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Implement character emblem locking/reforging
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@@ -0,0 +1,44 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.CharGemRefresh.CharGemRefreshReq;
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import emu.nebula.proto.CharGemRefresh.CharGemRefreshResp;
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import emu.nebula.net.HandlerId;
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import emu.nebula.game.character.CharacterGem;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.char_gem_refresh_req)
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public class HandlerCharGemRefreshReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = CharGemRefreshReq.parseFrom(message);
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// Get character
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var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId());
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if (character == null) {
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return session.encodeMsg(NetMsgId.char_gem_refresh_failed_ack);
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}
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// Refresh gem attributes
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var change = character.refreshGem(req.getSlotId(), req.getGemIndex(), req.getLockAttrs());
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if (change == null) {
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return session.encodeMsg(NetMsgId.char_gem_refresh_failed_ack);
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}
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var gem = (CharacterGem) change.getExtraData();
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// Build response
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var rsp = CharGemRefreshResp.newInstance()
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.setChangeInfo(change.toProto())
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.addAllAttributes(gem.getAlterAttributes());
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// Encode and send
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return session.encodeMsg(NetMsgId.char_gem_refresh_succeed_ack, rsp);
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}
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}
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