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https://github.com/Melledy/Nebula.git
synced 2025-12-22 17:24:45 +01:00
Implement proper melody drops in Monolith
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@@ -56,9 +56,6 @@ public class GameConstants {
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public static final int MAX_PENDING_FRIENDSHIPS = 30;
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public static final int TOWER_COIN_ITEM_ID = 11;
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public static final int[] TOWER_COMMON_SUB_NOTE_SKILLS = new int[] {
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90011, 90012, 90013, 90014, 90015, 90016, 90017
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};
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public static final int[] TOWER_EVENTS_IDS = new int[] {
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101, 102, 104, 105, 106, 107, 108, 114, 115, 116, 126, 127, 128
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};
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@@ -4,6 +4,7 @@ import java.util.Arrays;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import lombok.Getter;
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@Getter
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@@ -12,6 +13,7 @@ public class StarTowerDef extends BaseDef {
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private int Id;
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private int GroupId;
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private int Difficulty;
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private int SubNoteSkillDropGroupId;
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private int[] FloorNum;
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private transient int maxFloors;
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@@ -0,0 +1,45 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import emu.nebula.util.Utils;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.ints.IntArrayList;
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import it.unimi.dsi.fastutil.ints.IntList;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "SubNoteSkillDropGroup.json")
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public class SubNoteSkillDropGroupDef extends BaseDef {
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private int Id;
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private int GroupId;
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private int SubNoteSkillId;
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private static Int2ObjectMap<IntList> GROUPS = new Int2ObjectOpenHashMap<>();
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@Override
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public int getId() {
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return Id;
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}
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@Override
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public void onLoad() {
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var packageList = GROUPS.computeIfAbsent(this.GroupId, i -> new IntArrayList());
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packageList.add(this.SubNoteSkillId);
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}
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public static int getRandomDrop(int groupId) {
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var dropList = GROUPS.get(groupId);
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if (dropList == null) {
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return 0;
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}
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return Utils.randomElement(dropList);
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}
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public static IntList getGroup(int groupId) {
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return GROUPS.get(groupId);
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}
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}
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@@ -5,11 +5,11 @@ import java.util.List;
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import dev.morphia.annotations.Entity;
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import emu.nebula.GameConstants;
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import emu.nebula.data.GameData;
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import emu.nebula.data.resources.SecondarySkillDef;
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import emu.nebula.data.resources.StarTowerDef;
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import emu.nebula.data.resources.StarTowerStageDef;
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import emu.nebula.data.resources.SubNoteSkillDropGroupDef;
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import emu.nebula.game.achievement.AchievementCondition;
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import emu.nebula.game.achievement.AchievementManager;
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import emu.nebula.game.character.ElementType;
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@@ -84,9 +84,6 @@ public class StarTowerGame {
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private ItemParamMap potentials;
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private IntSet secondarySkills;
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// Sub note skill drop list
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private IntList subNoteDropList;
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// Modifiers
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private StarTowerModifiers modifiers;
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@@ -123,9 +120,6 @@ public class StarTowerGame {
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this.newInfos = new ItemParamMap();
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// Init melody drop list
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this.subNoteDropList = new IntArrayList();
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// Init modifiers
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this.modifiers = new StarTowerModifiers(this);
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@@ -141,12 +135,6 @@ public class StarTowerGame {
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continue;
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}
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// Add sub note skill id to drop list
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int subNoteSkill = character.getData().getElementType().getSubNoteSkillItemId();
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if (subNoteSkill > 0 && !this.subNoteDropList.contains(subNoteSkill)) {
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this.subNoteDropList.add(subNoteSkill);
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}
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// Add to character list
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charList.add(id);
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}
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@@ -178,11 +166,6 @@ public class StarTowerGame {
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// Temp data to cache for rare potential count
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this.rarePotentialCount = new ItemParamMap();
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// Finish setting up droppable sub note skills
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for (int id : GameConstants.TOWER_COMMON_SUB_NOTE_SKILLS) {
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this.subNoteDropList.add(id);
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}
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// Enter first room
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this.enterNextRoom();
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this.getRoom().setMapInfo(req);
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@@ -784,7 +767,8 @@ public class StarTowerGame {
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}
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public int getRandomSubNoteId() {
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return Utils.randomElement(this.getSubNoteDropList());
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int groupId = this.getData().getSubNoteSkillDropGroupId();
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return SubNoteSkillDropGroupDef.getRandomDrop(groupId);
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}
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private PlayerChangeInfo addRandomSubNoteSkills(PlayerChangeInfo change) {
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@@ -64,7 +64,7 @@ public class StarTowerHawkerCase extends StarTowerBaseCase {
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}
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for (int i = 0; i < subNotes; i++) {
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// Randomize sub note
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int id = Utils.randomElement(this.getGame().getSubNoteDropList());
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int id = this.getGame().getRandomSubNoteId();
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// Create sub note shop item
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StarTowerShopGoods goods = null;
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