Implement some star tower npc events

This commit is contained in:
Melledy
2025-12-04 23:40:24 -08:00
parent 3710f0a697
commit 86c607c0b3
10 changed files with 440 additions and 8 deletions

View File

@@ -55,6 +55,9 @@ public class GameConstants {
public static final int[] TOWER_COMMON_SUB_NOTE_SKILLS = new int[] {
90011, 90012, 90013, 90014, 90015, 90016, 90017
};
public static final int[] TOWER_EVENTS_IDS = new int[] {
101, 102, 104, 105, 106, 107, 108, 114, 115, 116, 126, 127, 128
};
public static int[][] VAMPIRE_SURVIVOR_BONUS_POWER = new int[][] {
new int[] {100, 120},

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@@ -116,6 +116,7 @@ public class GameData {
@Getter private static DataTable<StarTowerGrowthNodeDef> StarTowerGrowthNodeDataTable = new DataTable<>();
@Getter private static DataTable<StarTowerFloorExpDef> StarTowerFloorExpDataTable = new DataTable<>();
@Getter private static DataTable<StarTowerTeamExpDef> StarTowerTeamExpDataTable = new DataTable<>();
@Getter private static DataTable<StarTowerEventDef> StarTowerEventDataTable = new DataTable<>();
@Getter private static DataTable<SubNoteSkillPromoteGroupDef> SubNoteSkillPromoteGroupDataTable = new DataTable<>();
@Getter private static DataTable<PotentialDef> PotentialDataTable = new DataTable<>();

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@@ -0,0 +1,34 @@
package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.GameData;
import emu.nebula.data.ResourceType;
import emu.nebula.data.ResourceType.LoadPriority;
import lombok.Getter;
/**
* We don't need a DataTable for this, since we are only using this class to verify event options for the client
*/
@Getter
@ResourceType(name = "EventOptions.json", loadPriority = LoadPriority.LOW)
public class EventOptionsDef extends BaseDef {
private int Id;
@Override
public int getId() {
return Id;
}
@Override
public void onLoad() {
// Get event
var event = GameData.getStarTowerEventDataTable().get(this.Id / 100);
if (event == null) {
return;
}
// Add to avaliable options
event.getOptionIds().add(this.getId());
}
}

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@@ -0,0 +1,35 @@
package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.ResourceType;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
import lombok.Getter;
@Getter
@ResourceType(name = "StarTowerEvent.json")
public class StarTowerEventDef extends BaseDef {
private int Id;
private int[] RelatedNPCs;
private transient IntList optionIds;
@Override
public int getId() {
return Id;
}
/**
* Returns a deep copy of our option ids
*/
public IntList getClonedOptionIds() {
var list = new IntArrayList();
list.addAll(this.getOptionIds());
return list;
}
@Override
public void onLoad() {
this.optionIds = new IntArrayList();
}
}

View File

@@ -395,6 +395,11 @@ public class StarTowerGame {
change.add(info);
}
case SubNoteSkill -> {
// Sanity check to make sure we dont remove more than what we have
if (count < 0) {
count = Math.max(count, -this.getItems().get(id));
}
// Add to items
this.getItems().add(id, count);
@@ -409,6 +414,11 @@ public class StarTowerGame {
this.getNewInfos().add(id, count);
}
case Res -> {
// Sanity check to make sure we dont remove more than what we have
if (count < 0) {
count = Math.max(count, -this.getRes().get(id));
}
// Add to res
this.getRes().add(id, count);
@@ -484,10 +494,14 @@ public class StarTowerGame {
return this.createPotentialSelector(0);
}
public StarTowerBaseCase createPotentialSelector(int charId) {
return this.createPotentialSelector(charId, false);
}
/**
* Creates a potential selector for the specified character
*/
public StarTowerBaseCase createPotentialSelector(int charId) {
public StarTowerBaseCase createPotentialSelector(int charId, boolean rareOnly) {
// Check character id
if (charId <= 0) {
charId = this.getRandomCharId();
@@ -507,13 +521,21 @@ public class StarTowerGame {
if (isMainCharacter) {
list.addElements(0, data.getMasterSpecificPotentialIds());
list.addElements(0, data.getMasterNormalPotentialIds());
if (!rareOnly) {
list.addElements(0, data.getMasterNormalPotentialIds());
}
} else {
list.addElements(0, data.getAssistSpecificPotentialIds());
list.addElements(0, data.getAssistNormalPotentialIds());
if (!rareOnly) {
list.addElements(0, data.getAssistNormalPotentialIds());
}
}
list.addElements(0, data.getCommonPotentialIds());
if (!rareOnly) {
list.addElements(0, data.getCommonPotentialIds());
}
// Remove potentials we already have maxed out
var potentials = new IntArrayList();
@@ -613,9 +635,13 @@ public class StarTowerGame {
this.pendingSubNotes = amount;
}
public int getRandomSubNoteId() {
return Utils.randomElement(this.getSubNoteDropList());
}
private PlayerChangeInfo addRandomSubNoteSkills(PlayerChangeInfo change) {
int id = this.getRandomSubNoteId();
int count = Utils.randomRange(1, 3);
int id = Utils.randomElement(this.getSubNoteDropList());
this.addItem(id, count, change);

