Implement boss blitz

This commit is contained in:
Melledy
2025-11-06 20:43:30 -08:00
parent 7785c0d65f
commit 67029b7094
8 changed files with 173 additions and 1 deletions

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package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.ScoreBossApply.ScoreBossApplyReq;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.score_boss_apply_req)
public class HandlerScoreBossApplyReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = ScoreBossApplyReq.parseFrom(message);
// Apply
boolean success = session.getPlayer().getScoreBossManager().apply(req.getLevelId(), req.getBuildId());
// Encode and send
return session.encodeMsg(success ? NetMsgId.score_boss_apply_succeed_ack : NetMsgId.score_boss_apply_failed_ack);
}
}

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package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.ScoreBossInfoOuterClass.ScoreBossInfo;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.score_boss_info_req)
public class HandlerScoreBossInfoReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Build response
var rsp = ScoreBossInfo.newInstance()
.setControlId(session.getPlayer().getScoreBossManager().getControlId());
// Encode and send
return session.encodeMsg(NetMsgId.score_boss_info_succeed_ack, rsp);
}
}

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package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.ScoreBossRank.ScoreBossRankInfo;
import emu.nebula.net.HandlerId;
import emu.nebula.Nebula;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.score_boss_rank_req)
public class HandlerScoreBossRankReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Build response
var rsp = ScoreBossRankInfo.newInstance()
.setLastRefreshTime(Nebula.getCurrentTime());
// Encode and send
return session.encodeMsg(NetMsgId.score_boss_rank_succeed_ack, rsp);
}
}

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package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.ScoreBossSettle.ScoreBossSettleReq;
import emu.nebula.proto.ScoreBossSettle.ScoreBossSettleResp;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.score_boss_settle_req)
public class HandlerScoreBossSettleReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = ScoreBossSettleReq.parseFrom(message);
// Settle
session.getPlayer().getScoreBossManager().settle(req.getStar(), req.getScore());
// Build response
var rsp = ScoreBossSettleResp.newInstance();
// Encode and send
return session.encodeMsg(NetMsgId.score_boss_settle_succeed_ack, rsp);
}
}