Implement daily activity missions

This commit is contained in:
Melledy
2025-11-07 05:29:57 -08:00
parent 67029b7094
commit ad538d59ed
26 changed files with 513 additions and 18 deletions
@@ -63,6 +63,7 @@ public class GameData {
@Getter private static DataTable<StorySetSectionDef> StorySetSectionDataTable = new DataTable<>();
@Getter private static DataTable<DailyQuestDef> DailyQuestDataTable = new DataTable<>();
@Getter private static DataTable<DailyQuestActiveDef> DailyQuestActiveDataTable = new DataTable<>();
@Getter private static DataTable<StarTowerDef> StarTowerDataTable = new DataTable<>();
@Getter private static DataTable<StarTowerStageDef> StarTowerStageDataTable = new DataTable<>();
@@ -0,0 +1,37 @@
package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.ResourceType;
import emu.nebula.game.inventory.ItemParamMap;
import lombok.Getter;
@Getter
@ResourceType(name = "DailyQuestActive.json")
public class DailyQuestActiveDef extends BaseDef {
private int Id;
private int Active;
private int ItemTid1;
private int Number1;
private int ItemTid2;
private int Number2;
private transient ItemParamMap rewards;
@Override
public int getId() {
return Id;
}
@Override
public void onLoad() {
this.rewards = new ItemParamMap();
if (this.ItemTid1 > 0 && this.Number1 > 0) {
this.rewards.add(this.ItemTid1, this.Number1);
}
if (this.ItemTid2 > 0 && this.Number2 > 0) {
this.rewards.add(this.ItemTid2, this.Number2);
}
}
}
@@ -4,11 +4,10 @@ import java.util.Arrays;
import emu.nebula.data.BaseDef;
import emu.nebula.data.ResourceType;
import emu.nebula.data.ResourceType.LoadPriority;
import lombok.Getter;
@Getter
@ResourceType(name = "DailyQuest.json", loadPriority = LoadPriority.LOW)
@ResourceType(name = "DailyQuest.json")
public class DailyQuestDef extends BaseDef {
private int Id;
private boolean Apear;