Implement character emblem locking/reforging

This commit is contained in:
Melledy
2025-11-16 19:49:03 -08:00
parent 6b699d97ee
commit a868c9f3ed
7 changed files with 286 additions and 2 deletions
@@ -0,0 +1,44 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.CharGemRefresh.CharGemRefreshReq;
import emu.nebula.proto.CharGemRefresh.CharGemRefreshResp;
import emu.nebula.net.HandlerId;
import emu.nebula.game.character.CharacterGem;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.char_gem_refresh_req)
public class HandlerCharGemRefreshReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = CharGemRefreshReq.parseFrom(message);
// Get character
var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId());
if (character == null) {
return session.encodeMsg(NetMsgId.char_gem_refresh_failed_ack);
}
// Refresh gem attributes
var change = character.refreshGem(req.getSlotId(), req.getGemIndex(), req.getLockAttrs());
if (change == null) {
return session.encodeMsg(NetMsgId.char_gem_refresh_failed_ack);
}
var gem = (CharacterGem) change.getExtraData();
// Build response
var rsp = CharGemRefreshResp.newInstance()
.setChangeInfo(change.toProto())
.addAllAttributes(gem.getAlterAttributes());
// Encode and send
return session.encodeMsg(NetMsgId.char_gem_refresh_succeed_ack, rsp);
}
}