Implement login reward activity

This commit is contained in:
Melledy
2025-12-24 21:12:31 -08:00
parent b086851b95
commit 9db0f6aabb
8 changed files with 200 additions and 1 deletions
@@ -0,0 +1,36 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.Public.UI32;
import emu.nebula.net.HandlerId;
import emu.nebula.game.activity.type.LoginRewardActivity;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.activity_login_reward_receive_req)
public class HandlerActivityLoginRewardReceiveReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = UI32.parseFrom(message);
// Get activity
var activity = session.getPlayer().getActivityManager().getActivity(LoginRewardActivity.class, req.getValue());
if (activity == null) {
return session.encodeMsg(NetMsgId.activity_login_reward_receive_failed_ack);
}
// Claim any rewards
var change = activity.claim();
if (change == null) {
return session.encodeMsg(NetMsgId.activity_login_reward_receive_failed_ack);
}
// Encode and send
return session.encodeMsg(NetMsgId.activity_login_reward_receive_succeed_ack, change.toProto());
}
}