Implement character talents

This commit is contained in:
Melledy
2025-10-31 00:15:23 -07:00
parent da1856df50
commit 78f992f2f5
12 changed files with 292 additions and 33 deletions

View File

@@ -23,6 +23,8 @@ public class GameData {
@Getter private static DataTable<CharacterSkillUpgradeDef> CharacterSkillUpgradeDataTable = new DataTable<>();
@Getter private static DataTable<CharacterUpgradeDef> CharacterUpgradeDataTable = new DataTable<>();
@Getter private static DataTable<CharItemExpDef> CharItemExpDataTable = new DataTable<>();
@Getter private static DataTable<TalentGroupDef> TalentGroupDataTable = new DataTable<>();
@Getter private static DataTable<TalentDef> TalentDataTable = new DataTable<>();
@Getter private static DataTable<DiscDef> DiscDataTable = new DataTable<>();
@Getter private static DataTable<DiscStrengthenDef> DiscStrengthenDataTable = new DataTable<>();

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@@ -9,12 +9,13 @@ import lombok.Getter;
public class CharacterDef extends BaseDef {
private int Id;
private String Name;
private boolean Available;
private int Grade;
private int DefaultSkinId;
private int AdvanceSkinId;
private int AdvanceGroup;
private int FragmentsId;
private int TransformQty;
private int[] SkillsUpgradeGroup;
@Override

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@@ -0,0 +1,36 @@
package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.GameData;
import emu.nebula.data.ResourceType;
import emu.nebula.data.ResourceType.LoadPriority;
import lombok.Getter;
@Getter
@ResourceType(name = "Talent.json", loadPriority = LoadPriority.LOW)
public class TalentDef extends BaseDef {
private int Id;
private int Index;
private int Type;
private int GroupId;
private int Sort;
@Override
public int getId() {
return Id;
}
@Override
public void onLoad() {
var talentGroup = GameData.getTalentGroupDataTable().get(this.getGroupId());
if (talentGroup == null) {
return;
}
if (this.Type == 1) {
talentGroup.setMainTalent(this);
} else if (this.Type == 2) {
talentGroup.getTalents().add(this);
}
}
}

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@@ -0,0 +1,30 @@
package emu.nebula.data.resources;
import java.util.Set;
import java.util.TreeSet;
import emu.nebula.data.BaseDef;
import emu.nebula.data.ResourceType;
import lombok.Getter;
import lombok.Setter;
@Getter
@ResourceType(name = "TalentGroup.json")
public class TalentGroupDef extends BaseDef {
private int Id;
private int CharId;
private int PreGroup;
@Setter
private transient TalentDef mainTalent;
private transient Set<TalentDef> talents;
public TalentGroupDef() {
this.talents = new TreeSet<>();
}
@Override
public int getId() {
return Id;
}
}

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@@ -61,7 +61,7 @@ public final class DatabaseManager {
// Add our custom fastutil codecs
var codecProvider = CodecRegistries.fromCodecs(
new IntSetCodec(), new IntListCodec(), new Int2IntMapCodec(), new ItemParamMapCodec()
new IntSetCodec(), new IntListCodec(), new Int2IntMapCodec(), new ItemParamMapCodec(), new BitsetCodec()
);
// Set mapper options

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@@ -0,0 +1,46 @@
package emu.nebula.database.codecs;
import org.bson.BsonReader;
import org.bson.BsonType;
import org.bson.BsonWriter;
import org.bson.codecs.Codec;
import org.bson.codecs.DecoderContext;
import org.bson.codecs.EncoderContext;
import emu.nebula.util.Bitset;
import it.unimi.dsi.fastutil.longs.LongArrayList;
import it.unimi.dsi.fastutil.longs.LongList;
/**
* Custom mongodb codec for encoding/decoding fastutil int sets.
*/
public class BitsetCodec implements Codec<Bitset> {
@Override
public Class<Bitset> getEncoderClass() {
return Bitset.class;
}
@Override
public void encode(BsonWriter writer, Bitset bitset, EncoderContext encoderContext) {
writer.writeStartArray();
for (long value : bitset.getData()) {
writer.writeInt64(value);
}
writer.writeEndArray();
}
@Override
public Bitset decode(BsonReader reader, DecoderContext decoderContext) {
LongList array = new LongArrayList();
reader.readStartArray();
while (reader.readBsonType() != BsonType.END_OF_DOCUMENT) {
array.add(reader.readInt64());
}
reader.readEndArray();
return new Bitset(array.toLongArray());
}
}