View File

@@ -72,7 +72,7 @@ public class StarTowerHawkerCase extends StarTowerBaseCase {
this.addGoods(goods);
}
// Apply discounts based on star tower talents
// Apply discounts based on star tower growth nodes
if (getModifiers().isShopDiscountTier1()) {
this.applyDiscount(1.0, 2, 0.8);
}

View File

@@ -1,8 +1,15 @@
package emu.nebula.game.tower.cases;
import java.util.Collections;
import emu.nebula.GameConstants;
import emu.nebula.data.resources.StarTowerEventDef;
import emu.nebula.game.player.PlayerChangeInfo;
import emu.nebula.proto.PublicStarTower.NPCAffinityInfo;
import emu.nebula.proto.PublicStarTower.StarTowerRoomCase;
import emu.nebula.proto.StarTowerInteract.StarTowerInteractReq;
import emu.nebula.proto.StarTowerInteract.StarTowerInteractResp;
import emu.nebula.util.Utils;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
import lombok.Getter;
@@ -12,11 +19,32 @@ public class StarTowerNpcEventCase extends StarTowerBaseCase {
private int npcId;
private int eventId;
private IntList options;
private boolean completed;
public StarTowerNpcEventCase(int npcId, int eventId) {
public StarTowerNpcEventCase(int npcId, StarTowerEventDef event) {
this.npcId = npcId;
this.eventId = eventId;
this.eventId = event.getId();
this.options = new IntArrayList();
// Add up to 4 random options
var randomOptions = event.getClonedOptionIds();
int maxOptions = Math.min(randomOptions.size(), 4);
for (int i = 0; i < maxOptions; i++) {
int optionId = Utils.randomElement(randomOptions, true);
this.options.add(optionId);
}
// Fix for question type events to always include the answer
if (this.eventId >= 114 && this.eventId <= 116) {
int answerId = (this.eventId * 100) + 3;
if (!this.getOptions().contains(answerId)) {
this.getOptions().set(0, answerId);
}
}
// Shuffle
Collections.shuffle(this.getOptions());
}
@Override
@@ -24,18 +52,267 @@ public class StarTowerNpcEventCase extends StarTowerBaseCase {
return CaseType.NpcEvent;
}
public int getOption(int index) {
if (index < 0 || index >= this.getOptions().size()) {
return 0;
}
return this.getOptions().getInt(index);
}
@Override
public StarTowerInteractResp interact(StarTowerInteractReq req, StarTowerInteractResp rsp) {
// Sanity check to make sure we cant do the event multiple times
if (this.isCompleted()) {
return rsp;
}
// Get option from selection index
int option = this.getOption(req.getSelectReq().getIndex());
// Get select response proto
var selectRsp = rsp.getMutableSelectResp();
var success = selectRsp.getMutableResp();
var change = new PlayerChangeInfo();
// Completed event flag
boolean completed = true;
// Handle option id
switch (option) {
case 10101 -> {
if (this.spendCoin(100, change)) {
this.addPotentialSelector(rsp);
} else {
completed = false;
}
}
case 10102 -> {
if (this.spendCoin(120, change)) {
this.addPotentialSelector(rsp);
} else {
completed = false;
}
}
case 10103 -> {
this.addCoin(30, change);
}
case 10201 -> {
if (this.spendCoin(120, change)) {
this.addPotentialSelector(rsp, this.getRandomSupportCharId());
} else {
completed = false;
}
}
case 10202 -> {
if (this.spendCoin(160, change)) {
this.addPotentialSelector(rsp, this.getMainCharId());
} else {
completed = false;
}
}
case 10203 -> {
if (this.spendCoin(200, change)) {
this.addRarePotentialSelector(rsp);
} else {
completed = false;
}
}
case 10204 -> {
this.addCoin(30, change);
}
case 10302 -> {
// TODO
if (this.spendSubNotes(5, change)) {
this.addCoin(150, change);
} else {
completed = false;
}
}
case 10303 -> {
this.addCoin(30, change);
}
case 10401 -> {
// TODO
completed = false;
}
case 10402 -> {
if (this.spendCoin(200, change)) {
this.addRarePotentialSelector(rsp);
} else {
completed = false;
}
}
case 10403 -> {
this.addCoin(30, change);
}
case 10501 -> {
