Implement character emblem locking/reforging

This commit is contained in:
Melledy
2025-11-16 19:49:03 -08:00
parent 6b699d97ee
commit a868c9f3ed
7 changed files with 286 additions and 2 deletions

View File

@@ -34,6 +34,7 @@ import emu.nebula.proto.PublicStarTower.StarTowerCharGem;
import emu.nebula.util.Bitset;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import lombok.Getter;
import us.hebi.quickbuf.RepeatedInt;
@Getter
@Entity(value = "characters", useDiscriminator = false)
@@ -394,7 +395,28 @@ public class Character implements GameDatabaseObject {
return true;
}
public CharacterGem getGem(CharacterGemPreset preset, int slotId) {
public boolean renameGemPreset(int index, String name) {
// Sanity check
if (index < 0 || index >= GameConstants.CHARACTER_MAX_GEM_PRESETS) {
return false;
}
if (name == null || name.length() > 32) {
return false;
}
// Rename preset
var preset = this.getGemPreset(index);
preset.setName(name);
// Update to database
this.save();
// Success
return true;
}
public CharacterGem getGemFromPreset(CharacterGemPreset preset, int slotId) {
// Get gem index
int gemIndex = preset.getGemIndex(slotId - 1);
@@ -413,6 +435,19 @@ public class Character implements GameDatabaseObject {
return slot.getGem(gemIndex);
}
public CharacterGem getGemFromSlot(int slotId, int gemIndex) {
// Check if gem slot exists
if (!this.hasGemSlot(slotId)) {
return null;
}
// Get gem from gem slot
var slot = this.getGemSlot(slotId);
var gem = slot.getGem(gemIndex);
return gem;
}
public boolean equipGem(int presetIndex, int slotId, int gemIndex) {
// Sanity check
if (presetIndex < 0 || presetIndex >= GameConstants.CHARACTER_MAX_GEM_PRESETS) {
@@ -461,6 +496,21 @@ public class Character implements GameDatabaseObject {
return this.gemSlots[index];
}
public boolean lockGem(int slotId, int gemIndex, boolean lock) {
// Get gem from slot
var gem = this.getGemFromSlot(slotId, gemIndex);
if (gem == null) return false;
// Lock
gem.setLocked(lock);
// Save to database
this.save();
// Success
return true;
}
public synchronized PlayerChangeInfo generateGem(int slotId) {
// Get gem slot
@@ -508,6 +558,59 @@ public class Character implements GameDatabaseObject {
return change;
}
public synchronized PlayerChangeInfo refreshGem(int slotId, int gemIndex, RepeatedInt lockedAttributes) {
// Get gem from slot
var gem = this.getGemFromSlot(slotId, gemIndex);
if (gem == null) return null;
// Get gem data
var gemData = this.getData().getCharGemData(slotId);
var gemControl = gemData.getControlData();
// Check character level
if (this.getLevel() < gemControl.getUnlockLevel()) {
return null;
}
// Make sure the player has the materials to craft the emblem
if (!getPlayer().getInventory().hasItem(gemData.getRefreshCostTid(), gemControl.getRefreshCostQty())) {
return null;
}
// Generate attributes and create gem
var attributes = gemControl.generateAttributes();
gem.setNewAttributes(attributes);
// Save to database
this.save();
// Consume materials
var change = getPlayer().getInventory().removeItem(gemData.getRefreshCostTid(), gemControl.getRefreshCostQty());
// Set change info extra info
change.setExtraData(gem);
// Success
return change;
}
public boolean replaceGemAttributes(int slotId, int gemIndex) {
// Get gem from slot
var gem = this.getGemFromSlot(slotId, gemIndex);
if (gem == null) return false;
// Replace attributes with altered ones
boolean success = gem.replaceAttributes();
// Save to database
if (success) {
this.save();
}
// Success
return success;
}
// Proto
public Char toProto() {
@@ -566,7 +669,7 @@ public class Character implements GameDatabaseObject {
var preset = this.getCurrentGemPreset();
for (int i = 1; i <= preset.getLength(); i++) {
var gem = this.getGem(preset, i);
var gem = this.getGemFromPreset(preset, i);
var info = StarTowerCharGem.newInstance()
.setSlotId(i);

