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Fix max level of potentials in !build being 3
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@@ -22,6 +22,16 @@ public class PotentialDef extends BaseDef {
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return Id;
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}
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public int getMaxLevel() {
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// Check if regular potential
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if (this.BranchType == 3) {
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return this.BuildScore.length;
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}
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// Special potential should always have a max level of 1
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return this.MaxLevel;
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}
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public int getMaxLevel(StarTowerGame game) {
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// Check if regular potential
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if (this.BranchType == 3) {
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