if (Utils.randomChance(.5)) {
this.addCoin(200, change);
} else {
this.addCoin(-100, change);
}
}
case 10502 -> {
if (Utils.randomChance(.3)) {
this.addCoin(650, change);
} else {
this.addCoin(-200, change);
}
}
case 10503 -> {
this.addCoin(30, change);
}
case 10601 -> {
if (Utils.randomChance(.5)) {
this.addRarePotentialSelector(rsp);
}
}
case 10602 -> {
this.addPotentialSelector(rsp);
}
case 10603 -> {
this.addCoin(30, change);
}
case 10701, 10702, 10703, 10704, 10705, 10706, 10707 -> {
int subNoteId = (option % 100) + 90010;
this.getGame().addItem(subNoteId, 5, change);
}
case 10708 -> {
int subNoteId = this.getGame().getRandomSubNoteId();
this.getGame().addItem(subNoteId, 5, change);
}
case 10801, 10802, 10803, 10804, 10805, 10806, 10807 -> {
if (this.spendCoin(140, change)) {
int subNoteId = (option % 100) + 90010;
this.getGame().addItem(subNoteId, 10, change);
} else {
completed = false;
}
}
case 10808 -> {
if (this.spendCoin(90, change)) {
int subNoteId = this.getGame().getRandomSubNoteId();
this.getGame().addItem(subNoteId, 10, change);
} else {
completed = false;
}
}
case 10809 -> {
this.addCoin(30, change);
}
case 11401, 11402, 11403, 11404, 11405 -> {
if (option == 11403) {
int subNoteId = this.getGame().getRandomSubNoteId();
this.getGame().addItem(subNoteId, 10, change);
}
}
case 11501, 11502, 11503, 11504, 11505 -> {
if (option == 11503) {
this.addPotentialSelector(rsp);
}
}
case 11601, 11602, 11603, 11604, 11605 -> {
if (option == 11603) {
this.addRarePotentialSelector(rsp);
}
}
case 12601 -> {
this.addPotentialSelector(rsp, this.getRandomSupportCharId());
}
case 12602 -> {
// Recover 20% hp
}
case 12701 -> {
this.addPotentialSelector(rsp, this.getRandomSupportCharId());
}
case 12702 -> {
int subNoteId = this.getGame().getRandomSubNoteId();
this.getGame().addItem(subNoteId, 5, change);
}
case 12801 -> {
this.addRarePotentialSelector(rsp, this.getRandomSupportCharId());
}
case 12802 -> {
this.addCoin(30, change);
}
default -> {
// Ignored
}
}
// Set change info
rsp.setChange(change.toProto());
// Set success result
success.setOptionsResult(completed);
this.completed = completed;
// Complete
return rsp;
}
// Helper functions
private boolean spendCoin(int amount, PlayerChangeInfo change) {
int coin = this.getGame().getResCount(GameConstants.TOWER_COIN_ITEM_ID);
if (coin < amount) {
return false;
}
this.addCoin(-amount, change);
return true;
}
private PlayerChangeInfo addCoin(int amount, PlayerChangeInfo change) {
return this.getGame().addItem(GameConstants.TOWER_COIN_ITEM_ID, amount, change);
}
private boolean spendSubNotes(int amount, PlayerChangeInfo change) {
// TODO
return false;
}
private void addPotentialSelector(StarTowerInteractResp rsp) {
this.addPotentialSelector(rsp, 0);
}
private void addPotentialSelector(StarTowerInteractResp rsp, int charId) {
var selectorCase = this.getGame().createPotentialSelector(charId);
this.getRoom().addCase(rsp.getMutableCases(), selectorCase);
}
private void addRarePotentialSelector(StarTowerInteractResp rsp) {
this.addRarePotentialSelector(rsp, 0);
}
private void addRarePotentialSelector(StarTowerInteractResp rsp, int charId) {
var selectorCase = this.getGame().createPotentialSelector(charId, true);
this.getRoom().addCase(rsp.getMutableCases(), selectorCase);
}
private int getMainCharId() {
return this.getGame().getCharIds()[0];
}
private int getRandomSupportCharId() {
return this.getGame().getCharIds()[Utils.randomRange(1, 2)];
}
// Proto
@Override
public void encodeProto(StarTowerRoomCase proto) {
var info = NPCAffinityInfo.newInstance()
.setNPCId(this.getNpcId())
.setAffinity(0);
proto.getMutableSelectOptionsEventCase()
.setEvtId(this.getEventId())
.setNPCId(this.getNpcId())
.addInfos(info)
.addAllOptions(this.getOptions().toIntArray());
}
}