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@@ -25,6 +25,34 @@ public class CharacterGem {
public void setLocked(boolean locked) {
this.locked = locked;
}
public void setNewAttributes(IntList attributes) {
this.alterAttributes = attributes.toIntArray();
}
public boolean hasAlterAttributes() {
for (int i = 0; i < this.alterAttributes.length; i++) {
if (this.alterAttributes[i] <= 0) {
return false;
}
}
return true;
}
public boolean replaceAttributes() {
// Make sure gem has alter attributes
if (!this.hasAlterAttributes()) {
return false;
}
// Replace attributes
this.attributes = this.alterAttributes;
this.alterAttributes = new int[4];
// Success
return true;
}
// Proto

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@@ -19,6 +19,10 @@ public class CharacterGemPreset {
this.gems = new int[] {-1, -1, -1};
}
public void setName(String name) {
this.name = name;
}
public int getLength() {
return this.getGems().length;
}

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@@ -0,0 +1,44 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.CharGemRefresh.CharGemRefreshReq;
import emu.nebula.proto.CharGemRefresh.CharGemRefreshResp;
import emu.nebula.net.HandlerId;
import emu.nebula.game.character.CharacterGem;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.char_gem_refresh_req)
public class HandlerCharGemRefreshReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = CharGemRefreshReq.parseFrom(message);
// Get character
var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId());
if (character == null) {
return session.encodeMsg(NetMsgId.char_gem_refresh_failed_ack);
}
// Refresh gem attributes
var change = character.refreshGem(req.getSlotId(), req.getGemIndex(), req.getLockAttrs());
if (change == null) {
return session.encodeMsg(NetMsgId.char_gem_refresh_failed_ack);
}
var gem = (CharacterGem) change.getExtraData();
// Build response
var rsp = CharGemRefreshResp.newInstance()
.setChangeInfo(change.toProto())
.addAllAttributes(gem.getAlterAttributes());
// Encode and send
return session.encodeMsg(NetMsgId.char_gem_refresh_succeed_ack, rsp);
}
}

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@@ -0,0 +1,35 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.CharGemRenamePreset.CharGemRenamePresetReq;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.char_gem_rename_preset_req)
public class HandlerCharGemRenamePresetReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = CharGemRenamePresetReq.parseFrom(message);
// Get character
var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId());
if (character == null) {
return session.encodeMsg(NetMsgId.char_gem_rename_preset_failed_ack);
}
// Rename
boolean success = character.renameGemPreset(req.getPresetId(), req.getNewName());
if (success == false) {
return session.encodeMsg(NetMsgId.char_gem_rename_preset_failed_ack);
}
// Encode and send
return session.encodeMsg(NetMsgId.char_gem_rename_preset_succeed_ack);
}
}

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@@ -0,0 +1,35 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.CharGemReplaceAttribute.CharGemReplaceAttributeReq;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.char_gem_replace_attribute_req)
public class HandlerCharGemReplaceAttributeReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = CharGemReplaceAttributeReq.parseFrom(message);
// Get character
var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId());
if (character == null) {
return session.encodeMsg(NetMsgId.char_gem_replace_attribute_failed_ack);
}
// Replace attributes
boolean success = character.replaceGemAttributes(req.getSlotId(), req.getGemIndex());
if (success == false) {
return session.encodeMsg(NetMsgId.char_gem_replace_attribute_failed_ack);
}
// Encode and send
return session.encodeMsg(NetMsgId.char_gem_replace_attribute_succeed_ack);
}
}

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@@ -0,0 +1,35 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.CharGemUpdateGemLockStatus.CharGemUpdateGemLockStatusReq;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.char_gem_update_gem_lock_status_req)
public class HandlerCharGemUpdateGemLockStatusReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = CharGemUpdateGemLockStatusReq.parseFrom(message);
// Get character
var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId());
if (character == null) {
return session.encodeMsg(NetMsgId.char_gem_update_gem_lock_status_failed_ack);
}
// Lock gem
boolean success = character.lockGem(req.getSlotId(), req.getGemIndex(), req.getLock());
if (success == false) {
return session.encodeMsg(NetMsgId.char_gem_update_gem_lock_status_failed_ack);
}
// Encode and send
return session.encodeMsg(NetMsgId.char_gem_update_gem_lock_status_succeed_ack);
}
}