();
if (control == null || !control.getLevelGroup().contains(levelId)) {
return false;
}
// Get build
var build = this.getPlayer().getStarTowerManager().getBuildById(buildId);
if (build == null) {
return false;
}
// Set
this.levelId = levelId;
this.buildId = buildId;
// Success
return true;
}
public void settle(int star, int score) {
// TODO
}
}