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@@ -1,15 +1,18 @@
package emu.nebula.game.character;
import org.bson.Document;
import org.bson.types.Binary;
import org.bson.types.ObjectId;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import dev.morphia.annotations.Indexed;
import dev.morphia.annotations.PreLoad;
import emu.nebula.GameConstants;
import emu.nebula.Nebula;
import emu.nebula.data.GameData;
import emu.nebula.data.resources.CharacterDef;
import emu.nebula.data.resources.TalentGroupDef;
import emu.nebula.database.GameDatabaseObject;
import emu.nebula.game.inventory.ItemParamMap;
import emu.nebula.game.player.Player;
@@ -19,7 +22,8 @@ import emu.nebula.proto.Public.CharGemPreset;
import emu.nebula.proto.Public.CharGemSlot;
import emu.nebula.proto.PublicStarTower.StarTowerChar;
import emu.nebula.proto.PublicStarTower.StarTowerCharGem;
import emu.nebula.util.Bitset;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import lombok.Getter;
@Getter
@@ -39,7 +43,7 @@ public class Character implements GameDatabaseObject {
private int exp;
private int skin;
private int[] skills;
private byte[] talents;
private Bitset talents;
private long createTime;
@@ -60,7 +64,7 @@ public class Character implements GameDatabaseObject {
this.level = 1;
this.skin = data.getDefaultSkinId();
this.skills = new int[] {1, 1, 1, 1, 1};
this.talents = new byte[8];
this.talents = new Bitset();
this.createTime = Nebula.getCurrentTime();
}
@@ -228,6 +232,63 @@ public class Character implements GameDatabaseObject {
return changes.setSuccess(true);
}
public PlayerChangeInfo unlockTalent(TalentGroupDef talentGroup) {
// Get talent item
int talentItemId = this.getData().getFragmentsId();
int talentItemCount = this.getPlayer().getInventory().getItemCount(talentItemId);
int unlockCount = (int) Math.floor(talentItemCount / 6); // Max unlock count
// Sanity check
if (unlockCount <= 0) {
return null;
}
// Amount of talents unlocked
int amount = 0;
var nodes = new IntArrayList();
// Unlock talents
for (var talent : talentGroup.getTalents()) {
// Skip unlocked talents
if (this.getTalents().isSet(talent.getIndex())) {
continue;
}
// Set bit
this.getTalents().setBit(talent.getIndex());
// Add nodes
nodes.add(talent.getId());
amount++;
// Set last talent if we unlocked everything
if (talent.getSort() == 10) {
this.getTalents().setBit(talentGroup.getMainTalent().getIndex());
nodes.add(talentGroup.getMainTalent().getId());
}
// End
if (amount >= unlockCount) {
break;
}
}
// Skip if we didn't unlock anything
if (nodes.size() <= 0) {
return null;
}
// Remove items
var changes = getPlayer().getInventory().removeItem(talentItemId, amount * 6);
changes.setExtraData(nodes);
// Save to database
this.save();
// Success
return changes.setSuccess(true);
}
// Proto
public Char toProto() {
@@ -236,7 +297,7 @@ public class Character implements GameDatabaseObject {
.setLevel(this.getLevel())
.setSkin(this.getSkin())
.setAdvance(this.getAdvance())
.setTalentNodes(this.getTalents())
.setTalentNodes(this.getTalents().toByteArray())
.addAllSkillLvs(this.getSkills())
.setCreateTime(this.getCreateTime());
@@ -267,7 +328,7 @@ public class Character implements GameDatabaseObject {
.setId(this.getCharId())
.setAdvance(this.getAdvance())
.setLevel(this.getLevel())
.setTalentNodes(this.getTalents())
.setTalentNodes(this.getTalents().toByteArray())
.addAllSkillLvs(this.getSkills());
for (int i = 1; i <= 3; i++) {
@@ -280,4 +341,15 @@ public class Character implements GameDatabaseObject {
return proto;
}
// Database fix
@PreLoad
public void onLoad(Document doc) {
var talents = doc.get("talents");
if (talents != null && talents.getClass() == Binary.class) {
doc.remove("talents");
this.talents = new Bitset();
}
}
}