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@@ -90,6 +90,11 @@ public class StarTowerBaseRoom {
}
public StarTowerBaseCase addCase(RepeatedMessage<StarTowerRoomCase> cases, StarTowerBaseCase towerCase) {
// Sanity check
if (towerCase == null) {
return null;
}
// Set game for tower case
towerCase.register(this);

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@@ -1,8 +1,17 @@
package emu.nebula.game.tower.room;
import java.util.Arrays;
import java.util.Objects;
import emu.nebula.GameConstants;
import emu.nebula.data.GameData;
import emu.nebula.data.resources.StarTowerEventDef;
import emu.nebula.data.resources.StarTowerStageDef;
import emu.nebula.game.tower.StarTowerGame;
import emu.nebula.game.tower.cases.StarTowerBaseCase;
import emu.nebula.game.tower.cases.StarTowerNpcEventCase;
import emu.nebula.game.tower.cases.StarTowerSyncHPCase;
import emu.nebula.util.Utils;
import lombok.Getter;
@@ -12,9 +21,47 @@ public class StarTowerEventRoom extends StarTowerBaseRoom {
public StarTowerEventRoom(StarTowerGame game, StarTowerStageDef stage) {
super(game, stage);
}
private StarTowerEventDef getRandomEvent() {
/*
var list = GameData.getStarTowerEventDataTable()
.values()
.stream()
.toList();
*/
var list = Arrays.stream(GameConstants.TOWER_EVENTS_IDS)
.mapToObj(GameData.getStarTowerEventDataTable()::get)
.filter(Objects::nonNull)
.toList();
if (list.isEmpty()) {
return null;
}
return Utils.randomElement(list);
}
public StarTowerBaseCase createNpcEvent() {
// Get random event
var event = this.getRandomEvent();
if (event == null) {
return null;
}
// Get random npc
int npcId = Utils.randomElement(event.getRelatedNPCs());
// Create case with event
return new StarTowerNpcEventCase(npcId, event);
}
@Override
public void onEnter() {
// Create npc
this.addCase(this.createNpcEvent());
// Create sync hp case
this.addCase(new StarTowerSyncHPCase());

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@@ -173,6 +173,10 @@ public class Utils {
public static int randomRange(int min, int max) {
return ThreadLocalRandom.current().nextInt(min, max + 1);
}
public static boolean randomChance(double chance) {
return ThreadLocalRandom.current().nextDouble() < chance;
}
public static int randomElement(int[] array) {
return array[ThreadLocalRandom.current().nextInt(0, array.length)];