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Implement monolith vita plans
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@@ -120,6 +120,7 @@ public class GameData {
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@Getter private static DataTable<StarTowerQuestDef> StarTowerQuestDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerBuildRankDef> StarTowerBuildRankDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerBookPotentialRewardDef> StarTowerBookPotentialRewardDataTable = new DataTable<>();
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@Getter private static DataTable<TowerVitaOptionDef> TowerVitaOptionDataTable = new DataTable<>();
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@Getter private static DataTable<SubNoteSkillPromoteGroupDef> SubNoteSkillPromoteGroupDataTable = new DataTable<>();
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@Getter private static DataTable<PotentialDef> PotentialDataTable = new DataTable<>();
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@@ -0,0 +1,33 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "TowerVitaOption.json")
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public class TowerVitaOptionDef extends BaseDef {
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private int Id;
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private int Categories;
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private int Sort;
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private int OptionType;
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private int OptionGroup;
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private String DefaultValue;
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@Override
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public int getId() {
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return Id;
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}
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public boolean isSwitch() {
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return this.OptionType == 1;
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}
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public boolean isInteger() {
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return this.OptionType >= 2 && this.OptionType <= 4;
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}
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public boolean isList() {
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return this.OptionType == 5;
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}
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}
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