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@@ -7,8 +7,9 @@ import emu.nebula.data.GameData;
import emu.nebula.data.resources.CharacterDef;
import emu.nebula.data.resources.DiscDef;
import emu.nebula.game.player.PlayerManager;
import emu.nebula.proto.Public.HandbookInfo;
import emu.nebula.util.Bitset;
import emu.nebula.game.player.Player;
import emu.nebula.game.player.PlayerHandbook;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import lombok.Getter;
@@ -69,8 +70,8 @@ public class CharacterStorage extends PlayerManager {
return this.getCharacters().values();
}
public PlayerHandbook getCharacterHandbook() {
var handbook = new PlayerHandbook(1);
public HandbookInfo getCharacterHandbook() {
var bitset = new Bitset();
for (var character : this.getCharacterCollection()) {
// Get handbook
@@ -78,9 +79,13 @@ public class CharacterStorage extends PlayerManager {
if (data == null) continue;
// Set flag
handbook.setBit(data.getIndex());
bitset.setBit(data.getIndex());
}
var handbook = HandbookInfo.newInstance()
.setType(1)
.setData(bitset.toByteArray());
return handbook;
}
@@ -128,8 +133,8 @@ public class CharacterStorage extends PlayerManager {
return this.getDiscs().values();
}
public PlayerHandbook getDiscHandbook() {
var handbook = new PlayerHandbook(2);
public HandbookInfo getDiscHandbook() {
var bitset = new Bitset();
for (var disc : this.getDiscCollection()) {
// Get handbook
@@ -137,9 +142,13 @@ public class CharacterStorage extends PlayerManager {
if (data == null) continue;
// Set flag
handbook.setBit(data.getIndex());
bitset.setBit(data.getIndex());
}
var handbook = HandbookInfo.newInstance()
.setType(2)
.setData(bitset.toByteArray());
return handbook;
}

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@@ -41,6 +41,10 @@ public class Inventory extends PlayerManager {
//
public PlayerChangeInfo addItem(int id, int count) {
return this.addItem(id, count, null);
}
public synchronized PlayerChangeInfo addItem(int id, int count, PlayerChangeInfo changes) {
// Changes
if (changes == null) {
@@ -210,6 +214,10 @@ public class Inventory extends PlayerManager {
return changes;
}
public PlayerChangeInfo removeItem(int id, int count) {
return this.removeItem(id, count, null);
}
public synchronized PlayerChangeInfo removeItem(int id, int count, PlayerChangeInfo changes) {
if (count > 0) {
count = -count;

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@@ -479,8 +479,8 @@ public class Player implements GameDatabaseObject {
this.getInstanceManager().toProto(proto);
// Handbook
proto.addHandbook(this.getCharacters().getCharacterHandbook().toProto());
proto.addHandbook(this.getCharacters().getDiscHandbook().toProto());
proto.addHandbook(this.getCharacters().getCharacterHandbook());
proto.addHandbook(this.getCharacters().getDiscHandbook());
// Extra
proto.getMutableVampireSurvivorRecord()

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@@ -0,0 +1,52 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.Public.UI32;
import emu.nebula.proto.TalentGroupUnlock.TalentGroupUnlockResp;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import emu.nebula.net.HandlerId;
import emu.nebula.data.GameData;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.talent_group_unlock_req)
public class HandlerTalentGroupUnlockReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = UI32.parseFrom(message);
// Get talent group data
var talentGroup = GameData.getTalentGroupDataTable().get(req.getValue());
if (talentGroup == null) {
return session.encodeMsg(NetMsgId.talent_group_unlock_failed_ack);
}
// Get character
var character = session.getPlayer().getCharacters().getCharacterById(talentGroup.getCharId());
if (character == null) {
return session.encodeMsg(NetMsgId.talent_group_unlock_failed_ack);
}
// Unlock talent
var changes = character.unlockTalent(talentGroup);
if (changes == null) {
return session.encodeMsg(NetMsgId.talent_group_unlock_failed_ack);
}
// Build response
var rsp = TalentGroupUnlockResp.newInstance()
.setChange(changes.toProto());
if (changes.getExtraData() != null) {
var nodes = (IntArrayList) changes.getExtraData();
nodes.forEach(rsp::addNodes);
}
// Encode response
return session.encodeMsg(NetMsgId.talent_group_unlock_succeed_ack, rsp);
}
}

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@@ -1,18 +1,31 @@
package emu.nebula.game.player;
package emu.nebula.util;
import emu.nebula.proto.Public.HandbookInfo;
import lombok.Getter;
@Getter
public class PlayerHandbook {
private int type;
public class Bitset {
private long[] data;
public PlayerHandbook(int type) {
this.type = type;
public Bitset() {
this.data = new long[1];
}
public Bitset(long[] longArray) {
this.data = longArray;
}
public boolean isSet(int index) {
int longArrayOffset = (int) Math.floor((index - 1) / 64D);
int bytePosition = ((index - 1) % 64);
if (longArrayOffset >= this.data.length) {
return false;
}
long flag = 1L << bytePosition;
return (this.data[longArrayOffset] & flag) == flag;
}
public void setBit(int index) {
int longArrayOffset = (int) Math.floor((index - 1) / 64D);
int bytePosition = ((index - 1) % 64);
@@ -40,14 +53,4 @@ public class PlayerHandbook {
return array;
}
// Proto
public HandbookInfo toProto() {
var proto = HandbookInfo.newInstance()
.setType(this.getType())
.setData(this.toByteArray());
return proto;
}
}