Implement character talents

This commit is contained in:
Melledy
2025-10-31 00:15:23 -07:00
parent da1856df50
commit 78f992f2f5
12 changed files with 292 additions and 33 deletions

View File

@@ -0,0 +1,52 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.Public.UI32;
import emu.nebula.proto.TalentGroupUnlock.TalentGroupUnlockResp;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import emu.nebula.net.HandlerId;
import emu.nebula.data.GameData;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.talent_group_unlock_req)
public class HandlerTalentGroupUnlockReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = UI32.parseFrom(message);
// Get talent group data
var talentGroup = GameData.getTalentGroupDataTable().get(req.getValue());
if (talentGroup == null) {
return session.encodeMsg(NetMsgId.talent_group_unlock_failed_ack);
}
// Get character
var character = session.getPlayer().getCharacters().getCharacterById(talentGroup.getCharId());
if (character == null) {
return session.encodeMsg(NetMsgId.talent_group_unlock_failed_ack);
}
// Unlock talent
var changes = character.unlockTalent(talentGroup);
if (changes == null) {
return session.encodeMsg(NetMsgId.talent_group_unlock_failed_ack);
}
// Build response
var rsp = TalentGroupUnlockResp.newInstance()
.setChange(changes.toProto());
if (changes.getExtraData() != null) {
var nodes = (IntArrayList) changes.getExtraData();
nodes.forEach(rsp::addNodes);
}
// Encode response
return session.encodeMsg(NetMsgId.talent_group_unlock_succeed_ack, rsp);
}
}